The Art Of Tank Warfare - Chris Keeling
The Art Of Tank Warfare - Chris Keeling
The Art Of Tank Warfare - Chris Keeling
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Infantry (Assault)<br />
Type: Infantry HS Weaponry: StG 44<br />
Availability: Dec 43 – May 45 Secondary Weaponry: Hand grenades<br />
Playability: AI only Ammunition: 900 (Rifle)<br />
Target Size: Very small Smoke: Yes<br />
<strong>The</strong> assault infantry squad consisted of two half-squads, normally a regular infantry half-squad and a<br />
machinegun team or antitank team (either Panzerfaust or Panzerschreck). <strong>The</strong> soldiers were armed primarily<br />
with the Sturmgewehr 44 assault rifle, a 7.92mm rifle with a 30-round detachable magazine. <strong>The</strong> squad leader<br />
usually carried an MP-40 9mm submachinegun and spare 32-round magazines or a StG 44 of his own. All of<br />
the soldiers carried the Stielhandgranate 24 stick-type or Eihandgranate egg-type hand grenades.<br />
Options: None.<br />
Machinegun Team<br />
Type: Infantry HS Weaponry: MP40<br />
Availability: Sep 39 – May 45 Secondary Weaponry: MG34, Hand grenades<br />
Playability: AI only Ammunition: 1200 (SMG), 2000 (MG)<br />
Target Size: Very small Smoke: Yes<br />
<strong>The</strong> Heer machinegun team consisted of a half-squad, normally attached to a regular infantry half-squad or to<br />
another machinegun team or antitank team (either Panzerfaust or Panzerschreck). <strong>The</strong> soldiers were armed<br />
primarily with the Mauser Kar98k bolt-action rifle, a 7.92mm rifle with a 5-round internal magazine. One<br />
team member carried the squad’s MG 34 or MG 42 general-purpose machinegun. This 7.92mm automatic<br />
weapon was belt-fed and capable of firing 900-1200 rounds per minute. Either weapon could be carried ready<br />
with a 50- or 75-round drum, used immediately in the belt-fed role from the bipod, or quickly setup onto a<br />
tripod mount, which was carried by the machinegunner’s assistant. In addition to their small arms, the soldiers<br />
carried the Stielhandgranate 24 stick-type or Eihandgranate egg-type hand grenades.<br />
Options: None.<br />
Panzerfaust Team<br />
82<br />
Type: Infantry HS Weaponry: Panzerfaust<br />
Availability: Oct 44 – May 45 Secondary Weaponry: Kar98k, Hand grenades<br />
Playability: AI only Ammunition: 600 (Rifle), 10 (PzF)<br />
Target Size: Very small Smoke: Yes<br />
<strong>The</strong> Heer Panzerfaust team consisted of a half-squad, normally supplementing a regular infantry, antitank, or<br />
machinegun half-squad to form a full squad. <strong>The</strong> soldiers were armed primarily with the Mauser Kar98k boltaction<br />
rifle, a 7.92mm rifle with a 5-round internal magazine. All of the soldiers carried the Sprengbüchse 24<br />
seven-head stick-type antitank hand grenade or the Gewehrpanzergranate 46 antitank rifle grenade, as well as<br />
the Panzerfaust 100 disposable antitank rocket launcher. This weapon was capable of destroying any enemy<br />
tank (its 150mm shaped-charge warhead could penetrate up to 200mm of armor) and had a range of almost<br />
100 meters. Earlier versions had less range and lower penetration. A special fragmenting sleeve was also<br />
available for the warhead which increased its lethality against troops.<br />
Options: None.