God of War: Chains of Olympus Game Guide - Walmart
God of War: Chains of Olympus Game Guide - Walmart God of War: Chains of Olympus Game Guide - Walmart
- Page 2 and 3: By: Matthew Rorie Poor Kratos. This
- Page 4 and 5: This walkthrough is written for Her
- Page 6 and 7: In the warehouse, avoid the crank f
- Page 8 and 9: Finish this one off, then destroy t
- Page 10 and 11: either side of the throne; they’l
- Page 12 and 13: edirect the beam of light, and nab
- Page 14 and 15: The beginning section of this boss
- Page 16 and 17: Return to the cliff and head up to
- Page 18 and 19: Chasing Calliope The next big fight
- Page 20: After enough repetitions of this cy
By: Matthew Rorie<br />
Poor Kratos. This soldier <strong>of</strong> the gods <strong>of</strong> <strong>Olympus</strong> is set upon by nightmares from the days when he murdered his<br />
family, and works for the gods <strong>of</strong> <strong>Olympus</strong> in the hopes that they will someday wipe his memory clean. In the<br />
meantime, he does their bidding across the lands and whines endlessly about his plight to whomever will listen.<br />
It's a hard life.<br />
Luckily, Kratos is also pretty good at killing things, as you'll know if you've played <strong>God</strong> <strong>of</strong> <strong>War</strong> or <strong>God</strong> <strong>of</strong> <strong>War</strong> II for<br />
the PS2. Now, in an attempt to recreate the series' success on its mobile platform, Sony has released <strong>God</strong> <strong>of</strong> <strong>War</strong>:<br />
<strong>Chains</strong> <strong>of</strong> <strong>Olympus</strong>, a prequel <strong>of</strong> sorts to the two main games in the <strong>God</strong> <strong>of</strong> <strong>War</strong> universe. While <strong>Chains</strong> <strong>of</strong><br />
<strong>Olympus</strong> has a somewhat constrained control scheme and isn't as ambitious in scope as its PS2 cousins, it's still<br />
an excellent game that's an excellent fit for the PSP.<br />
In this <strong>Game</strong> <strong>Guide</strong> to <strong>God</strong> <strong>of</strong> <strong>War</strong>: <strong>Chains</strong> <strong>of</strong> <strong>Olympus</strong>, we're going to <strong>of</strong>fer up a full walkthrough for the game. If<br />
you're interested in more information on <strong>Chains</strong> <strong>of</strong> <strong>Olympus</strong>, including the unlockable bonus features, check out<br />
page for the game.<br />
Weapons And Magic<br />
As in previous <strong>God</strong> <strong>of</strong> <strong>War</strong> games, Kratos will be able to pick up new weapons and magical attacks to help him in<br />
his fight in <strong>Chains</strong> <strong>of</strong> <strong>Olympus</strong>. This section will be a basic description <strong>of</strong> these weapons and magical attacks.<br />
<strong>Chains</strong> <strong>of</strong> <strong>Olympus</strong> is fairly giving with the red orbs that you'll need to use to upgrade your weapons. You'll gain<br />
them very slowly at first, but as the game rolls along you'll find yourself gaining more and more orbs. You'll<br />
probably want to upgrade your weapons first, as they'll be what you use against every enemy you face, but by the<br />
end <strong>of</strong> the game you'll probably have enough orbs to upgrade all <strong>of</strong> your weapons and magic to the maximum<br />
level.<br />
Weapons<br />
Blades <strong>of</strong> Chaos<br />
The standard weapon for Kratos are his trusty Blades <strong>of</strong> Chaos. These are what you should be pouring most <strong>of</strong><br />
your red orbs into early on in the game, until you've hit the maximum level for the blades (which is level 5).<br />
Higher levels will let you deal more damage with all <strong>of</strong> your attacks as well as unlock new combos.<br />
One <strong>of</strong> the best combos is the Cyclone <strong>of</strong> Chaos, which you unlock at level two; when activated by tapping L +<br />
Square, Kratos will swirl his blades around himself, hitting anything nearby multiple times. This is most useful for<br />
smaller enemies, like birds or banshees, that can be interrupted by the damage. You can't stop the combo when it<br />
starts, so if an enemy can shrug <strong>of</strong>f the damage, they'll simply walk over and hit you as you let the combo whirl.<br />
Luckily, you can also perform this move after jumping, which is handy for attacking larger enemies.<br />
Most <strong>of</strong> the other combos here are useful situationally, such as the Tartarus Rage, which helps knock the armor<br />
<strong>of</strong>f <strong>of</strong> enemies that use it. Just keep in mind that you can't stop a combo when it starts. If you need to quickly<br />
dodge away or block in the middle <strong>of</strong> an attack, you'd be better <strong>of</strong>f sticking with regular attack combinations<br />
instead <strong>of</strong> the Blades' special combos.<br />
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Gauntlet <strong>of</strong> Zeus<br />
You won't pick up the game's second weapon, the Gauntlet <strong>of</strong> Zeus, until fairly late in the game. When you do,<br />
however, you'll find it to be a powerful tool in your fight, and will want to upgrade it as quickly as possible.<br />
The Gauntlet is very similar to the Cerberus/Gilgamesh weapons from the Devil May Cry series <strong>of</strong> games: it's slow<br />
but powerful, and the blows can be charged up by holding down the buttons for more powerful attacks. When<br />
upgraded, it has three quick special attacks, including the Olympic Strike, which is handy in knocking <strong>of</strong>f enemy<br />
armor, and the Lightning Thrash and Olympic Thunder maneuvers. The aerial versions <strong>of</strong> these latter two abilities<br />
will be handy in taking down larger enemies and groups <strong>of</strong> small enemies, respectively.<br />
Magic<br />
The Efreet<br />
The first piece <strong>of</strong> magic that you get is the Efreet, which is similar in usage to Poseidon's Rage or Cronos' Rage<br />
from the first <strong>God</strong> <strong>of</strong> <strong>War</strong> games. At its lowest level, this is simply an area-<strong>of</strong>-effect damage spell that will hit all<br />
nearby enemies for a decent amount <strong>of</strong> damage. It's useful, but not incredibly worthwhile. If you can upgrade it<br />
