All That Glitters - Reaper Miniatures
All That Glitters - Reaper Miniatures
All That Glitters - Reaper Miniatures
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Victory Points<br />
1. Casualties Inflicted —Cost of destroyed model as<br />
Victory Points.<br />
2. Possess Objective Hill—30% of the Game Initial<br />
Battle Size as Victory Points.<br />
Example: If the players bring 2000 points worth of<br />
models, the Objective Hill would be worth 600 points<br />
to the side that Possesses it.<br />
3. Possess Secondary Hills—10% of the Game Initial<br />
Battle Size as Victory Points per Hill.<br />
4. Evacuate—10% of model's cost as Victory Points per<br />
Non-Combat Viable model the Attacker retreats off the<br />
F1 through F4 table edge (or the Defender retreats off<br />
the A1 through A4 table edge). A Combat Viable<br />
model that retreats off the table edge is worth no Victory<br />
Points.<br />
Defender Setup:<br />
30% minimum in Center Sectors B2 & B3 (in a typical<br />
3000 point game 30% is 900 points)<br />
10% minimum in the Flank Sectors A1, B1, A4, B4<br />
10% minimum in the Interior Sectors A2, A3 as<br />
Reserves<br />
The Defender's remaining models may be deployed in<br />
the Flanks or Center as desired.<br />
Attacker Setup:<br />
The attacker may set up all land-based models in<br />
Grid E2, E3, and all of F-Grid.<br />
Air based models, and any Infantry that will begin<br />
play mounted in an airborne APC, set up on the F1through-F4<br />
table edge.<br />
Terminology:<br />
Combat Viable: Some scenarios require models to<br />
operate at a certain level of ability in order to<br />
achieve the Objective. A Combat Viable model is<br />
any model that has not yet sustained 50% damage.<br />
For example: a 5 Damage Track Dictator is no<br />
longer Combat Viable upon receiving its third point of<br />
Damage, a 2 Damage Track stand of Regular Infantry<br />
is no longer Combat Viable if it receives one point of<br />
damage.<br />
Possess: Some scenarios will require a force to Possess<br />
an Objective. Possession means to have more<br />
points worth of Combat Viable models on, inside, or<br />
in base-contact to the Objective than an opponent.