Corrupted Skitarii Profile WS BS S T Ag Int Per WP Fel 40 40 540 40 ...
Corrupted Skitarii Profile WS BS S T Ag Int Per WP Fel 40 40 540 40 ...
Corrupted Skitarii Profile WS BS S T Ag Int Per WP Fel 40 40 540 40 ...
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<strong>Corrupted</strong> <strong>Skitarii</strong> <strong>Profile</strong><br />
<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />
<strong>40</strong> <strong>40</strong><br />
5<br />
<strong>40</strong> <strong>40</strong> 30 30 35 30 30<br />
Movement: 3/6/9/18 Wounds: 14<br />
Skills: Awareness (<strong>Per</strong>)+10, Climb (S), Dodge<br />
(<strong>Ag</strong>), Search (<strong>Per</strong>)+10, Speak Language [Low<br />
Gothic,Technica-Lingua] (<strong>Int</strong>), Tech-Use (<strong>Int</strong>)<br />
Talents: Basic Weapon Training (Universal), Binary<br />
Chatter, Bulging Biceps, Chem Geld, Heavy Weapon<br />
Training (SP), Jaded, Lightning Reflexes, Melee<br />
Weapon Training (Universal), Nerves of Steel, Pistol<br />
Weapon Training (Universal), Resistance (Heat, Fear)<br />
Traits: Size (Hulking)<br />
Armour: <strong>Skitarii</strong> Flak and Subskin Armour (All 6)<br />
Mutant Combat Servitor <strong>Profile</strong><br />
<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />
60 35<br />
10<br />
50<br />
10<br />
50 10 10 30 45 -<br />
Movement: 1/2/3/6 Wounds: 25<br />
Skills: Awareness (<strong>Per</strong>), Trade (Technomat) +10<br />
Talents: Melee Weapon Training (Universal), Two-<br />
Weapon Wielder (Melee)<br />
Traits: Armour Plating, Dark Sight, Fear (1),<br />
Machine (4), Blood Substitution (Molten Metal),<br />
Weapon-Beast, Natural Weapons (Servo Fist), Sturdy,<br />
Unnatural Str & T<br />
Armour: None (All 6)<br />
Weapons: Servo Fist (1d10+10 I, Pen 6) and 2<br />
Chainblades (1d10+14 R, Pen 2, Tearing)<br />
Mutant Combat Servitor <strong>Profile</strong><br />
<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />
60 35<br />
10<br />
50<br />
8<br />
<strong>40</strong> 10 10 30 45 -<br />
Movement: 1/2/3/6 Wounds: 25<br />
Skills: Awareness (<strong>Per</strong>), Trade (Technomat) +10<br />
Talents:<br />
Attack<br />
Melee Weapon Training (Universal), Swift<br />
Traits: Armour Plating, Dark Sight, Fear (1), Machine<br />
(4), Regeneration (5), Weapon-Beast, Natural<br />
Weapons (Servo Fist), Sturdy, Unnatural Str & T<br />
Armour: None (All 6)<br />
Weapons: Servo Fist (1d10+10 I, Pen 6) and Decapitator<br />
Blade (2d10+12 R, Pen 3, Razor Sharp, Tearing,<br />
Unwieldly)<br />
Obliterator Talents, Traits & Weapons<br />
Two-Weapon Wielder (melee & ranged) & Ambidextrous:<br />
Full Action (Multiple Attacks), each attack suffers<br />
-10, ranged weapons may fire on differend modes<br />
Fearless: Immun to Fear & Pinning<br />
Independent Targeting: When firing 2 weapons, targets<br />
may be more than 10m apart.<br />
Swift Attack: Full Action, make two melee attacks, can<br />
be combined with 2 Weapon Wielder<br />
Auto-stabilized: Fire on semi- or full-automatic as a<br />
Half Action.<br />
Daemonic: reduce TB by one for damage from force<br />
weapons, psychic powers & holy attacks, immun to poison<br />
& disease<br />
<strong>Corrupted</strong> <strong>Skitarii</strong> Tribune <strong>Profile</strong><br />
<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />
8<br />
50 <strong>40</strong> <strong>40</strong> 35 30 35 35 <strong>40</strong> 35<br />
Movement: 3/6/9/18 Wounds: 14<br />
Skills: Awareness (<strong>Per</strong>)+10, Climb (S), Command<br />
(<strong>Fel</strong>)+20, Dodge (<strong>Ag</strong>), Search (<strong>Per</strong>)+10, Speak Language<br />