completely, though, the Efreet becomes much more similar to the Atlas Quake <strong>of</strong> <strong>God</strong> <strong>of</strong> <strong>War</strong> II, in that you'll be<br />
able to mash the O button to send large shockwaves towards enemies near you. This also protects you from<br />
enemy attacks, making it a handy escape button when you're about to get pounded by larger enemies.<br />
You can probably get through the entire game without upgrading Efreet, if you wish, but if you have to choose<br />
one <strong>of</strong> the spells to upgrade, Efreet is probably the best choice.<br />
Light <strong>of</strong> Dawn<br />
This is another type <strong>of</strong> magic that hearkens back to an older spell, in this case Typhon's Bane or Zeus' Fury. The<br />
Light <strong>of</strong> Dawn is essentially a ranged attack, letting you hit distant enemies with powerful balls <strong>of</strong> light. Levelling<br />
up the weapon will let you fire more rapidly and charge up the attacks for extra power, but you probably won't<br />
have a lot <strong>of</strong> time to use this anyway against the powerful enemies that will be your biggest foes. Feel free to<br />
ignore this spell if you want to spend your orbs elsewhere.<br />
Charon's Wrath<br />
The last spell you obtain is Charon's Wrath, which will let you shoot your enemies with a pestilent cloud, which<br />
will (in the case <strong>of</strong> small enemies) prevent them from moving and rack up a lot <strong>of</strong> damage (and a large boost to<br />
your combo meter). This will not stun larger enemies, like cyclopes or minotaurs, but can still keep your combo<br />
meter alive while you run away from them.<br />
Upgrading Charon's Wrath will let the spell hit more enemies, which is handy. It's a good spell to invest in if<br />
you've already upgraded everything else that you want.<br />
Walkthrough<br />
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This walkthrough is written for Hero (Normal) difficulty. Play on a harder difficulty if you like, but this walkthrough<br />
(especially for the boss fights) may not always apply.<br />
The Shores <strong>of</strong> Attica<br />
You'll begin the game with Kratos atop a building, surrounded by soldiers. Your trusty Blades <strong>of</strong> Chaos work as<br />
well as they ever have, so start slicing and dicing here. Don't get fancy; just try to keep your combo meter up as<br />
high as it'll go for the extra orbs that this rewards you. After defeating all <strong>of</strong> the soldiers (just wait for them to<br />
stop coming), fire the ballista nearby into the ship. That, for some reason, will trigger an explosion on the ro<strong>of</strong><br />
nearby, allowing you to drop down into the building.<br />
Tip: Keep in mind that you can destroy all <strong>of</strong> the crates on the ro<strong>of</strong>top and inside the building for more orbs. Be<br />
on the lookout for more crates as you play the game, as the orbs that they drop will add up over time.<br />
Kill the soldiers inside the building, then refill your health with the chest nearby. Attempting to open the door will<br />
reveal a cyclops first, which you can knock away by mashing the O button, and then the dreaded Basilisk, which<br />
will act as the boss for a large chunk <strong>of</strong> this first portion <strong>of</strong> the game.<br />
Boss Fight: Basilisk, Phase One<br />
The first fight against the Basilisk is fairly easy. Get up close to the mouth and start hitting it with your attacks.<br />
The Basilisk has two attacks <strong>of</strong> its own here. It will <strong>of</strong>ten rear back and then snap forward for two quick chomps<br />
<strong>of</strong> its teeth; you can block this attack with your left analog stick. It will also periodically fling fireballs at you, which<br />
you can dodge with the dodge mechanic. Unfortunately, the loss <strong>of</strong> the second analog stick on the PSP will force<br />
you to dodge by holding down both the left and right shoulder buttons and then moving the analog stick to one<br />
side. It's a bit complicated, and not particularly easy to do if you're holding the PSP, so you may want to find a flat<br />
surface to rest it on while you play the game.<br />
At any rate, if you use your normal attacks on the Basilisk while dodging or blocking its attacks, you will eventually<br />
wear down the Basilisk so that it only has a third <strong>of</strong> its health bar left or so. When that occurs, you'll be able to<br />
start the minigame to finish this first mini boss fight. Tap the buttons that pop up to wound the Basilisk, then use<br />
the minotaur's club to put out its eye. It'll move <strong>of</strong>f, forcing you to follow it.<br />
After the Basilisk goes down, follow it out onto the beach nearby. You can destroy the small barricades scattered<br />
around this area for more orbs, but your goal is to push the battering ram up to the next door. Nothing too<br />
complicated here; it only moves in one direction. One thing to keep in mind here are the presence <strong>of</strong> the falling<br />
ballista bolts. You can see where they fall if you keep an eye on the ground, but keep in mind that they can hurt<br />
you even if you stand outside the radius that shows on the ground.<br />
Before smashing the gate, keep in mind that there is a Red Orb Chest to the right <strong>of</strong> it and another chest atop a<br />
platform near the save point that has a Gorgon Eye inside <strong>of</strong> it.<br />
The Gates <strong>of</strong> Attica<br />
Smash the gates with the ram and head through. You'll soon come across archers. Reach them by jumping into<br />
the water and swimming across. After they're dead, start attempting to use the crank nearby to open the gate,<br />
but be sure to kill all the soldiers that appear before doing so; any chance at earning orbs should be accepted.<br />
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When you're ready to move on, turn the crank until the door is fully open, then rush across the room and through<br />
it before it closes. It may close too quickly for you to reach via running, so be prepared to dodge under it.<br />
Tip:To maximize the number <strong>of</strong> orbs that you get while fighting soldiers, you should keep in mind that using your<br />
grab kill while your combo meter is over ten will count as a Ruthless Kill and net you an automatic ten-orb bonus.<br />
