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Corrupted Skitarii Profile WS BS S T Ag Int Per WP Fel 40 40 540 40 ...

Corrupted Skitarii Profile WS BS S T Ag Int Per WP Fel 40 40 540 40 ...

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<strong>Corrupted</strong> <strong>Skitarii</strong> <strong>Profile</strong><br />

<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />

<strong>40</strong> <strong>40</strong><br />

5<br />

<strong>40</strong> <strong>40</strong> 30 30 35 30 30<br />

Movement: 3/6/9/18 Wounds: 14<br />

Skills: Awareness (<strong>Per</strong>)+10, Climb (S), Dodge<br />

(<strong>Ag</strong>), Search (<strong>Per</strong>)+10, Speak Language [Low<br />

Gothic,Technica-Lingua] (<strong>Int</strong>), Tech-Use (<strong>Int</strong>)<br />

Talents: Basic Weapon Training (Universal), Binary<br />

Chatter, Bulging Biceps, Chem Geld, Heavy Weapon<br />

Training (SP), Jaded, Lightning Reflexes, Melee<br />

Weapon Training (Universal), Nerves of Steel, Pistol<br />

Weapon Training (Universal), Resistance (Heat, Fear)<br />

Traits: Size (Hulking)<br />

Armour: <strong>Skitarii</strong> Flak and Subskin Armour (All 6)<br />

Mutant Combat Servitor <strong>Profile</strong><br />

<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />

60 35<br />

10<br />

50<br />

10<br />

50 10 10 30 45 -<br />

Movement: 1/2/3/6 Wounds: 25<br />

Skills: Awareness (<strong>Per</strong>), Trade (Technomat) +10<br />

Talents: Melee Weapon Training (Universal), Two-<br />

Weapon Wielder (Melee)<br />

Traits: Armour Plating, Dark Sight, Fear (1),<br />

Machine (4), Blood Substitution (Molten Metal),<br />

Weapon-Beast, Natural Weapons (Servo Fist), Sturdy,<br />

Unnatural Str & T<br />

Armour: None (All 6)<br />

Weapons: Servo Fist (1d10+10 I, Pen 6) and 2<br />

Chainblades (1d10+14 R, Pen 2, Tearing)<br />

Mutant Combat Servitor <strong>Profile</strong><br />

<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />

60 35<br />

10<br />

50<br />

8<br />

<strong>40</strong> 10 10 30 45 -<br />

Movement: 1/2/3/6 Wounds: 25<br />

Skills: Awareness (<strong>Per</strong>), Trade (Technomat) +10<br />

Talents:<br />

Attack<br />

Melee Weapon Training (Universal), Swift<br />

Traits: Armour Plating, Dark Sight, Fear (1), Machine<br />

(4), Regeneration (5), Weapon-Beast, Natural<br />

Weapons (Servo Fist), Sturdy, Unnatural Str & T<br />

Armour: None (All 6)<br />

Weapons: Servo Fist (1d10+10 I, Pen 6) and Decapitator<br />

Blade (2d10+12 R, Pen 3, Razor Sharp, Tearing,<br />

Unwieldly)<br />

Obliterator Talents, Traits & Weapons<br />

Two-Weapon Wielder (melee & ranged) & Ambidextrous:<br />

Full Action (Multiple Attacks), each attack suffers<br />

-10, ranged weapons may fire on differend modes<br />

Fearless: Immun to Fear & Pinning<br />

Independent Targeting: When firing 2 weapons, targets<br />

may be more than 10m apart.<br />

Swift Attack: Full Action, make two melee attacks, can<br />

be combined with 2 Weapon Wielder<br />

Auto-stabilized: Fire on semi- or full-automatic as a<br />

Half Action.<br />

Daemonic: reduce TB by one for damage from force<br />

weapons, psychic powers & holy attacks, immun to poison<br />

& disease<br />

<strong>Corrupted</strong> <strong>Skitarii</strong> Tribune <strong>Profile</strong><br />

<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />

8<br />

50 <strong>40</strong> <strong>40</strong> 35 30 35 35 <strong>40</strong> 35<br />

Movement: 3/6/9/18 Wounds: 14<br />

Skills: Awareness (<strong>Per</strong>)+10, Climb (S), Command<br />

(<strong>Fel</strong>)+20, Dodge (<strong>Ag</strong>), Search (<strong>Per</strong>)+10, Speak Language<br />