[Low Gothic, Techna-Lingua] (<strong>Int</strong>), Tech-Use<br />
(<strong>Int</strong>)<br />
Talents: Air of Authority, Binary Chatter, Bulging<br />
Biceps, Chem Geld, Crushing Blow, Jaded, Lightning<br />
Reflexes, Melee Weapon Training (Universal), Nerves<br />
of Steel, Resistance (Heat, Fear), Step Aside, Swift Attack<br />
Traits: Size (Hulking)<br />
Mutant Combat Servitor <strong>Profile</strong><br />
<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />
60 35<br />
10<br />
50<br />
8<br />
<strong>40</strong> 10 10 30 45 -<br />
Movement: 1/2/3/6 Wounds: 25<br />
Skills: Awareness (<strong>Per</strong>), Trade (Technomat) +10<br />
Talents: Melee Weapon Training (Universal), Two-<br />
Weapon Wielder (Melee)<br />
Traits: Armour Plating, Dark Sight, Fear (1), Machine<br />
(4), Regeneration (5), Weapon-Beast, Natural<br />
Weapons (Servo Fist), Sturdy, Unnatural Str & T<br />
Armour: None (All 6)<br />
Weapons: Servo Fist (1d10+10 I, Pen 6) and 2<br />
Chainblades (1d10+14 R, Pen 2, Tearing)<br />
Obliterator (Elite) <strong>Profile</strong><br />
<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />
10 15<br />
45 50 50 55 35 30 <strong>40</strong> 45 -<br />
Movement: 4/8/12/24 Wounds: <strong>40</strong><br />
Skills: Awareness (<strong>Per</strong>), Forbidden Lore [Archeotech,<br />
Warp, Daemonology, Traitor Legions] (<strong>Int</strong>), <strong>Int</strong>imidate<br />
(S), Tech-Use (<strong>Int</strong>) + 20<br />
Talents: Ambidextrous, Crushing Blow, Fearless, Independent<br />
Targeting, Mighty Shot, Swift Attack, Two-<br />
Weapon wielder (melee & ranged), Walking Arsenal<br />
Traits: Auto Stabilised, Daemonic, Fear (2), Natural<br />
Armor (Warped Mechanical Flesh), Size (Hulking),<br />
Sturdy, Touched by the Fates (1), Unnatural S & T<br />
Armour: Warped Mechanical Flesh (All 12)<br />
Samech Redemption Servitor<br />
<strong>WS</strong> <strong>BS</strong> S T <strong>Ag</strong> <strong>Int</strong> <strong>Per</strong> <strong>WP</strong> <strong>Fel</strong><br />
8 8<br />
<strong>40</strong> 55 <strong>40</strong> <strong>40</strong> 55 15 <strong>40</strong> 20 -<br />
Movement: 5/10/15/30 Wounds: 25<br />
Skills: Acrobatics (<strong>Ag</strong>), Awareness (<strong>Per</strong>)+10, Climb<br />
(Str), Concealment (<strong>Ag</strong>)+20, Evaluate (<strong>Per</strong>)+10,<br />
Search (<strong>Per</strong>)+10, Silent Move (<strong>Ag</strong>)+20<br />
Talents: Binary Chatter, Concealed Cavity, Electrical<br />
Succour, Ferric Lure & Summons, Feedback Screech,<br />
Hoverer (5), Independent Targeting, Melee Weapon<br />
Training (Universal), Two-Weapon Wielder (melee &<br />
ranged)<br />
Traits: Armour Plating, Auto-Stabilised, Dark Sight,<br />
Fear(1), Machine(4), Multiple Arms, Unnatural S & T
Armour: <strong>Skitarii</strong> Flak and Subskin Armour (All 6)<br />
Augmentatsions: Best Craftmanship Synthetic Muscle<br />
Graft, Augmented Senses (Eyes, Hearing), Subskin<br />
armour, Vox implant<br />
Weapons: Power Glaive (1d10+15 E Pen 7 Power<br />
Field)<br />
Lightning Reflexes: Add 2 x <strong>Ag</strong> Bonus to Initiative<br />
Nerves of Steel: Pinning: re-roll failed <strong>WP</strong> Test<br />
Size (Hulking): ±10 modifier<br />
Step Aside: gain a 2nd Dodge<br />
Swift Attack: Full Action: Make two melee attacks<br />
Power Field: 75% to destroy opponents (non Power<br />
Field, Natural or Warp) weapon when parrying<br />
Gear: <strong>Int</strong>ernal Vox (to receive / relay instructions<br />
only)<br />
Two-Weapon Wielder (Melee): Full Action, attack with<br />
both Chainblades, each with -20 <strong>WS</strong><br />