When you have two soldiers on the screen, try to hit both <strong>of</strong> them with your weak attacks until your combo meter<br />
is at eight hits, then use your grab move on one <strong>of</strong> the soldiers. So long as you kill him with the grab move while<br />
the meter is at ten hits or higher, you'll get the ten-orb bonus. You can then use another weak attack on the<br />
remaining soldier and grab him to finish him <strong>of</strong>f as well for another bonus. Try to keep your streak alive if any<br />
other soldiers are in the area!<br />
The next area will feature a number <strong>of</strong> soldiers and archers scattered around beneath a siege tower. Before<br />
entering the siege tower, move <strong>of</strong>f to the right and bit and you'll see another tower. Destroy the wood at its base<br />
to reveal two Red Orb Chests. With those collected, climb the siege tower (why did the Persians pack all <strong>of</strong> their<br />
gold into a siege tower?) and jump <strong>of</strong>f the ladder about halfway up to find another chest with a Gorgon Eye in it.<br />
After climbing to the top <strong>of</strong> the tower, head to the left to find a Red Orb Chest, then navigate across the wooden<br />
beam to reach another door.<br />
Boss Fight: Persian King<br />
The King here has three main attacks (not counting the bevy <strong>of</strong> soldiers that will run around the area and distract<br />
you). He'll attempt two swings with his sword, which can be blocked or dodge. In addition, he can also set his<br />
sword alight for one massive swing, or call upon the power <strong>of</strong> Efreet to deal damage all around him. Both <strong>of</strong> these<br />
attacks need to be dodged; just dodge away from him and you should be fine.<br />
If you can adapt to the King's attacks, this is a fairly simple fight, as he moves slowly. Feel free to dispatch his<br />
soldiers first (they'll respawn for a while, but will eventually stop appearing), then start nickel-and-diming him to<br />
death from a distance. All <strong>of</strong> his attacks are fairly easy to avoid, since the man himself is slow, and the attacks<br />
themselves are also relatively slow to come out. Whack away at him until you get to play the minigame; it starts<br />
with O-mashing and then asks you to hit three random buttons before you're able to finish him <strong>of</strong>f.<br />
With the King dead, you'll gain his power to summon the Efreet. This is similar to the classic Poseidon's Rage<br />
ability, in that it deals damage to all enemies in a circle around you, but at the outset it will only deal one powerful<br />
blow to each enemy nearby, preventing you from using it to create huge hit combos.<br />
After trying out the Efreet on the soldiers that come calling, the doors on the north end <strong>of</strong> the room will open. The<br />
right door will lead to the game's sex minigame, which will net you 75 red orbs if you complete it. It's not too<br />
difficult to complete, so long as you recognize that tapping the left and right shoulder buttons needs to stop as<br />
soon as the icon disappears from your screen. There's one more button press to hit after that.<br />
Fallen Stronghold<br />
After saving your game, move on to the next walkway. There's a ballista here which you need to fire at the<br />
Basilisk, but first kill all <strong>of</strong> the soldiers that come your way. Don't worry about kicking the ladders over; simply kill<br />
the soldiers until they stop appearing. You'll get plenty <strong>of</strong> orbs that way. When they stop appearing, rotate the<br />
ballista so that it faces the Basilisk and fire away. That'll let you open the door nearby to move on.<br />
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In the warehouse, avoid the crank for the moment and instead climb the ladder at the back <strong>of</strong> the room. That will<br />
lead to a Red Orb Chest and a chest with a Phoenix Feather inside <strong>of</strong> it, which will eventually increase your<br />
maximum magical abilities.<br />
Heading down the crankshaft will lead you to your first Cyclops attack. Much like the Persian King, these guys are<br />
slow, with slow attacks, but their attacks are not blockable, so you'll have to do your best to dodge around while<br />
attacking from a distance with your regular attacks. Feel free to use your Efreet to good effect; you're going to<br />
get a magic refill from the chest nearby after the fight. Just be careful, as it can be difficult to spot the Ominigame<br />
prompt above the enemy's head, since the Cyclops is so tall. It's better to kill it with the minigame as<br />
opposed to simply beating it down, as that'll net you more orbs.<br />
Move on past the Cyclops to reach some archers. Kill them and open the Red Orb Chest and the other chest to<br />
find a Gorgon Eye.<br />
Siege <strong>of</strong> Attica<br />
Head up the wall near the save point here and start killing the soldiers. Clear out everyone in the area to find a<br />
Red Orb Chest and a Phoenix Feather. There's another hidden chest in the small building in the middle <strong>of</strong> the<br />
area, near the chest that holds magic or health, but it's unclear how to get to it. You can't jump on top <strong>of</strong> the<br />
building, nor destroy its walls, so it's a mystery to us.<br />
Move on by smashing the gate at the end <strong>of</strong> the walkway and using the lever there to descend into the market.<br />
Smash everything to gain orbs; there's also a Red Orb Chest nearby. You can then move on to the next stage <strong>of</strong><br />
the market area, which is much larger. Move <strong>of</strong>f to the right to find three more Red Orb Chests and plenty <strong>of</strong><br />
soldiers. Get your combo meter up on them and use the grab move to finish them <strong>of</strong>f for maximum orbs.<br />
To move on from this area, you'll need to put pressure on two pressure plates. There's a movable box near the<br />
bottom <strong>of</strong> the screen that you'll have to move down to see; grab it and put it on the first pressure plate, then grab<br />
the dead body nearby and use it on the second plate to move on.<br />
The Basilisk Strikes<br />
The tunnel here will have health, mana, and a save point. You know what's coming up next! You can also find<br />
another Phoenix Feather here.<br />
Boss Fight: Basilisk<br />