[Low Gothic, Techna-Lingua] (<strong>Int</strong>), Tech-Use<br />

(<strong>Int</strong>)<br />

Talents: Air of Authority, Binary Chatter, Bulging<br />

Biceps, Chem Geld, Crushing Blow, Jaded, Lightning<br />

Reflexes, Melee Weapon Training (Universal), Nerves<br />

of Steel, Resistance (Heat, Fear), Step Aside, Swift Attack<br />

Traits: Size (Hulking)<br />

Mutant Combat Servitor <strong>Profile</strong><br />

<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />

60 35<br />

10<br />

50<br />

8<br />

<strong>40</strong> 10 10 30 45 -<br />

Movement: 1/2/3/6 Wounds: 25<br />

Skills: Awareness (<strong>Per</strong>), Trade (Technomat) +10<br />

Talents: Melee Weapon Training (Universal), Two-<br />

Weapon Wielder (Melee)<br />

Traits: Armour Plating, Dark Sight, Fear (1), Machine<br />

(4), Regeneration (5), Weapon-Beast, Natural<br />

Weapons (Servo Fist), Sturdy, Unnatural Str & T<br />

Armour: None (All 6)<br />

Weapons: Servo Fist (1d10+10 I, Pen 6) and 2<br />

Chainblades (1d10+14 R, Pen 2, Tearing)<br />

Obliterator (Elite) <strong>Profile</strong><br />

<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />

10 15<br />

45 50 50 55 35 30 <strong>40</strong> 45 -<br />

Movement: 4/8/12/24 Wounds: <strong>40</strong><br />

Skills: Awareness (<strong>Per</strong>), Forbidden Lore [Archeotech,<br />

Warp, Daemonology, Traitor Legions] (<strong>Int</strong>), <strong>Int</strong>imidate<br />

(S), Tech-Use (<strong>Int</strong>) + 20<br />

Talents: Ambidextrous, Crushing Blow, Fearless, Independent<br />

Targeting, Mighty Shot, Swift Attack, Two-<br />

Weapon wielder (melee & ranged), Walking Arsenal<br />

Traits: Auto Stabilised, Daemonic, Fear (2), Natural<br />

Armor (Warped Mechanical Flesh), Size (Hulking),<br />

Sturdy, Touched by the Fates (1), Unnatural S & T<br />

Armour: Warped Mechanical Flesh (All 12)<br />

Samech Redemption Servitor<br />

<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />

8 8<br />

<strong>40</strong> 55 <strong>40</strong> <strong>40</strong> 55 15 <strong>40</strong> 20 -<br />

Movement: 5/10/15/30 Wounds: 25<br />

Skills: Acrobatics (<strong>Ag</strong>), Awareness (<strong>Per</strong>)+10, Climb<br />

(Str), Concealment (<strong>Ag</strong>)+20, Evaluate (<strong>Per</strong>)+10,<br />

