Citadels is a card game of bluffing, deduction, and ... - Gamingcorner
Citadels is a card game of bluffing, deduction, and ... - Gamingcorner
Citadels is a card game of bluffing, deduction, and ... - Gamingcorner
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citadelslayout3ENG.qxd 4/19/02 11:35 AM Page 4<br />
After you take an action,<br />
(7) Architect you draw two extra d<strong>is</strong>trict<br />
<strong>card</strong>s <strong>and</strong> put both in<br />
your h<strong>and</strong>. You may build up to three d<strong>is</strong>tricts during<br />
your turn.<br />
You receive one gold for<br />
(8) Warlord<br />
each military (red) d<strong>is</strong>trict<br />
in your city. At the end <strong>of</strong> your turn, you may<br />
destroy one d<strong>is</strong>trict <strong>of</strong> your choice by paying a<br />
number <strong>of</strong> gold equal to one less than the cost <strong>of</strong> the d<strong>is</strong>trict.<br />
Thus, you may destroy a cost 1 d<strong>is</strong>trict for free, a cost 2 d<strong>is</strong>trict<br />
for 1 gold, or a cost 5 d<strong>is</strong>trict for 4 gold. You may<br />
destroy one <strong>of</strong> your own d<strong>is</strong>tricts. You may not, however,<br />
destroy a d<strong>is</strong>trict in a city that <strong>is</strong> already completed by having<br />
eight d<strong>is</strong>tricts.<br />
Expansion Characters<br />
After you take an action,<br />
(1) Witch<br />
you announce which<br />
character you w<strong>is</strong>h to bewitch, then immediately<br />
end your turn. When the player who has the<br />
bewitched character <strong>is</strong> called upon, he shows h<strong>is</strong> character<br />
<strong>card</strong> <strong>and</strong> takes an action, then immediately ends h<strong>is</strong> turn.<br />
You now resume th<strong>is</strong> player’s turn as if you were playing<br />
the bewitched character, using all that character’s powers<br />
(including the one gold bonus <strong>of</strong> the Merchant or the two<br />
<strong>card</strong> bonus <strong>of</strong> the Architect) in your city. If the King <strong>is</strong><br />
bewitched, the King player still receives the crown counter.<br />
If no one has the bewitched character, you do not resume<br />
your turn. The Thief cannot steal from the Witch or the<br />
character that the Witch bewitched.<br />
If a player builds one or<br />
(2)Tax Collector<br />
more d<strong>is</strong>tricts in h<strong>is</strong> city,<br />
that player must, at the end <strong>of</strong> h<strong>is</strong> turn, give you<br />
one gold (if he has any gold left). If the Assassin or<br />
Witch has already built a d<strong>is</strong>trict <strong>card</strong>, <strong>and</strong> has any money<br />
left, that player must also pay you a gold as soon as you<br />
reveal that you have the Tax Collector.<br />
You may look at another<br />
(3) Wizard player’s h<strong>and</strong> <strong>of</strong> <strong>card</strong>s<br />
<strong>and</strong> take one <strong>card</strong>. You may then either put th<strong>is</strong><br />
<strong>card</strong> into your h<strong>and</strong>, or pay to build it into your<br />
city. If you build it into your city, it does not count as your<br />
one d<strong>is</strong>trict th<strong>is</strong> turn, which means you can build another<br />
d<strong>is</strong>trict as well. You may build a d<strong>is</strong>trict identical to a d<strong>is</strong>trict<br />
already in your city.<br />
You receive one gold for<br />
(4) Emperor each noble (yellow) d<strong>is</strong>trict<br />
in your city. When the Emperor <strong>is</strong> called, you<br />
immediately take the crown counter from the player<br />
who has it <strong>and</strong> give it to a different player (but not yourself).<br />
The player who receives the crown counter must give<br />
you one gold or one d<strong>is</strong>trict <strong>card</strong> from h<strong>is</strong> h<strong>and</strong>. If the player<br />
has neither a gold nor a <strong>card</strong>, he does not have to give you<br />
anything. (Note that, like the King, the Emperor may not be<br />
in the face-up d<strong>is</strong><strong>card</strong>ed character <strong>card</strong>s.)<br />
You receive one gold for<br />
(5) Abbot each religious (blue) d<strong>is</strong>trict<br />
in your city. The<br />
player who has the most gold must pay you one<br />
gold. If there <strong>is</strong> a tie for the player with the most gold,<br />
or if you have the most gold, then no one pays you.<br />
You get back all the gold<br />
(6) Alchem<strong>is</strong>t you spend to build d<strong>is</strong>trict<br />