The Basilisk here is going to be somewhat similar to his first form, but will have more powerful attacks. You'll still<br />
be able to glean some health orbs from him by hitting him <strong>of</strong>ten enough, but you'll want to beat him as quickly as<br />
possible regardless.<br />
Phase One<br />
By default, the Basilisk will face you on the ground, face to face. He will use his typical mouth attack here, which<br />
hits twice and is blockable. He will also sometimes lash out with one <strong>of</strong> his claws, which smashes Kratos into the<br />
ground and which cannot be blocked; attempt to dodge this.<br />
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If you hit the Basilisk in the face enough (using simple combos will give you enough time to block his attacks<br />
when you see them coming), you'll push the Basilisk backwards, resulting in a flood <strong>of</strong> orbs. If you don't attack<br />
quickly enough, however, the Basilisk will push forward, eventually pushing you <strong>of</strong>f <strong>of</strong> the bridge. You need to<br />
balance the need to block its attacks versus the need to be vicious. On the normal difficulty setting, you can be<br />
pretty balls-out with your attacks without worrying too much; the incoming attacks won't deal a huge amount <strong>of</strong><br />
damage. You can either use the default attack combos or the upgraded L+Square combos if you've upgraded your<br />
Blades <strong>of</strong> Chaos.<br />
When you do manage to knock the Basilisk backwards, it will always follow up with a flaming breath attack that<br />
will sweep across the stage. Jump over this attack and use an aerial attack <strong>of</strong> your own to deal damage while the<br />
monster is distracted.<br />
Phase Two/Minigame<br />
After you beat the Basilisk backwards a bit, it will retreat atop a wall and start shooting fireballs at you. Use the<br />
dodging mechanic to avoid these fireballs and attempt to get up close and personal with the creature's foot,<br />
where you can start the minigame. It's not lengthy at this point; you just have to rotate the analog stick in one<br />
direction or another. Unfortunately, this can be frustrating, as attempting to rotate too quickly will cause you to<br />
fail, as <strong>of</strong> course will rotating too slowly. Keep it at a steady pace and hope that you don't mysteriously start going<br />
backwards as you rotate. It's frustrating, but eventually you'll nail it and succeed at pulling the creature down <strong>of</strong>f<br />
the wall.<br />
Phase One Repeat<br />
This is the same as the earlier phase, but at the end <strong>of</strong> it, the Basilisk will attempt to crunch you with its jaws.<br />
Alternate between tapping on L and R to move on.<br />
Phase Two Repeat<br />
Another race for the foot and the minigame. This time you'll be rotating in the opposite direction.<br />
Phase One Repeat<br />
The Basilisk will attack more quickly in this final phase, but eventually you'll get the minigame indicator under his<br />
neck. A few button presses and an O-mashfest and you'll be ready to move on.<br />
The City <strong>of</strong> Marathon<br />
Grab the Phoenix Feather near the start point here, then climb down the cliff to reach the Red Orb Chest.<br />
Continue down from there to reach the first save point <strong>of</strong> the level.<br />
Cliffs <strong>of</strong> Marathon<br />
Bash your way into the home nearby to come face to face with your first undead knight. These knights are similar<br />
to soldiers, but attack more aggressively and take more damage. Be prepared to guard against their attacks.<br />
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Finish this one <strong>of</strong>f, then destroy the door at the rear <strong>of</strong> the area to reach a Red Orb Chest and another chest.<br />
The second chest will probably contain a Eye or Feather if you missed any <strong>of</strong> the earlier ones, but for us it<br />
contained more red and blue orbs.<br />
Move back a bit to find the main drag here, where more Knights will appear and attack you. Kill them, then start<br />
heading down the road. There are a few more Red Orb Chests inside some <strong>of</strong> the buildings here, so look for<br />
doorways and explore a bit.<br />
At the end <strong>of</strong> the road, you’ll get your first glimpse at the deadly fog that Morpheus is sending out into the city.<br />
Stepping into the fog has no ill effects at first, but will eventually deal heavy damage to you. You’ll need to move<br />
the small burning crate here towards the next gate in order to provide you with a bit <strong>of</strong> shelter from the fog, so<br />
do so, then open the gate and move on.<br />
After passing through the gate, look near the large circular object on the floor to find a chest with a Gorgon Eye<br />
inside. As you head to the east, you’ll notice a statue with a torch; ignore it for the moment. Nearby, you’ll run<br />
into your first banshee. These annoying enemies attack quickly and have a shout that will stun Kratos. You can<br />
tap L and R to remove the stun effect, but it’ll <strong>of</strong>ten be impossible to do this quickly enough to avoid the first <strong>of</strong><br />
the two-part attack that the banshee will be sending your way, so you may just want to hold the L button down to<br />
dodge the second attack. It’s generally easiest to just wail on the banshees with your L+Square attack to force<br />
the minigame and finish them <strong>of</strong>f. They do drop magic orbs, so feel free to use Efreet on them to weaken them<br />
up.<br />
The banshees will spawn forever, but will eventually stop giving you orbs when you kill them. In order to stop<br />
them from spawning, you’ll need to rotate the crank nearby; you may have to kill some archers in order to do this<br />
safely. Spinning the crank all the way will prevent any more banshees from spawning.<br />
When the banshees are shut down, grab the Red Orb Chest to the east, then nab the torch from the statue.<br />
Throw it into the cart near where the archers stood and start pushing it. You can stop the cart whenever you spot<br />
another archer and run into their little areas; you’ll find a couple more Red Orb Chests as well as a Phoenix<br />
Feather.<br />
At the end <strong>of</strong> the path, you’ll come across a vicious cold-breathing tiger enemy. They have a variety <strong>of</strong> powerful<br />
