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FLIGHT TRAINING INSTRUCTION T-45 WEAPONS/STRIKE - Cnatra

FLIGHT TRAINING INSTRUCTION T-45 WEAPONS/STRIKE - Cnatra

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T-<strong>45</strong> <strong>WEAPONS</strong>/<strong>STRIKE</strong> CHAPTER EIGHT<br />

Figure 8-10 Causes of a Steep ISP<br />

Again, the first variable we’ll address is Altitude. If you begin your roll-in above your planned<br />

roll-in altitude, at the correct ACD, this puts you above the “wire”. This is common early on in<br />

the Sims and it occurs due to poor basic airwork in the pattern. Most common error of altitude is<br />

in the approach turn while looking at the target/run-in line and pulling to the Attack Cone, the<br />

aircraft begins to climb. Instead of rolling in at 8,000’ agl, the roll-in occurs at 8,200’ agl. This<br />

will lead you to a steep. You NEED to be looking out the window at the target in the approach<br />

turn, but you also need to be referencing your altitude while in the turn. Be on altitude and keep<br />

the Velocity Vector level “on the horizon” in the turn.<br />

Second is the Roll-in Technique. If you don’t over-bank enough, place the lift vector well above<br />

the target, or float the pull-down (not enough AOA), you are pulling the aircraft above the<br />

“wire”, leading to a steep. Over-bank; place the standby compass on the target and pull. Avoid<br />

letting the Velocity Vector go more than 5 degrees above the target upon initial roll-out. You<br />

should strive to roll-out with the Velocity Vector 3 degrees above the target.<br />

And finally we have the Attack Cone Distance (ACD). If we are on our altitude and our roll-in<br />

maneuver performed correctly, rolling-in too close to the target it will result in a steep ISP.<br />

To best way to fix the steep ISP is understand what caused the steep in the first place. Just like<br />

in the landing pattern, we don’t want to fly the whole hop getting “high ball starts”. You NEED<br />

to fix it on follow-on passes. If we keep our pattern altitude consistent and our roll-in consistent,<br />

then the only other variable which remains is to roll-in farther away from the target. This will<br />

get you to the good ISP on the next pass.<br />

DELIVERY PROCEDURES AND TRACKING TECHNIQUES 8-11

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