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Stygian<br />

"Occasionally a bronze chariot rumbled along the flags, and there was a brief glimpse of a tall, hawk-faced noble,<br />

with a silk cloak wrapped about him, and a gold band with a rearing serpent-head emblem confining his black<br />

mane; of the ebon, naked charioteer bracing his knotty legs against the straining of the fierce Stygian horses."<br />

- Robert E. Howard: "The Hour of the Dragon"<br />

Known as the "Serpent of the South", Stygia is a decadent theocracy and is characterized by being<br />

xenophobic, inscrutable, and obsessed with the subjects of death and immortality. To the <strong>Hyboria</strong>n races,<br />

Stygia represents a sinister, sorcerous menace, a black land of nameless horror whose cult of the fanged<br />

serpent god, Set, is looked upon with cold dread. To the Stygians, the <strong>Hyboria</strong>ns are heathen fools.<br />

Stygia came into being when the ancestors of modern Stygians drove westward and conquered the land<br />

from the snake men who built the black pyramids and the haunted tombs beneath the pyramids.<br />

Contemporary Stygians are a mysterious people whose society is<br />

strictly organized in a class system dependant, by and large, upon<br />

physical types. The royalty and the most ancient nobles are<br />

relatively tall people with black hair and fair skin. Below these, the<br />

ruling elite of aristocrats and a powerful middle class are duskyskinned,<br />

hawk-nosed men, haughty of mien. The lowest classes are<br />

peasants and slaves of hybrid stock, a mixture of Kushite, Shemite,<br />

<strong>Hyboria</strong>n, and Stygian ancestry.<br />

Stygian society is dominated by the priesthood. The chief god of<br />

the Stygians is Set, the Serpent God, whose influence has stretched<br />

from the lands of Stygia into nearly all other lands. The population<br />

is notably small, for, despite its size, there is little arable land, and<br />

that is mostly along the banks of the River Styx (also called Nilus).<br />

Rarely will a Stygian venture from his own lands. Even more<br />

rarely will an outsider enter his, as it is death for one who is not a<br />

Stygian to enter a Stygian city. Any wanderers found inside<br />

Stygian territory are killed. This may be done unceremoniously, or<br />

it may involve a sacrificial ritual. The Stygians have never been<br />

known to allow captured trespassers to live. The only exception to<br />

this rule is the harbor-city of Khemi, where foreign merchants are<br />

allowed entry during the day, but must return to their ships at<br />

night. Stygian Archers<br />

The Stygians have developed an economy based on nomadic herding, fishing, and harvesting the palm<br />

date; major industries include the production of sorcerous charms and amulets, as well as drugs and<br />

pharmeceuticals for both medicinal and magical use. Silk and steel arms are also manufactured here and<br />

are sought after for trade by the merchants who travel the numerous caravan routes across the nation.<br />

The Stygians are less effective with iron than the cultures of the west and far east, but they are great<br />

masters of bronze and ivory. Their treasures are ancient, and tell of a time when Stygia was far grander<br />

than the dusty ruins found today reveal. Their land is one of forgotten mystery, but it is known that their<br />

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