attacks, including their cold breath, which can’t be blocked. Attack from afar and dodge around, if you like, or<br />
simply get up close and personal, using Efreet to counteract the effects <strong>of</strong> their cold breath. Kill the beast and<br />
move on to the next save point.<br />
The Steed Shrine<br />
The steed shrine features a couple <strong>of</strong> readable objects and three crank shafts, but you apprently can’t do much<br />
with them at the moment. Ignore them for now and head down the pathway nearby towards Helios’ Temple. After<br />
killing the enemies here, make your way down the path and start climbing the wall. There’s a corridor halfway up<br />
the wall that leads to a locked door; presumably that’ll be how you return to the steed shrine later on.<br />
After climbing to the top <strong>of</strong> the platform and having your conversation with Athena, start poking around. If you<br />
jump into the water near the statues and wade <strong>of</strong>f to the west a bit, you’ll find a Gorgon Eye in a chest. There’s<br />
also a Red Orb Chest obscured by a wall; you’ll find it near the northern pool. There’s a gate up the steps that is<br />
impassable, so head to the save point and take the elevator nearby.<br />
Temple <strong>of</strong> Helios<br />
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After riding the elevator, head down the steps to the right to find a Phoenix Feather. With that done, head<br />
down the left stairs, kill all <strong>of</strong> the enemies that appear, and move towards the switch down there. Flipping it will<br />
open the gate that you bypassed earlier. Return to the elevator and ride it downstairs, then save your game and<br />
again and refill your health if you still have the green chest there.<br />
As you make your way to the gate that you opened, you’ll enter into a fairly tough fight against numerous bladewielding<br />
enemies. These guys can take a beating and can also wear down your health (especially if you fail at a<br />
minigame to kill them). Use the L+Square attack to dish out damage to a bunch <strong>of</strong> them at a time and rack up<br />
your hit combo. Eventually the grenadiers will start appearing, who drop health when killed. Kill everyone and<br />
move on. Down the hallway you’ll find another grenadier; kill him, pop the switch nearby, then open the door that<br />
you were near earlier.<br />
Head down the hallway here. The camera might start to act up on you a bit, but try to make your way down<br />
through the corridor on your left. You’ll find a Red Orb Chest on your way. When you reach the next large room,<br />
you’ll face <strong>of</strong>f against numerous birds; again, the Cyclone <strong>of</strong> Chaos (L+Square) attack is your best bet here. There<br />
are two large statues in this room. Pull them out from the walls and flip the switches behind them to open up two<br />
doors.<br />
Head through the right door first; you’ll fight through a new enemy with golden flaming swords. He’s not terribly<br />
difficult to beat, although he’s resistant to grab moves. Use any <strong>of</strong> your combos that knock enemies up into the air<br />
and grab him up there to finish him <strong>of</strong>f. When you’ve defeated all <strong>of</strong> the enemies, flip the switch in this room,<br />
then return to the larger room and head through the left door.<br />
Grand Hallway<br />
After saving your game, grab the chest in the hallway. Again, this might be a Gorgon Eye or Phoenix Feather if<br />
you’ve missed any <strong>of</strong> the previous ones, but for us it was green and red orbs. Head into the next large room here<br />
to find more Red Orb Chests and a Phoenix Feather.<br />
Move onto the platform here and strike at the brakes on the chains to start your descent. The flaming swordsmen<br />
can rapidly drain your health if they back you into a corner, so do your best to avoid that by using Efreet and<br />
Cyclone <strong>of</strong> Chaos against them. After they’re all dead, a new, armored enemy will appear. Break the armor with<br />
your square, square, triangle combo (just tap the triangle; don’t hold it down). After that happens, you’ll be able<br />
to block most <strong>of</strong> the enemy’s attacks while wearing it down from a distance, and eventually kill it with a<br />
minigame.<br />
There’s a substantial number <strong>of</strong> red orbs in the chests here, so grab them and upgrade your Blades to level three<br />
if you haven’t done so already. Move upstairs through the hallway to reach another large room with a circular<br />
platform in the center. First destroy the statue to your right for orbs, open the Red Orb Chests to your left, then<br />
push the pillar over to reach the central platform, where you’ll speak to Eos.<br />
After your talk with Eos, check the platform for a glowing spot on the upper right, where you can tap O to pull<br />
down another platform. When you cross it, head to the right and downwards to find a Gorgon Eye and a Red<br />
Orb Chest. The red orb chests are dropping 500+ orbs at a go by this point, so do your best not to miss any <strong>of</strong><br />
them.<br />
Head into the throne room and destroy the throne to nab the Sun Shield. It’s not a new weapon for you, but it<br />
will let you rebuff attacks by tapping the L button just before they hit you. Handy enough for normal enemies, but<br />
you may still want to simply go all-out with your attacks on the enemies that pop up. It will also let you move<br />
through special doors, such as the one behind the throne. Before you do so, though, check out the stairwells on<br />
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either side <strong>of</strong> the throne; they’ll lead to a few more Red Orb Chests and a Gorgon Eye.<br />
The Throne Room<br />
After nabbing the goodies, unlock the door behind the throne and proceed through. Open the chests, then head<br />
up the stairs to reach the temple exterior again. Head up the steps, fight <strong>of</strong>f the enemies, then use the Sun Shield<br />
on the indentation in the ground to reveal another stairwell leading downwards.<br />
In the next big room, find the Red Orb Chest along the western wall, then push the two large statues into the<br />
slots in front <strong>of</strong> them. With that done, pull back the wall between them to create a makeshift ladder, then quickly<br />
