9568 Moonlight Madness.pdf - Free
9568 Moonlight Madness.pdf - Free
9568 Moonlight Madness.pdf - Free
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ii types L ~L cc J itiiropy. These can<br />
ime raid on the PCs’ camp by a<br />
)f which are secretly werewolves)<br />
with a swarm of giant rats (with<br />
sively among their number), to as<br />
of some evil high priest the charide<br />
effect of that magical fountain<br />
best if more than one PC is inalf<br />
the party, if not all, should be<br />
to a variety of weretypes. In the<br />
n which this module is based, the<br />
werewolf ranger, a wererat thief,<br />
retiger mage, an elven werefox<br />
?boar barbarian.<br />
il rules are provided to help the<br />
‘es of player characters becoming<br />
iers with their curse, and invol-<br />
a1 form. The much briefer stan-<br />
may be found in the DUNGEON<br />
“A DM’s Miscellany”) and the<br />
)me (under “Lycanthrope”).<br />
Diseiwe<br />
tursed with the magical disease<br />
in any of a number of ways. The<br />
I by a werebeast. In the standard<br />
er hit point lost. Under these op-<br />
so bitten has a chance of acquir-<br />
the percentage of his or her total<br />
injury. Thus, a 1st-level character<br />
otal of 5 hit points would have a<br />
%) of catching the disease than a<br />
scratched for a mere 4 points out<br />
I same fight. A character reduced<br />
iw who survives due to prompt<br />
de), or one slain by the beast and<br />
d, should be given a 95% chance<br />
t. In all cases, the particular type<br />
2 in this fashion will be the same<br />
.e (thus a person attacked by a<br />
iother werewolf, not a wererat or<br />
Note that if the attacking were-<br />
it the time the character may not<br />
ards that there was anything su-<br />
ounter and thus may not seek aid<br />
g spells for the injury) until it is<br />
s for lycanthropy are listed here:<br />
‘layer characters to learn of them<br />
:er in the course of the adventure