9568 Moonlight Madness.pdf - Free
9568 Moonlight Madness.pdf - Free
9568 Moonlight Madness.pdf - Free
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42<br />
i le prt 7 istimc style J- omes ;I I 9 ;mir c rary ~eai -tos, F,m~<br />
is any animal, large and small, that they can overcome,<br />
plus gathered roots and berries. The two largest tribes, the<br />
Stonefists and the Sisters of the Claw, have been at odds<br />
for many years over rights to the prime hunting territory<br />
at the heart of the valley. Several smaller tribes have split<br />
off from both of these, but all are generally allied with one<br />
faction or the other. Expanding population has brought<br />
the matter to a head, and the valley population has divided<br />
itself into two large hordes. Both factions are<br />
preparing for war. Recently the Sisters of the Claw received<br />
a vastly favorable omen: word has it that a god has<br />
come down to lead them to victory. The Stonefists prayed<br />
to their own divine powers not desert them, and are<br />
watching the omens closely, hoping for one or more gods<br />
of their own to appear. Enter the PCs.<br />
One Big Lliz~rb<br />
u ha<br />
ut you’re clearly on the descent<br />
again. Suddenly the path stops atop a sheer cliff of<br />
crumbling sandstone. The cliff appears to have plenty of<br />
hand and foot holds, making it an easy climb for moun-<br />
taineers and professional thieves, but the challenge is<br />
far beyond the rest of the party. At the base of the cliff,<br />
100 feet below you, is a river valley. A lush garden of un-<br />
spoiled greenery spreads out before you as far as the<br />
eye can see. The soft mists shrouding the jungle vegeta-<br />
tion make the valley look cool and inviting.<br />
The cliff face can be climbed by any character with<br />
Climb Walls or Mountaineering skills at a -10% penalty<br />
(due to the uncertainty added by the crumbly rock). The<br />
other characters must use a rope (or other climbing aid<br />
improvised by the PCs) to descend. Remind the charac-<br />
ters that the maximum load a normal rope can take is two<br />
unarmored characters or one armored character. Descent<br />
time with the rope is 5 rounds (20 feet per round) for un-<br />
skilled climbers; skilled climbers can make the climb in 4<br />
rounds unaided or in 3 rounds with a rope.<br />
While the PCs struggle with the climb, trouble is ap-<br />
proaching in the form of a teratosaurus looking for lunch.<br />
This nine-foot-tall, twenty-foot-long carnivore was making<br />
its way along the perimeter of the valley browsing for a<br />
meal. When it heard the party, it froze and began trying to<br />
locate its prey, confused since it can neither see nor smell<br />
the party as long as they are at the top of the cliff. On the<br />
other hand, the PCs can’t see the dinosaur from the top of<br />
the cliff, as it is motionless and obscured by the greenery<br />
and mist. Once the PCs start climbing they will be too busy<br />
watching handholds and footholds to spot it. The dinosaur,<br />
however, will spot the characters dangling like fat spiders<br />
at the end of a webline. When the character gets to within<br />
10 feet of the ground, it attacks from its hiding place with