jump up to the upper ramp here before it retracts back into the wall again. Doing so will place you by a door with<br />
two more Red Orb Chests inside.<br />
With that done, return to the wall/ladder and pull it out again. When it’s fully extended, let it go and run around to<br />
the left side <strong>of</strong> it, where a small chamber awaits you. Head into the chamber and let the wall retract, which will<br />
place you on the other side <strong>of</strong> the wall. There’s a Phoenix Feather in a chest on the other side <strong>of</strong> the retracted<br />
wall.<br />
In order to proceed onward here, pull the two statues backwards so that their beams <strong>of</strong> light are focused on the<br />
small disks above the platform between them. Then, jump up to the platform and hold L to block. Mash O when<br />
you get the prompt to light up the target across the way, which will reveal a new icon on the horse statue in the<br />
previous room. Return to the statue and light it up to power up one <strong>of</strong> the horses at the Steed Shrine, as well as<br />
reveal a new passageway leading downward.<br />
Follow the new path downward to reach the large platform room you were in before; you’ll be on an upper<br />
balcony this time around. Nab the Gorgon Eye from the chest to your right, then proceed to the left and into the<br />
teleport there.<br />
The Caves Of <strong>Olympus</strong><br />
Save your game here, then drop into the water. The cliff leading onward is toward the top <strong>of</strong> the screen, but if<br />
you head to the bottom and swim a bit, you can find a Gorgon Eye and two Red Orb Chests. With those in<br />
hand, climb the cliff nearby to find Triton’s Lance, which will let you breathe underwater in the future.<br />
Dive into the water and start looking around: triangle will move you upwards, square or X will move you<br />
downwards, and holding R will let you essentially charge through the water. Find the broken gate in one <strong>of</strong> the<br />
small chambers and smash through it with a charge. That will let you enter a long corridor where you’ll find a<br />
couple <strong>of</strong> Red Orb Chests and a Phoenix Feather. Keep moving until you find a switch, which, when pulled,<br />
will reveal a new climbing path that diverges from the one you took earlier. Climb up and follow it to reach a door.<br />
Beyond the door is your first encounter with a minotaur, a very tough enemy that hits for a lot <strong>of</strong> damage. Its two<br />
primary attacks include a double swing <strong>of</strong> its sword, which can’t be blocked, and a charging horn attack that will<br />
send you flying into the air and then across the room, which also can’t be blocked. Stay mobile here as best you<br />
can and attempt to dodge out <strong>of</strong> the way <strong>of</strong> any incoming attacks while attacking from a distance. The minotaur is<br />
at least slow, so it won’t be able to hit you if you stay away from it; the charge attack can be dodged by rolling<br />
sideways, although it can be tough to spot it coming if the minotaur is <strong>of</strong>f-screen. Luckily, the beast doesn’t have<br />
a huge amount <strong>of</strong> health to knock <strong>of</strong>f before you can go to the minigame; unfortunately, as with the cyclops, it<br />
can be tough to spot the icon above the foe’s head since he’s so tall and the camera doesn’t really zoom out far<br />
enough. Keep an ear out for the sound that indicates you can attempt the minigame and defeat it.<br />
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Heal yourself at the chest and flip the crank nearby to reveal the passage leading on. You’ll come to Eos soon<br />
enough, who’ll tell you more about what you need to do to restore Helios to his rightful place in the sky. When<br />
you’re done speaking to her, move down to the left and follow the passage. When you come to the water, dive<br />
into it to find a chest with another Gorgon Eye inside.<br />
Guardians Of The Fire<br />
Move towards the glowing object in front <strong>of</strong> you to pick up the Primordial Fire. When you have it, you’ll be able<br />
to reflect attacks back towards your enemies by tapping the L button just before they connect. This is the same as<br />
parrying a blow, but it will now work with projectile attacks…like the ones that are about to come your way from<br />
the shielded enemies in front <strong>of</strong> you. Tap the L button just before the fireballs hit you to smash the shields.<br />
Nabbing all three <strong>of</strong> them will net you the Light <strong>of</strong> Dawn magical effect, which can be used by tapping R +<br />
square.<br />
After the shields go down, a few archer enemies will appear; you can continue to use the L button to reflect their<br />
shots to kill them; it’s probably easier than using the Light <strong>of</strong> Dawn. When you’ve cleared them out, check the<br />
hallway they were in to find a Phoenix Feather and some Red Orb Chests, then head down the steps to reach<br />
another arena area where you’ll fight more flaming swordsmen. Jump from there back down into the water and<br />
start backtracking. Going past the save point will send you through the teleport and back to the Temple <strong>of</strong> Helios.<br />
Temple <strong>of</strong> Helios II<br />
Use the circle on the floor to create a path downwards, then take a left and head through the locked door there.<br />
You’re going to backtrack to the elevator that you took before and use it again to head upwards. This time<br />
around, though, a number <strong>of</strong> bird enemies will spawn as you ride upwards. All you should really have to do here is<br />
spam Cyclone <strong>of</strong> Chaos on them. We repeated that a billion times, managed to get our hit combo up to 250, and<br />
earned a couple thousand orbs from the little gauntlet while taking almost no damage. Enjoy!<br />
At the top <strong>of</strong> the elevator, open the chests, then move up to the save point to find a Phoenix Feather and a<br />
save point. Save and move on.<br />
Temple Courtyard<br />
Another shielded enemy and some archers here. You may want to deal with the archers first; you can kill them<br />
straight out with a grab and a button press. When they’re down, eliminate the shielded enemy’s armor with a<br />
square, square, triangle combo, then go to town on him to finish him <strong>of</strong>f. With that done, find the Gorgon Eye in<br />
