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FLIGHT TRAINING INSTRUCTION T-45 WEAPONS/STRIKE - Cnatra

FLIGHT TRAINING INSTRUCTION T-45 WEAPONS/STRIKE - Cnatra

FLIGHT TRAINING INSTRUCTION T-45 WEAPONS/STRIKE - Cnatra

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T-<strong>45</strong> <strong>WEAPONS</strong>/<strong>STRIKE</strong> CHAPTER EIGHT<br />

Resist the urge to hold the pipper on the aimpoint until release altitude. You are only giving<br />

yourself a false sense of security, for your bomb will go long, due to an invalid pipper (less than<br />

optimum g).<br />

Corrections for Late Sight Picture<br />

If you reach release altitude and the pipper has not reached the aimpoint (late sight picture), you<br />

must either release at normal altitude and take the short hit, or you must abort the run. Never<br />

release below normal release altitude to correct for a late sight picture or for any other reason.<br />

The causes of a late sight picture are a few:<br />

1. Not enough TPA set at checkpoint (i.e. less than 5 degrees between the Velocity Vector<br />

and the target);<br />

2. Being shallow after setting the proper TPA at checkpoint<br />

3. Bunting the stick after checkpoint (insufficient g), and/or;<br />

4. In CCIP, being slow.<br />

If you recognize during the run that you are going to have a late sight picture, you can correct by<br />

using very slight back pressure on the stick to make the pipper track faster, or you can use slight<br />

back pressure to change pipper placement and then resume proper g. You should be aware,<br />

however, that this technique will shallow your dive angle and may necessitate another correction.<br />

In any case, you should try to analyze the reason for the late sight picture. It could have occurred<br />

because you rolled in too far from the target, or because you did not maintain altitude during the<br />

initial part of the roll-in, or because you pulled your nose down too far during the final part of the<br />

roll-in.<br />

Corrections for Deflection<br />

If your pipper is offset to one side of the desired initial aimpoint, the correction you can make for<br />

this deflection error depends on the type of ordnance being used. With bombs, there is no lastminute<br />

correction for deflection. Kicking in rudder to move the pipper to the desired aimpoint<br />

will not appreciably affect the trajectory of the bomb, and your hit will not be improved. Rolling<br />

into an angle of bank at the last moment will not be effective either, because the pendulum effect<br />

will cause a false sight picture. You must recognize the problem early in the run, make a<br />

correction using small amounts of bank, and be sure that your wings are level at release.<br />

Conversely, with forward-firing ordnance, it is possible to use your rudder to make a last-minute<br />

correction for pipper deflection. Unlike bombs, forward-firing ordnance will initially travel in the<br />

direction it is fired, even in unbalanced flight where the firing direction is not the same as the<br />

aircraft direction of flight. The ordnance will then curve as it aligns itself with the relative wind.<br />

Because of this realigning tendency, you cannot simply move the pipper over to the desired<br />

aimpoint. You must make a larger correction. With rockets, your correction should be four times<br />

the deflection error. For example, suppose that your pipper is 10 mils left of the aimpoint. Use<br />

DELIVERY PROCEDURES AND TRACKING TECHNIQUES 8-51

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