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9568 Moonlight Madness.pdf - Free

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42<br />

i le prt 7 istimc style J- omes ;I I 9 ;mir c rary ~eai -tos, F,m~<br />

is any animal, large and small, that they can overcome,<br />

plus gathered roots and berries. The two largest tribes, the<br />

Stonefists and the Sisters of the Claw, have been at odds<br />

for many years over rights to the prime hunting territory<br />

at the heart of the valley. Several smaller tribes have split<br />

off from both of these, but all are generally allied with one<br />

faction or the other. Expanding population has brought<br />

the matter to a head, and the valley population has divided<br />

itself into two large hordes. Both factions are<br />

preparing for war. Recently the Sisters of the Claw received<br />

a vastly favorable omen: word has it that a god has<br />

come down to lead them to victory. The Stonefists prayed<br />

to their own divine powers not desert them, and are<br />

watching the omens closely, hoping for one or more gods<br />

of their own to appear. Enter the PCs.<br />

One Big Lliz~rb<br />

u ha<br />

ut you’re clearly on the descent<br />

again. Suddenly the path stops atop a sheer cliff of<br />

crumbling sandstone. The cliff appears to have plenty of<br />

hand and foot holds, making it an easy climb for moun-<br />

taineers and professional thieves, but the challenge is<br />

far beyond the rest of the party. At the base of the cliff,<br />

100 feet below you, is a river valley. A lush garden of un-<br />

spoiled greenery spreads out before you as far as the<br />

eye can see. The soft mists shrouding the jungle vegeta-<br />

tion make the valley look cool and inviting.<br />

The cliff face can be climbed by any character with<br />

Climb Walls or Mountaineering skills at a -10% penalty<br />

(due to the uncertainty added by the crumbly rock). The<br />

other characters must use a rope (or other climbing aid<br />

improvised by the PCs) to descend. Remind the charac-<br />

ters that the maximum load a normal rope can take is two<br />

unarmored characters or one armored character. Descent<br />

time with the rope is 5 rounds (20 feet per round) for un-<br />

skilled climbers; skilled climbers can make the climb in 4<br />

rounds unaided or in 3 rounds with a rope.<br />

While the PCs struggle with the climb, trouble is ap-<br />

proaching in the form of a teratosaurus looking for lunch.<br />

This nine-foot-tall, twenty-foot-long carnivore was making<br />

its way along the perimeter of the valley browsing for a<br />

meal. When it heard the party, it froze and began trying to<br />

locate its prey, confused since it can neither see nor smell<br />

the party as long as they are at the top of the cliff. On the<br />

other hand, the PCs can’t see the dinosaur from the top of<br />

the cliff, as it is motionless and obscured by the greenery<br />

and mist. Once the PCs start climbing they will be too busy<br />

watching handholds and footholds to spot it. The dinosaur,<br />

however, will spot the characters dangling like fat spiders<br />

at the end of a webline. When the character gets to within<br />

10 feet of the ground, it attacks from its hiding place with

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