the lower left corner <strong>of</strong> the room and the Red Orb Chest in the upper right.<br />
There’s a light-based puzzle in this room that you’ll need to solve. Begin by activating the switch on the southern<br />
end <strong>of</strong> the room. That’ll pop up a crank which focuses a beam <strong>of</strong> light on anything you aim it at. Unfortunately<br />
you can only aim it at the northernmost pods on the walls here. Begin by aiming it at the northeastern pod, then<br />
running up there and dragging out the statue there and placing it on the pressure plate nearby. (Keep in mind<br />
that you can kick these objects with the R button to speed things up a bit.)<br />
Repeat the process with the northwestern pod. This statue has a shield that faces west. Drag it down to the<br />
southwestern pressure plate and place the statue on top <strong>of</strong> it, then head back to the crank and aim the light beam<br />
at the statue. That will redirect the beam through the statue’s shield at the southeastern pod, which will let you<br />
nab another statue. This third statue has a shield that faces east, so place it on the southeastern pressure plate,<br />
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edirect the beam <strong>of</strong> light, and nab the fourth statue from the pod there. Placing all <strong>of</strong> the statues on the pressure<br />
plates will open up the ground here, revealing a statue that will redirect the beam into two directions.<br />
What you need to do now is make something <strong>of</strong> a closed loop, which will entail moving some <strong>of</strong> the statues<br />
around. The two statues with shields that face north should be placed on the southern pressure plates. The statue<br />
with the shield that faces east should be placed in the northwestern corner, while the one with a shield that faces<br />
west should go in the northeastern corner. If you then aim the beam <strong>of</strong> light at the splitting statue, it’ll hit the<br />
southern statues, then hit the northern statues, which will aim it at each other. If you jump up into the beam <strong>of</strong><br />
light that is concentrated between them, you’ll be able to press L and mash O to power up the statue nearby and<br />
restore one <strong>of</strong> the steeds.<br />
Return To The Temple<br />
Head back to the crank which emitted the light beam and use the O button again to make the elevator pop up.<br />
Head downwards to the platform below you. To the west is a Red Orb Chest, to the north a Phoenix Feather,<br />
and to the east a doorway leading on.<br />
Follow the corridor until you jump up the makeshift stairwell. There’s a Gorgon Eye in a chest along the right<br />
wall here. Push the statue on the right upwards into its little slot, then attack it to destroy its head. With that<br />
done, hop onto the head and use L + O to power up the horse statue above you. That will let you access it with<br />
your fist <strong>of</strong> light and complete the trilogy <strong>of</strong> horses outside.<br />
Release Of The Steeds<br />
Head out the doorway here and climb down the cliff to reach the bottom. You’ll be attacked by more enemies as<br />
you do so. Take them down and move on. The second group will feature multiple banshees, so you may want to<br />
weaken them up with a couple rounds <strong>of</strong> Efreet before starting the minigame on them.<br />
When you reach the steeds, turn the cranks to power them up, then use the glowing spot nearby to move on to<br />
the next phase <strong>of</strong> your adventure.<br />
Hades<br />
Start making your way across the wall-crawling here, then hit R to drop down near the two statues. Jump across<br />
the gap, then walk up the ramp a bit. You might’ve seen that Red Orb Chest in the distance; to reach it, you’ll<br />
need to double jump straight up into the ceiling to grab onto a wall-crawl path there and scootch over to the<br />
chest. You’ll also find a Gorgon Eye nearby. With that done, return to the path you were on before and jump<br />
across to the far side. The enemies that appear here are dangerous if they grapple you, but not very aggressive;<br />
use your triangle button attack to finish them <strong>of</strong>f.<br />
At the top <strong>of</strong> the cliff, you’ll meet Gorgons, which will attempt to zap you with their stone vision. Roll around to<br />
avoid it, or hit them with Efreet to disrupt this attack. If they hit you while you’re turned to stone, it’s game over,<br />
so avoid it! Kill all <strong>of</strong> the Gorgons to move on.<br />
After the Gorgons are dead, you’ll head through a small stone doorway. On the far side <strong>of</strong> this doorway is a statue<br />
to your south. Destroy it, then move down to the cliff’s edge there to find a secret path that you can follow to<br />
reach a hidden Phoenix Feather.<br />
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Return to the stairs and proceed up them to reach another tough fight. Two cyclops will attack you here, with<br />
soldiers popping up from time to time to annoy you. Wear down the cyclopes with Efreet (making sure to hit both<br />
<strong>of</strong> them with it), dodge away from their attacks, and use the 3x triangle combo on them to deal heavy damage.<br />
The 3x triangle combo (called Spirit <strong>of</strong> Hercules) also works well on the soldiers, since it knocks them up into the<br />
air and prevents them from hitting you. After the two cyclopes die, another one will appear a few moments later,<br />
so be sure to nab the health from the chest if you need it! There’s a semi-hidden Red Orb Chest on the small<br />
dias in this area, behind a ruined pillar.<br />
After killing all the enemies, jump up across the gap that becomes accessible and fight <strong>of</strong>f the birds. The shakylooking<br />
wall to the north can be destroyed to reveal a Gorgon Eye and a Red Orb Chest. Head <strong>of</strong>f to the east a<br />
bit to find an impassible river <strong>of</strong> blood. In order to get across, head towards the wall to the north. You see that<br />
little platform in the middle <strong>of</strong> this area? You can reach it by destroying the wall to its right. The screen doesn’t<br />
shake when you attack the wall, but after enough Cyclones <strong>of</strong> Chaos it will fall, allowing you to pull the platform<br />