<strong>card</strong>s, but not the gold you spend for other<br />
reasons (paying the Tax Collector, for example).<br />
You cannot spend more gold than you have during your<br />
turn.<br />
After taking an action,<br />
(7) Navigator<br />
you receive four gold or<br />
draw four <strong>card</strong>s. You may not build any d<strong>is</strong>trict<br />
<strong>card</strong>s.<br />
You receive one gold for<br />
(8) Diplomat<br />
each military (red) d<strong>is</strong>trict<br />
in your city. At the end <strong>of</strong> your turn, you<br />
may take a d<strong>is</strong>trict from another player’s city in<br />
exchange for a d<strong>is</strong>trict in your city. If the d<strong>is</strong>trict you take<br />
has a higher cost than the d<strong>is</strong>trict you give, you must pay the<br />
difference in gold to the player with whom you make the<br />
exchange. (The Great Wall affects th<strong>is</strong> cost.) You may not<br />
take the Keep d<strong>is</strong>trict, or any d<strong>is</strong>tricts in the B<strong>is</strong>hop’s city.<br />
Note: If you are using the Diplomat in your <strong>game</strong>, you must<br />
remove the Cemetery from the deck, as it will not be used.<br />
You may “beautify” one<br />
(9) Art<strong>is</strong>t<br />
or two <strong>of</strong> your d<strong>is</strong>tricts<br />
by putting your gold on one or both <strong>of</strong> them. The<br />
cost <strong>of</strong> a beautified d<strong>is</strong>trict (<strong>and</strong> therefore the cost<br />
<strong>of</strong> destroying or exchanging it) <strong>is</strong> increased by one. Note<br />
that th<strong>is</strong> increases how many points you receive for the d<strong>is</strong>trict<br />
at the end <strong>of</strong> the <strong>game</strong>. There can be only one gold on<br />
any one d<strong>is</strong>trict.<br />
You receive three gold if<br />
(9) Queen you are sitting beside the<br />
King. If the King has been murdered, but was sitting<br />
beside you, you receive three gold when th<strong>is</strong><br />
becomes known (that <strong>is</strong>, immediately after your turn). Note:<br />
You may not use the Queen in a <strong>game</strong> with fewer than five<br />
players.<br />
Design: Bruno Faidutti<br />
Illustration: Julien Delval, Florence Magnin, Jean-Lou<strong>is</strong> Mourier, Jesper Ejsing, Bjarne Hansen<br />
Graphic Design: Cyrille Daujean, Brian Schomburg<br />
Editing: Darrell Hardy, Chr<strong>is</strong>tian T. Petersen<br />
Translations: Michael Bergström, Tom Aukner, Anders Petersen<br />
Bruno Faidutti’s Credits: Thanks to all who helped me test <strong>and</strong> tune th<strong>is</strong> <strong>game</strong>, specifically Nadine Bernard, Maud B<strong>is</strong>sonnet,<br />
Scarlett Bocchi, Frank Branham, David Calvo, Brent & Maryann Carter, Fabienne Cazal<strong>is</strong>, Pitt Cr<strong>and</strong>lemire, Isabelle<br />
Duvaux, Thierry Fau, Philippe Keyaerts, David Kuznik, Serge Laget, Myriam Lemaire, Pierre Lemoigne, Tr<strong>is</strong>tan Lhomme,<br />
Hervé Marly, Bernard Mendiburu, Hélène Michaux, Steffan O'Sullivan, Philippe des Pallières, Jean-Marc Pauty, Pierre<br />
Rosenthal, Fred Savart, Mik Svellov, <strong>and</strong> Irène Villa (I name only the most assiduous, constructive players, <strong>and</strong> the prettiest<br />
girls). Thanks to all the attendants at my Vth Ludopathic Gathering <strong>and</strong> at Alan Moon's Xth Gathering <strong>of</strong> friends. Thanks to<br />
Marcel-André Casasola-Merkle, since one <strong>of</strong> the core systems <strong>of</strong> <strong>Citadels</strong> comes directly from h<strong>is</strong> <strong>game</strong> Verraeter. Thanks to<br />
Ron Magin, Bernd Brunnh<strong>of</strong>er, Dirk Geilenkeuser <strong>and</strong> Volker Weitzel. Thanks to all those who took part in the Ohne Furcht<br />
und Adel character contest held by Hans im Glueck, <strong>and</strong> specifically to Ben Baldanza, Peter Küsters, Gary Wong, Andrea<br />
Navratil, Chr<strong>is</strong>toph Heinzl, Stefanie Kethers, Alex<strong>and</strong>er Klein, Jonathan Degann, Holger Traczynski <strong>and</strong> Holger<br />
Baumgartner, whose ideas inspired some <strong>of</strong> the new expansion characters. Thanks to Chr<strong>is</strong> Petersen, <strong>of</strong> Fantasy Flight<br />
Games, who was very patient with all the troubles with th<strong>is</strong> Engl<strong>is</strong>h language version. Most <strong>of</strong> all, thanks to Cyrille Daujean,<br />
whose help with designing, testing <strong>and</strong> supporting th<strong>is</strong> <strong>game</strong> was invaluable.