FLIGHT TRAINING INSTRUCTION T-45 WEAPONS/STRIKE - Cnatra
FLIGHT TRAINING INSTRUCTION T-45 WEAPONS/STRIKE - Cnatra
FLIGHT TRAINING INSTRUCTION T-45 WEAPONS/STRIKE - Cnatra
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CHAPTER EIGHT T-<strong>45</strong> <strong>WEAPONS</strong>/<strong>STRIKE</strong><br />
Release Sight Picture<br />
From checkpoint altitude to release altitude, the resultant FPA obtained at the checkpoint is<br />
maintained. Common error is to be not trimmed for <strong>45</strong>0 KTAS resulting in the Velocity Vector<br />
“creeping” up. When the Velocity Vector “creeps up” it causes the pipper to track to the<br />
aimpoint faster, causing the pipper to reach the aimpoint earlier than desired. To fight this<br />
“creep”, you need to freeze the Velocity Vector, or hold it, on the FPA. Realize in doing so, you<br />
will feel slightly “lighter in the seat” because you will be at the optimum g for the dive.<br />
INSTRUCTOR NOTE<br />
Optimum G for any dive is the cosine of the dive angle. G is NOT<br />
scanned on the dive run, but is reviewed on the HUD tape debriefs<br />
to determine pipper validity. Optimum G on the HUD debriefs<br />
are: 30 degree, 0.8-0.9; 20 degree, 0.9; and 10 degree, 1.0.<br />
A very common error for the students early on is allowing the VV<br />
to rise above the resultant FPA approaching release. This is partly<br />
due to the fact the simulator does not replicate g forces, aircraft not<br />
being trimmed for <strong>45</strong>0 KTAS, and eyes transitioning from<br />
scanning the VV to the target initially, then to scanning pipper to<br />
the aimpoint at the end. This common error will occur in both<br />
MANUAL and CCIP mode deliveries.<br />
The pipper will naturally track to the aimpoint as the target continues to move down the pitch<br />
ladders.<br />
Release Sight Picture<br />
Here is a blow up view of the release sight picture. The pipper seeks the Offset Aimpoint.<br />
Release altitude wind was 315 / 15 for and OAP of 170’ at 09:00. The target is 128 mils below<br />
the Velocity Vector. At the moment the pickle button is pressed, the scan is to: 1) know where<br />
the pipper was when you pressed the button; and 2) quickly note the airspeed and altitude.<br />
Pulling to the abeam, record the hit and evaluate. If the hit went long, correct the pipper<br />
placement (aimpoint) on the next run by releasing short of this aimpoint by the same amount of<br />
feet you were long. This hit was actually 26’ at 5:30.<br />
8-18 DELIVERY PROCEDURES AND TRACKING TECHNIQUES