The.Algorithm.Design.Manual.Springer-Verlag.1998
The.Algorithm.Design.Manual.Springer-Verlag.1998 The.Algorithm.Design.Manual.Springer-Verlag.1998
Algorithms in C++ -- Sedgewick Algorithms in C++ -- Sedgewick Sedgewick's popular algorithms text Algorithms in C++ comes in several different language editions, including C, C++, and Modula-3. It distinguishes itself through the use of algorithm animation, and in its broad topic coverage, including numerical, string, and geometric algorithms. The language specific parts of the text consist of many small code fragments, instead of full programs or subroutines. Thus they are best used as models rather than full implementations. The program fragments from the C++ edition have been made available from http://hegschool.aw.com/cseng/authors/sedgewick/algo-in-c++/algo-in-c++.html ● Book homepage with algorithm fragments ● Sedgewick's own Algorithms and Data Structures Course Problem Links ● Sorting (5) ● Robust Geometric Primitives (4) ● Range Search (4) ● String Matching (4) ● Arbitrary Precision Arithmetic (3) ● Minimum Spanning Tree (3) ● Random Number Generation (3) ● Topological Sorting (3) ● Discrete Fourier Transform (2) ● Linear Programming (2) ● Matching (2) About the Book Send us Mail Go to Main Page This page last modified on Apr 10, 1996. file:///E|/WEBSITE/IMPLEMEN/SEDGEWIC/IMPLEMEN.HTM [19/1/2003 1:40:41]
Geolab -- Computational Geometry System Geolab -- Computational Geometry System Geolab is a library of 2-D geometric algorithms and data structures, with a visualization environment, written by Pedro J. de Rezende, Welson R. Jacometti, Cesar N. Gon, and Laerte F. Morgado, Universidade Estadual de Campinas, Brazil. Geolab is written in C++ and requires the SUN C++ compiler, but a Sparc binary is included along with all source code. Geolab appears to be primarily for the brave, since it contains relatively little documentation, but it does contain 40 algorithms, including all the computational geometry classics plus some other interesting things like: ● Farthest point Voronoi diagram ● Nearest neighbors ● Ray shooting The Geolab distribution is available for ftp at the Univ. of Minnesota Geometry Center. ● Geolab mirror distribution at the Geometry Center ● Download Files (local site) Problem Links ● Robust Geometric Primitives (5) About the Book Send us Mail Go to Main Page This page last modified on Apr 23, 1996. file:///E|/WEBSITE/IMPLEMEN/GEOLAB/IMPLEMEN.HTM [19/1/2003 1:40:41]
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Geolab -- Computational Geometry System<br />
Geolab -- Computational Geometry System<br />
Geolab is a library of 2-D geometric algorithms and data structures, with a visualization environment,<br />
written by Pedro J. de Rezende, Welson R. Jacometti, Cesar N. Gon, and Laerte F. Morgado,<br />
Universidade Estadual de Campinas, Brazil. Geolab is written in C++ and requires the SUN C++<br />
compiler, but a Sparc binary is included along with all source code.<br />
Geolab appears to be primarily for the brave, since it contains relatively little documentation, but it does<br />
contain 40 algorithms, including all the computational geometry classics plus some other interesting<br />
things like:<br />
● Farthest point Voronoi diagram<br />
● Nearest neighbors<br />
● Ray shooting<br />
<strong>The</strong> Geolab distribution is available for ftp at the Univ. of Minnesota Geometry Center.<br />
● Geolab mirror distribution at the Geometry Center<br />
● Download Files (local site)<br />
Problem Links<br />
● Robust Geometric Primitives (5)<br />
About the Book<br />
Send us Mail<br />
Go to Main Page<br />
This page last modified on Apr 23, 1996.<br />
file:///E|/WEBSITE/IMPLEMEN/GEOLAB/IMPLEMEN.HTM [19/1/2003 1:40:41]