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Rare & Powerful Artifacts<br />

Name Origin Current<br />

Owner<br />

Book of<br />

Skelos<br />

Cobra<br />

Crown<br />

Hand of<br />

Nergal,<br />

Meshlamtea's<br />

Claw<br />

Heart of<br />

Ahriman<br />

Heart of<br />

Tammuz<br />

5 Mirrors<br />

of Tuzun<br />

Thune<br />

Skelos<br />

Serpent-men<br />

ofValusia<br />

The Demon-<br />

God Nergal<br />

From another<br />

world<br />

The Demon-<br />

God Tammuz<br />

Tuzun Thune<br />

of Valusia<br />

Ring of Set Serpent-men<br />

of Valusia<br />

Star of<br />

Khorala<br />

Sword of<br />

the<br />

Phoenix,<br />

Sword of<br />

Epimetreus<br />

Teeth of<br />

Gwahlur<br />

Epimetreus<br />

the Sage<br />

Gwahlur<br />

Description<br />

Unknown The ultimate tome of sorcery and necromancy, sought by all ambitious wizards of<br />

the <strong>Hyboria</strong>n Age. It is so imbued and enriched with Necromantic magic that it<br />

provides an unlimited number of powerful ingredients (for Necromancy) when<br />

held or kept nearby. The tome also contains a <strong>com</strong>prehensive list of ingredients<br />

and their influence in Necromancy. Characters with this tome never have to find<br />

ingredients when casting necromancy, and have a very strong influence in the<br />

out<strong>com</strong>e of their magic. Also, gives +5 to all rolls involving Necromancy.<br />

Thoth-<br />

Amon<br />

An artifact which grants its wearer incredible powers of mental<br />

domination. Gives a +5 to all rolls involving Telepathy psionics and<br />

Illusion magic.<br />

Unknown A gemstone carved in the shape of a claw, that possesses power of<br />

great evil. It is described in the Book of Skelos, where it is said to<br />

give two things: great power and a hideous death. Wielding the<br />

Hand of Nergal gives +2 to all rolls involving magic. Bonuses<br />

granted this way are negated by the Heart of Tammuz.<br />

Unknown The sacred jewel of Acheron. Worth massive amounts of gold.<br />

Unknown A golden globe (some say in the shape of a heart), that possesses<br />

the force of the Power of Light. It is the only magical thing that<br />

can defeat the Hand of Nergal. When it is within 1 mile of the<br />

Hand of Nergal, all that item's power's are negated. The Heart of<br />

Tammuz also grants its wielder protection from magic, which <strong>com</strong>es<br />

in many forms (Narrator's discretion).<br />

Scattered The mirrors of the Valusian enchanter Thuzun Thune. Each mirror has a<br />

different power. One allows travel between places (teleportation). Another has<br />

divinatory powers, and shows images of past, present, and future at random. A<br />

third mirror is used to trap the soul's of target victims. A fourth mirror creates<br />

doppelgangers of souls trapped in the third. And the fifth mirror allows limited<br />

time travel. These artifacts have been scattered and lost for many years, but are<br />

highly sought after by adventurers. Each of these mirrors is also a poweful<br />

ingredient in any Illusion, Divination, or Transmutation magic.<br />

Thoth-<br />

Amon<br />

A ring which allows its wearer to control the great baboon-demon<br />

bound to the ring. Use of the ring curses and depletes the lifeforce<br />

of the user.<br />

Unknown A magical ring or gemstone which gives power over the opposite<br />

sex to those who understand its use.<br />

Unknown A sword inscribed with the symbol of the phoenix, with the power<br />

to slay demonic creatures. The sword gives the bearer +3 in all<br />

Rolls to Hit, Rolls to Bypass Armor, and Rolls to Wound demons. It<br />

also grants +3 in Rolls to Intimidate demons, and grants the<br />

wielder immunity to fear from demons. The magical nature of the<br />

sword also grants +1 to all Rolls to Wound.<br />

Unknown A priceless set of jewels sacred to the dark god Gwahlur.<br />

56

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