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The Unknown City: Contesting Architecture and Social Space

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Part I: Filters<br />

M. Christine Boyer<br />

able to simulate that world. Such simulation required an apparatus or technician<br />

to create such special effects <strong>and</strong> to demonstrate the extent of human<br />

control over physical reality. Wonder had been transformed from acknowledging<br />

the perfection of draughtsmanship or a particular scenographer’s<br />

theatrical skills, as was admitted in front of a spectacular panorama, to the<br />

instrumental ability of mechanical techniques to produce an appearance of<br />

reality. Immersed in illusory effects, the spectator lost the sense of being in<br />

a constructed world. 55<br />

<strong>The</strong> same dynamic seems to be at work in contemporary Times<br />

Square, whose simulated arrangements have produced an ontological confusion<br />

in which the original story has been forgotten <strong>and</strong> no longer needs to<br />

be told. Simulation, which plays on this shifting of ground, is enhanced<br />

when an unstable relation exists between representation <strong>and</strong> experience.<br />

Times Square, by now, is known only through its representations, its sign<br />

systems, its iconic cinematic presence; <strong>and</strong> pleasure is derived from experiencing<br />

the illusion of the Great White Way, by marveling at its Lutses, by<br />

planning its unplannedness, by foregrounding the apparatus that produces<br />

these manipulated representations. Since the need for realistic representation<br />

that provides a cognitive map of unknown terrain has declined, the<br />

pressure to offer simulation as a twice-told story increases. Now the narra-<br />

2.6 | “42nd Street Now!” Robert A. M. Stern’s <strong>The</strong>me Park Vision.

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