Regeneration: At the start of the Turn, the mutant tests<br />
Toughness to remove 5 points of damage.<br />
Sturdy: +20 bonus to resist grappling and uses of the<br />
Takedown Talent.<br />
Weapons:<br />
Power Fist (2d10+22 E, Pen 9, Power Field, Unwieldy)<br />
Eviscerator Chainblade (1d10+22 R, Pen 5, Tearing,<br />
Unbalanced)<br />
Lascannon (300m, S/-/-, 6d10+12 E, Pen 10)<br />
Multi-Melta (60m, S/-/- 4d10+8 E, Pen 13, Blast (1))<br />
Plasma Cannon (150m, S/-/-, 2d10+13 E, Pen 10,<br />
Volatile, Blast (1))<br />
Twin-Linked Plasma Gun (100m, S/2/- 1d10+11 E,<br />
Pen 8, Volatile, Twin-Linked)<br />
Twin-Linked Meltagun (20m, S/-/-, 2d10+10 E, Pen<br />
13, Twin-Linked)<br />
Walking Arsenal: Change weapons as Half Action<br />
Armour: Armour Plating (All 10)<br />
Gear: Force shield (Protection <strong>40</strong>, Overload: 1-15)<br />
Weapons: Climbing Spindles (1d10+12 R, Pen 4, Unbalanced),<br />
Plasma Cutters (10m, S/-2/- 1d10+8 E Pen<br />
8) Techxorcism Cannong (60m, S/-/- 2d10+6 Pen ’ignores<br />
Armour’ Haywire(1), Recharge, Shocking)<br />
Recharge: Fire the weapon every other round<br />
Shocking: T Test or Stunned for [half-damage] rounds<br />
Indep. Targeting: targets may be more than 10m apart.<br />
Two-Weapon Wielder: Full Action (Multiple Attacks),<br />
each attack suffers -20, ranged weapons may fire on differend<br />
modes<br />
Auto-stabilized: Fire on semi- or full-automatic as a<br />
Half Action.<br />
Augmentatsions: Synthetic Muscle Graft, Augmented<br />
Senses (Eyes, Hearing), Subskin armour, Vox<br />
implant<br />
Weapons: Rotary Cannon (Heavy <strong>40</strong>m -/-/6 1d10+5<br />
I Pen 3 Clip 2<strong>40</strong> Rld 3 Full Storm)<br />
Mono Great Axe (2d10+5 R Pen 2 Unbalanced)<br />
personal Sidearm: Hellpistol (Pistol 35m S/2-/-<br />
1d10+4 E Pen 7 Clip <strong>40</strong> Rld 2 Full)<br />
Lightning Reflexes: Add 2 x <strong>Ag</strong> Bonus to Initiative<br />
Nerves of Steel: Pinning: re-roll failed <strong>WP</strong> Test<br />
Size (Hulking): ±10 modifier<br />
Gear: <strong>Int</strong>ernal Vox (to receive / relay instructions<br />
only)<br />
Two-Weapon Wielder (Melee): Full Action, attack with<br />
both Chainblades, each with -20 <strong>WS</strong><br />
Blood Substitution: Any injury to the mutant causes<br />
hot molten metal to spray on its melee attackers (2d10<br />
E, Pen 5). If the mutant is killed it explodes as Blast<br />
(5).<br />
Sturdy: +20 bonus to resist grappling and uses of the<br />
Takedown Talent.<br />
Gear: <strong>Int</strong>ernal Vox (to receive / relay instructions<br />
only)<br />
Swift Attack: Full Action, make two melee attacks<br />
Regeneration: At the start of the Turn, the mutant tests<br />
Toughness to remove 5 points of damage.<br />
Sturdy: +20 bonus to resist grappling and uses of the<br />
Takedown Talent.<br />
Razor Sharp: Two or more DoS: double Penetration.<br />
Unwieldy: Cannot be used to Parry.<br />
Tearing: Roll an extra die for Damage, and the lowest<br />
result is discarded.<br />
Fear (2): -10 Modifier Size (Hulking): ±10 modifier<br />
Sturdy: +20 bonus to resist grappling and uses of the<br />
Takedown Talent.<br />
Touched by the Fates: May use 1 Fate point, Righteous<br />
Fury applies normally<br />
Razor Sharp: Two or more DoS: double Penetration.<br />
Unwieldy: Cannot be used to Parry.<br />
Unbalanced: -10 penalty when used to Parry.<br />
Volatile: Righteous Furry occurs automatically<br />
Twin-Linked: +20 bonus to hit, score one additional<br />
hit per two DoS<br />
Tearing: Roll an extra die for Damage, and the lowest<br />
result is discarded.