Search (<strong>Per</strong>)+10, Silent Move (<strong>Ag</strong>)+20<br />

Talents: Binary Chatter, Concealed Cavity, Electrical<br />

Succour, Ferric Lure & Summons, Feedback Screech,<br />

Hoverer (5), Independent Targeting, Melee Weapon<br />

Training (Universal), Two-Weapon Wielder (melee &<br />

ranged)<br />

Traits: Armour Plating, Auto-Stabilised, Dark Sight,<br />

Fear(1), Machine(4), Multiple Arms, Unnatural S & T


Armour: <strong>Skitarii</strong> Flak and Subskin Armour (All 6)<br />

Augmentatsions: Best Craftmanship Synthetic Muscle<br />

Graft, Augmented Senses (Eyes, Hearing), Subskin<br />

armour, Vox implant<br />

Weapons: Power Glaive (1d10+15 E Pen 7 Power<br />

Field)<br />

Lightning Reflexes: Add 2 x <strong>Ag</strong> Bonus to Initiative<br />

Nerves of Steel: Pinning: re-roll failed <strong>WP</strong> Test<br />

Size (Hulking): ±10 modifier<br />

Step Aside: gain a 2nd Dodge<br />

Swift Attack: Full Action: Make two melee attacks<br />

Power Field: 75% to destroy opponents (non Power<br />

Field, Natural or Warp) weapon when parrying<br />

Gear: <strong>Int</strong>ernal Vox (to receive / relay instructions<br />

only)<br />

Two-Weapon Wielder (Melee): Full Action, attack with<br />

both Chainblades, each with -20 <strong>WS</strong><br />

Regeneration: At the start of the Turn, the mutant tests<br />

Toughness to remove 5 points of damage.<br />

Sturdy: +20 bonus to resist grappling and uses of the<br />

Takedown Talent.<br />

Weapons:<br />

Power Fist (2d10+22 E, Pen 9, Power Field, Unwieldy)<br />

Eviscerator Chainblade (1d10+22 R, Pen 5, Tearing,<br />

Unbalanced)<br />

Lascannon (300m, S/-/-, 6d10+12 E, Pen 10)<br />

Multi-Melta (60m, S/-/- 4d10+8 E, Pen 13, Blast (1))<br />

Plasma Cannon (150m, S/-/-, 2d10+13 E, Pen 10,<br />

Volatile, Blast (1))<br />

Twin-Linked Plasma Gun (100m, S/2/- 1d10+11 E,<br />

Pen 8, Volatile, Twin-Linked)<br />

Twin-Linked Meltagun (20m, S/-/-, 2d10+10 E, Pen<br />

13, Twin-Linked)<br />

Walking Arsenal: Change weapons as Half Action<br />

Armour: Armour Plating (All 10)<br />

Gear: Force shield (Protection <strong>40</strong>, Overload: 1-15)<br />

Weapons: Climbing Spindles (1d10+12 R, Pen 4, Unbalanced),<br />

Plasma Cutters (10m, S/-2/- 1d10+8 E Pen<br />

8) Techxorcism Cannong (60m, S/-/- 2d10+6 Pen ’ignores<br />

Armour’ Haywire(1), Recharge, Shocking)<br />

Recharge: Fire the weapon every other round<br />

Shocking: T Test or Stunned for [half-damage] rounds<br />

Indep. Targeting: targets may be more than 10m apart.<br />

Two-Weapon Wielder: Full Action (Multiple Attacks),<br />

each attack suffers -20, ranged weapons may fire on differend<br />

modes<br />

Auto-stabilized: Fire on semi- or full-automatic as a<br />

Half Action.<br />

Augmentatsions: Synthetic Muscle Graft, Augmented<br />

Senses (Eyes, Hearing), Subskin armour, Vox<br />

implant<br />

Weapons: Rotary Cannon (Heavy <strong>40</strong>m -/-/6 1d10+5<br />

I Pen 3 Clip 2<strong>40</strong> Rld 3 Full Storm)<br />

Mono Great Axe (2d10+5 R Pen 2 Unbalanced)<br />

personal Sidearm: Hellpistol (Pistol 35m S/2-/-<br />

1d10+4 E Pen 7 Clip <strong>40</strong> Rld 2 Full)<br />

Lightning Reflexes: Add 2 x <strong>Ag</strong> Bonus to Initiative<br />

Nerves of Steel: Pinning: re-roll failed <strong>WP</strong> Test<br />

Size (Hulking): ±10 modifier<br />

Gear: <strong>Int</strong>ernal Vox (to receive / relay instructions<br />

only)<br />

Two-Weapon Wielder (Melee): Full Action, attack with<br />

both Chainblades, each with -20 <strong>WS</strong><br />

Blood Substitution: Any injury to the mutant causes<br />

hot molten metal to spray on its melee attackers (2d10<br />

E, Pen 5). If the mutant is killed it explodes as Blast<br />

(5).<br />

Sturdy: +20 bonus to resist grappling and uses of the<br />

Takedown Talent.<br />

Gear: <strong>Int</strong>ernal Vox (to receive / relay instructions<br />

only)<br />

Swift Attack: Full Action, make two melee attacks<br />

Regeneration: At the start of the Turn, the mutant tests<br />

Toughness to remove 5 points of damage.<br />

Sturdy: +20 bonus to resist grappling and uses of the<br />

Takedown Talent.<br />

Razor Sharp: Two or more DoS: double Penetration.<br />

Unwieldy: Cannot be used to Parry.<br />

Tearing: Roll an extra die for Damage, and the lowest<br />

result is discarded.<br />

Fear (2): -10 Modifier Size (Hulking): ±10 modifier<br />

Sturdy: +20 bonus to resist grappling and uses of the<br />

Takedown Talent.<br />

Touched by the Fates: May use 1 Fate point, Righteous<br />

Fury applies normally<br />

Razor Sharp: Two or more DoS: double Penetration.<br />

Unwieldy: Cannot be used to Parry.<br />

Unbalanced: -10 penalty when used to Parry.<br />

Volatile: Righteous Furry occurs automatically<br />

Twin-Linked: +20 bonus to hit, score one additional<br />

hit per two DoS<br />

Tearing: Roll an extra die for Damage, and the lowest<br />

result is discarded.

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