29.03.2013 Views

All That Glitters - Reaper Miniatures

All That Glitters - Reaper Miniatures

All That Glitters - Reaper Miniatures

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Victory Points<br />

1. Casualties Inflicted —Cost of destroyed model as<br />

Victory Points.<br />

2. Possess Objective Hill—30% of the Game Initial<br />

Battle Size as Victory Points.<br />

Example: If the players bring 2000 points worth of<br />

models, the Objective Hill would be worth 600 points<br />

to the side that Possesses it.<br />

3. Possess Secondary Hills—10% of the Game Initial<br />

Battle Size as Victory Points per Hill.<br />

4. Evacuate—10% of model's cost as Victory Points per<br />

Non-Combat Viable model the Attacker retreats off the<br />

F1 through F4 table edge (or the Defender retreats off<br />

the A1 through A4 table edge). A Combat Viable<br />

model that retreats off the table edge is worth no Victory<br />

Points.<br />

Defender Setup:<br />

30% minimum in Center Sectors B2 & B3 (in a typical<br />

3000 point game 30% is 900 points)<br />

10% minimum in the Flank Sectors A1, B1, A4, B4<br />

10% minimum in the Interior Sectors A2, A3 as<br />

Reserves<br />

The Defender's remaining models may be deployed in<br />

the Flanks or Center as desired.<br />

Attacker Setup:<br />

The attacker may set up all land-based models in<br />

Grid E2, E3, and all of F-Grid.<br />

Air based models, and any Infantry that will begin<br />

play mounted in an airborne APC, set up on the F1through-F4<br />

table edge.<br />

Terminology:<br />

Combat Viable: Some scenarios require models to<br />

operate at a certain level of ability in order to<br />

achieve the Objective. A Combat Viable model is<br />

any model that has not yet sustained 50% damage.<br />

For example: a 5 Damage Track Dictator is no<br />

longer Combat Viable upon receiving its third point of<br />

Damage, a 2 Damage Track stand of Regular Infantry<br />

is no longer Combat Viable if it receives one point of<br />

damage.<br />

Possess: Some scenarios will require a force to Possess<br />

an Objective. Possession means to have more<br />

points worth of Combat Viable models on, inside, or<br />

in base-contact to the Objective than an opponent.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!