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9568 Moonlight Madness.pdf - Free

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like are all possibilities. The animals can be real (attracted<br />

by Shap’s animal summoning spells) or illusionary (as will<br />

likely be the case if the DM opts for the more exotic spec-<br />

imens-e.g., tigers and crocodiles-rather than wood-<br />

lands equivalents like snakes and bobcats).<br />

“Excellent,” says the Burgomeister, beam<br />

the prosecution have any objection to the jury selection?”<br />

“No objection, your honor,” says Vandric, after a<br />

quick whispered discussion with Vanessa.<br />

“Please be seated in the jury pen,” says the Burgo-<br />

meister, pointing to the fenced-off area. The animals<br />

quietly file into the pen, and Theodora closes the gate<br />

behind them.<br />

”Make your opening statement,” says the Burgo-<br />

meister.<br />

Vandric steps forward. ”The charge of lycanthropy<br />

is easily proven,” he says grandly. “My own sword has<br />

the capability of detecting werebeasts. Let’s put it to<br />

the test.”<br />

With that, he flourishes the sword (to the “ooohs” of<br />

the assembled crowd) and points it at the player charac-<br />

ters one by one. It hums audibly each time, even if that<br />

character has actually not been infected with lycanthropy<br />

(no doubt disconcerting uninfected characters who’d<br />

counted on being cleared by this magical test). Alter-<br />

nately, the sword could remain silent when pointed to<br />

such characters, causing the Burgomeister to mutter<br />

something about “Guilt by association.’’<br />

inute,” interrupts the ranger. ”<br />

cross-examine that sword .” Vandric hands the sword to<br />

Stewart, who holds it out and stares at it. The sword<br />

hums up and down the scales, while Stewart frowns and<br />

shakes his head. Finally, it hums a distinctive melody<br />

(e.g., ”Moondance”). Stewart nods, hands the sword<br />

back to Vandric, and says, “No further questions.”<br />

Next, Vandric turns and addresses the crowd di-<br />

rectly. ”How many of you have been attacked by<br />

vicious werebeasts in Thornburg?” he asks. Nearly all<br />

the villagers raise their hands. ”Now, how many of<br />

you can identify at least one of the defendants as one<br />

of those werebeasts?” Afew hands go down. “Two?” A<br />

few more hands go down. Vandric continues in this<br />

fashion, until at last roughly half the townspeople<br />

have hands raised to identify all the defendants as<br />

their attackers. With a nod to the judge and a wave of<br />

his hand, he says, “The prosecution rests.”<br />

”Does the defense have any final statements?” asks<br />

the Burgomeister.<br />

“You guys might as well go ahead,” says Stewart<br />

”Can’t do yourselves any more harm now.”<br />

21<br />

T Ir~e characters may n~G,e hucl? nr-iet s:atemert, as cesired<br />

to the court. Their statements will be greeted by booing<br />

and jeering from the crowd (unless they make an abject<br />

confession, in which case their rapt audience listens with<br />

horrified attention). Sir Vandric objects to any requests<br />

from the characters to face their accusers directly, on the<br />

grounds that the characters will undoubtedly change to<br />

wereform and endanger innocent lives. Should any PC<br />

shift into wereform at any point for any reason, a rain of arrows<br />

(mostly illusionary, to conceal the sleep arrows hidden<br />

within) soon brings him or her down, leaving a<br />

convincing-looking corpse. The Burgomeister looks at the<br />

body and says ”Shot while trying to escape, note it in the<br />

record.“ He then moves to wrap up the proceedings.<br />

each a verdict,” announces the Burgomeister.<br />

”Considering the facts,” says Vandric, ”is there any<br />

need to deliberate?” The animals mill about in their<br />

pen, growling and spitting, then take their places<br />

again.<br />

”What is the verdict?” (asks the Burgomeister.<br />

One of the animals growls, as if in answer. ”Guilty<br />

as charged,” announces the ranger, knocking out his<br />

pipe and stowing it away. “I still say they should be<br />

hanged. We can always burn them afterwards, just to<br />

be sure.”<br />

The crowd surges forward, laughing and shouting.<br />

Under Vandric‘s direction, they thrust their torches<br />

into the dry wood underneath you. As the flames rise<br />

up to obscure your vision, the whole scene seems to<br />

swirl and then fall apart before your stinging eyes.<br />

Suddenly your vision clears. The crowd, the Burgo-<br />

meister, Vandric and the ladies, and Stewart all disap-<br />

pear and your ears ring with the sound of eerie laugh-<br />

ter receding into the woods in all directions. The<br />

flames seem to have all gone out and you’re lying, still<br />

tied, in the empty amphitheater atop the unlit bonfire.<br />

Rescue<br />

Muldoon, the local druid, makes a habit of periodi-<br />

cally clearing the area of Snap’s snam and pixie traps-<br />

they disrupt the natural patterns of the forest. As the<br />

characters struggle with their bonds, a lone leather-clad<br />

figure in a cloak enters the clearing and sits down in the<br />

last row of the amphitheater, where he strikes up a<br />

whistling conversation with a passing jay (or owl, if it’s<br />

still nighttime). Muldoon says nothing to the group,<br />

merely sits and watches them until addressed. He will re-<br />

lease the characters if asked, otherwise he simply<br />

watches them struggle and chats with the local wildlife.<br />

The characters must come up with some reasonable<br />

method of releasing themselves. Any reasonable plan<br />

will work, but they must come up with it themselves. If

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