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9568 Moonlight Madness.pdf - Free

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wii pu’ aside they clitfeienci~s ~ 2: :he time being, ana wait<br />

nearby out of sight, ready to charm, command, and otherwise<br />

magically persuade as many characters as possible to<br />

surrender.<br />

If the characters have made their way into the fortress<br />

by stealth and are caught in the act, whoever catches them<br />

sounds the alarm forthwith and the fortress personnel,<br />

starting with the men at arms, try to take them by force,<br />

calling in the ”heavy guns” (the spellcasters and Brant’s<br />

henchmen) if they recognize the intruders as lycanthropes<br />

at any point.<br />

Oe Villains of the piece<br />

Baron Brant, 10th-level Fighter: AC -1 (plate mail +2,<br />

Dexterity bonus), MV 12; 76 hp; THACO 11 (7 with long<br />

sword +2, Strength bonus, and specialization bonus);<br />

#AT 2 (specialization); Dmg ld8+7 (long sword +2,<br />

Strength bonus, specialization bonus); SA weapon spe-<br />

cialization; SD potion of gaseous form, ring of free action,<br />

ring of spell turning; SZ M; AL LE; XP 3,000. Str 18/04,<br />

Dex 15, Con 16, Int 15, Wis 12, Chr 17.<br />

The Baron rose through the ranks of the military until<br />

he discovered that private enterprise was far more lucra-<br />

tive. Now 55 years old, the Baron is lean and hard-<br />

muscled, with gray streaks in his black hair. His gray eyes<br />

are piercing and cold. He bears the scars of several battles,<br />

plus the small but distinctive brand on his cheek which<br />

denotes a thief once caught in the act and punished (a<br />

Local History roll is necessary to identify its significance).<br />

A shrewd businessman, he knows exactly how much can<br />

be charged without making the product completely un-<br />

desirable. The Baron is unmarried, with an eye for the<br />

ladies. He can be quite charming when he wishes, though<br />

his penetrating gaze misses little. Baron Brant’s success<br />

over the years has been due in large part to his quick wit<br />

and keen eye. He assesses situations quickly and takes<br />

decisive action, but does not overreact. It should be very<br />

difficult to catch him off guard.<br />

Grim, 9th-level Wizard: AC 7 (cloak of protection +2, ring<br />

of protection +I); MV 12; 19 hp; THACO 18 (15 with dag-<br />

ger +3); #AT 1; Dmg ld4+3 (dagger +3); SA spells, wand<br />

offre (34 ch); SD spells, ring of feather falling; SZ M; AL<br />

NE; XP 4,000. Str 10, Dex 12, Con 15, Int 18, Wis 15, Chr<br />

16. Spells: charm person, detect magic, magic missile x5,<br />

unseen servant; detect invisibility, pyrotechnics, web; fly,<br />

slow, suggestion; Rary‘s mnemonic enhancer (already cast<br />

for three extra magic missiles), wizard eye; wall of force.<br />

Special Equipment: crystal ball.<br />

Like most serious dabblers in sorcery, this one goes by<br />

a nickname, and never gives his real name away. Grim<br />

was given his nickname by fellow adventurers in his<br />

youth because of his disconcerting habit of wearing a

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