apparel - Southern Arizona Table Tennis Association
apparel - Southern Arizona Table Tennis Association
apparel - Southern Arizona Table Tennis Association
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
BLADES: CUSTOM MADE RACKETS (CMR)<br />
6<br />
Our own professional staff has prepared this guide to assist you in this<br />
selection process. Please take the time to read the steps below, and you<br />
will be able to select a professional quality racket that will help you get the<br />
most out of your game. Above all, if you have any questions, please feel<br />
free to contact us for assistance.<br />
SELECT YOUR STYLE<br />
Different player styles require very different blade and rubber surfaces to<br />
maximize effectiveness. Look through the eight descriptions below, and<br />
select the one that best represents your individual style.<br />
1. PIPS-OUT ATTACKER - Pips-out attackers generally stand within three feet<br />
of the table. The contact point on all strokes is as early as possible, top of the<br />
bounce, or on the rise. This is a forehand-dominated style with the player<br />
exhibiting a strong, quick pivot move to use the forehand from the backhand<br />
side. The success of this style is based on speed, not spin, thus pips-out rubber<br />
is ideal.<br />
2. POWER LOOPER - This is a forehand-dominated style featuring a strong,<br />
point winning forehand loop stroke. Players of this style end each point as<br />
quickly as possible. They will use a backhand loop to open a point, but then<br />
step-a-round and use their forehand loop to end the point.<br />
3. ALL-ROUND ATTACKER - This athlete typically exhibits a wide variety of<br />
attacking strokes executed with almost equal strength from both sides, and<br />
the ability to adapt his game to attack the opponent’s weaknesses. Players of<br />
this style can produce topspin attacking shots from any position or distance<br />
from the table.<br />
4. COUNTER DRIVER - Often referred to as “walls,” this style plays close to the<br />
table. Using forehand and backhand counter-drives and blocks, this style seeks to<br />
force their opponents into making errors.<br />
5. MID-DISTANCE AGGRESSIVE LOOPER - This style prefers to stay within six<br />
to eight feet of the table. Their longer topspin strokes carry considerable power<br />
and spin, from either the forehand or backhand.<br />
6. ATTACKING CHOPPER - This style can best be thought of as an attacker who<br />
uses underspin to set up their attacking shots. Players of this style most often use<br />
two different racket surfaces and will flip the racket to produce great variation in<br />
their defense and their attack.<br />
7. CLOSE-TO-THE-TABLE DEFENDER - This style is built around a chop/<br />
blocking game executed from close to the table. Players of this style use<br />
underspin blocks to force weak topspin shots from their opponents. They will<br />
then attack the weak topspin with a well placed drive or loop.<br />
8. DEVELOPING PLAYER - This person has not yet played long enough to<br />
develop a set style. However, he/she wishes to purchase a Professional Quality<br />
Racket to give him/her the best opportunity to advance. We recommend<br />
starting out with a medium speed blade and a mid-level rubber. This<br />
combination will allow you to learn any style. The rubber can be upgraded in<br />
the future as necessary.<br />
Blade Classifications<br />
Butterfly groups each of their blades into one of seven different categories. These categories<br />
are an easy way to determine if the blade is right for your style of play.<br />
SHAKEHAND PLAYING STYLES<br />
OFF+<br />
For all out offensive play without compromise.<br />
OFF<br />
For direct offensive play with much spin, speed & power.<br />
OFF-<br />
For medium offensive play with much spin, speed & power.<br />
ALL+<br />
For offensive all around play with topspin shots of variable spin.<br />
ALL<br />
For all around players who mix attack & control shots.<br />
ALL-<br />
For all around players who emphasize control & consistency from all distances.<br />
DEF<br />
For traditional defense with emphasis on the chop from far distances.<br />
PENHOLD PLAYING STYLES<br />
FAST ATTACK - Played close to the table with relentless, all out attacking shots taken<br />
mostly at the top of the bounce. Choice of rubber: inverted, for more top spin options, or<br />
pips-out, for quicker returns.<br />
DRIVE PEN - Played more at middle distances, this style relies on good footwork and a<br />
powerful forehand loop. Inverted rubber is best suited for producing robust spin and speed.<br />
Feel of the Blade<br />
The game of table tennis is very much a game of feel and each wood type has its own unique feel<br />
that is inherent to the wood. Therefore, we have provided you with this vital piece of information.<br />
The “feel” is measured by the amount of response or sensation the racket provides at the point of<br />
impact.<br />
A racket with a ‘HARD’ feel will not offer much response. A ‘hard’ feel is great for hitters<br />
and power play.<br />
A ‘MEDIUM’ feel will have a noticeable response. A ‘medium’ feel is the most prevalent<br />
and offers the best of both worlds. It is suited for all styles of play.<br />
A ‘SOFT’ feel will have the most response from a performance standpoint. A ‘soft’ feel<br />
is great for blocking and generating better spin, as the ball remains on the racket<br />
longer.<br />
Select your Blade and Rubber Class<br />
After many years of helping players at all levels select the proper equipment for their game, we have<br />
developed this chart to match your style with the recommended blade/rubber combinations.<br />
STYLE BLADE CLASS RUBBER CLASS<br />
Pips-out Attacker OFF, OFF+ Pips-out<br />
Power Looper OFF, OFF+ Super Speed<br />
All-Round Attacker OFF, OFF+ Super Speed, All Round<br />
Counter Driver OFF, OFF+ All Round<br />
Mid-Distance Aggressive Looper OFF, OFF+ All Round, Super Spin<br />
Attacking Chopper DEF Pips-out, Specialty<br />
Close-to-the-<strong>Table</strong> Defender DEF All Round, Pips-out<br />
Developing Player ALL, ALL- All Round