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and the masked Tibu tribes foremost amongst them. Darfar gains its name from the scattered cannibalistic<br />

grassland tribes which most often provide the drive and leadership for Empire. Modeled after Sudan.<br />

Hyperborea<br />

Technology: Iron Age/Medieval<br />

Dominant Deities: Louhi, Bori<br />

Cold and heartless, Hyperborea is ruled by grim, gaunt, albino nobles and by sorcerously powerful witchwomen.<br />

Safe within their high stone keeps on the snowy Hyperborean plain, the Hyboreans wield power<br />

far beyond their meager resources and small army. This fortress of arcane power in the north is a spiteful<br />

foe to Aquilonia and quite possibly the most dangerous kingdom of the <strong>Hyboria</strong>n Age. Modeled after<br />

Finland, Russia, and the Baltic countries of the middle ages.<br />

Hyrkania<br />

Technology: Primitive with metal working (copper, some bronze, some iron)<br />

Dominant Deities: Erlik, Tarim, ancestor worship<br />

Nomadic horse tribes of the interior steppes, uncivilized in all but the arts of war at which they excel.<br />

The Hyrkanians move upon a shifting sea of unrest as turbulent as the fiery ponies upon which they<br />

ride. The Hyrkanian tribes war constantly amongst themselves, but when united under a great chief, they<br />

destroy armies as swiftly as their horse-archers can race across their endless flatlands. Trained from<br />

childhood in horse and bow, the Hyrkanian cavalry has been called with good reason the finest horsearchers<br />

in the world. Modeled after medieval Mongolia.<br />

Iranistan<br />

Technology: Iron Age/Medieval<br />

Dominant Deities: Various gods<br />

The golden land south of the Ilbars mountains is widely, albeit sparsely inhabited. Ancient and rich,<br />

Iranistan uses the Afghuli and the Ilbars hillmen as border defenses to turn back the swift horse-archers<br />

of their long standing foes in Turan and Hyrkania. Iranistan is modeled after medieval Iran.<br />

Kambuja<br />

Technology: Iron Age/Medieval<br />

Dominant Deities: Ganesha<br />

Ruled by the god-king of the Scarlet Circle, deep in the jungle-girdled city of Angkhor crouches the<br />

hungry kingdom of Kambuja. The Kambujans are forever locked in war with neighbouring Khitai, whose<br />

great wizards, the dragon-sons, also contest on an arcane level. The Kambujan host fields huge war<br />

elephants, relied upon to smash the formations of Khitai in battle. In reverence to these magnificent<br />

animals, the Kambujans pay tribute and worship to Ganesha, the great elephant-headed demon god.<br />

Modeled after Cambodia/Kampuchea.<br />

Keshan<br />

Technology: Primitive with strict hierarchy<br />

Dominant Deities: Gwahlur, Dagon, Derketa<br />

A kingdom of barbaric splendor, the Keshans are led by nobles and religious leaders who claim descent<br />

from the great people of Alkmeenon. Keshan also has a well-drilled army patterned after the Stygian<br />

military organization. Stygian troops often raid into northern Keshan for slaves and sacrificial victims. Punt<br />

is Keshan’s long standing and hereditary enemy. Modeled after Kesh, the area of Egypt around the Nile.<br />

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