out, place it near the green chest, and jump up to it. Climb up to the handholds behind the waterfall and move on<br />
over to the east, then drop down.<br />
Ruins <strong>of</strong> Asphodel<br />
After killing the soldiers, attack the pillar here and push it over with the O button to crush a passageway nearby.<br />
Save your game, and don’t miss the Red Orb Chest near the save point. Climb up onto the handholds nearby<br />
and work your way over them to reach the next big fight.<br />
Two shielded enemies and a flock <strong>of</strong> birds will be going up against you at this point. Unfortunately for you, it’s<br />
difficult to take on both enemies at the same time. The birds are easy enough to kill with Cyclone <strong>of</strong> Chaos, but if<br />
that attack hits the shieldbearers too <strong>of</strong>ten, they’ll counterattack for a large amount <strong>of</strong> damage. Your best bet is to<br />
dodge or run away from the shieldbearers and quickly strike at the birds until they stop respawning, then go to<br />
town on the two shieldbearers.<br />
The shieldbearers are tough to take down, thanks to their ability to block your attacks, but you can now use<br />
square, square, triangle as well as triangle, triangle, triangle to knock their shields <strong>of</strong>f. TTT will probably cause<br />
them to counterattack if all <strong>of</strong> the blows hit, however, so you may want to aim the first two attacks in the combo<br />
away from your enemies, then hit them with the final blow to knock away their shields. After that, aerial Cyclones<br />
<strong>of</strong> Chaos, or repeated TTT’s, will be good at knocking away their health. If you run low on health <strong>of</strong> your own<br />
(and you likely will), try to lure them <strong>of</strong>f to a far corner <strong>of</strong> the battlefield, then rush back to the health chest to<br />
load up.<br />
Killing both shieldbearers will open a door a bit backwards from your path. Head into it and follow the path<br />
leading onward. You’ll find a Gorgon Eye before the next fight, which is another birds-and-shieldbearers combo.<br />
What’s more annoying here are the spinning blades that coast along the floor. They appear fairly regularly,<br />
though, so they are avoidable if you time your movements in accordance with the sounds <strong>of</strong> the blades coming<br />
out.<br />
The Dock <strong>of</strong> Charon<br />
Head down the walkway leading onward and save your game after nabbing the Red Orb Chest. Ringing the bell<br />
here will summon Charon, the ferryman that will lead you on your journey across the river Styx. Unfortunately he<br />
balks at the task <strong>of</strong> escorting a living soul, being accustomed to dealing with the dead. A boss fight ensues.<br />
Boss Fight: Charon<br />
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The beginning section <strong>of</strong> this boss fight is fairly typical. You may be worried about entering the fight, since you<br />
didn't have an opportunity to refill your health and mana before entering. At any rate, Charon has two major<br />
attacks here. One is a simple three-sweep scythe attack which finishes with him throwing his scythe at you (all <strong>of</strong><br />
which can be blocked), while the other will see him throwing three small balls <strong>of</strong> energy in your direction, which<br />
you can dodge.<br />
At any rate, you can attack Charon all you want, but at 50% health, he'll warp to an inaccessible part <strong>of</strong> the level<br />
and kill you instantly. Thus begins the next phase <strong>of</strong> this level.<br />
Tartarus<br />
Imprisonment<br />
Break your chains here, then head toward the bottom <strong>of</strong> the screen to find a save point and a Phoenix Feather.<br />
Start making your way back to the north, killing the chained civilians on the walls to regain your health. (They're<br />
already dead; it's not like they can get any deader.) At the fork in the road, take the right passage to fight some<br />
enemies and eventually find a chest that will fill up your mana.<br />
Return to the fork and head left to meet up with a few harpies. These are very similar to the bird enemies you<br />
faced before, in that all you really need to do is use Cyclone <strong>of</strong> Chaos over and over again until everything is<br />
dead. Move on to the next fight, against soldiers and archers. Whip the archers first with Cyclone <strong>of</strong> Chaos, then<br />
finish them <strong>of</strong>f with a grab move to get your orb bonus. After killing everything, walk along the chain to the north<br />
toward another save point.<br />
Temple <strong>of</strong> the <strong>God</strong>s<br />
Climb the cliffs here, using your triangle attack for auto-kills on the enemies. A gorgon and some harpies will<br />
attack you at the top, so finish them <strong>of</strong>f and poke around for chests. There's a Red Orb Chest <strong>of</strong>f to the right a<br />
bit, as well as another chest to the left. This is probably either a Gorgon Eye or Phoenix Feather if you've missed<br />
any <strong>of</strong> the previous pick-ups, but for us it was simply a chest full <strong>of</strong> orbs.<br />
Pull the two statues <strong>of</strong> the gods into the slots in front <strong>of</strong> them, then use the crank that appears to rotate the<br />
statue <strong>of</strong> Zeus to move on. A rather difficult fight ensues, as two minotaurs will appear one after the other while<br />
archers pelt you from the sidelines. Go after the archers first; grab attacks automatically kill them. When they're<br />
down, the minotaurs are a bit easier to kill. Again, they hit hard, but can't take a huge amount <strong>of</strong> damage. Use<br />
your power combos on them to start the minigame and finish both <strong>of</strong> them <strong>of</strong>f.<br />
The Crypt<br />
When the stairs to the left unlock themselves, head up towards the save point and save. The ruined wall nearby<br />
can be attacked and destroyed; check the balcony outside for a Red Orb Chest. Although it's difficult to spot,<br />
you can sidle up to the wall just outside the cracked doorway you just created and slide across the northern wall<br />
to the other side <strong>of</strong> the room. Destroy the cracked wall there to find a switch and a Phoenix Feather.<br />
Flip the switch, then drop down and head through the stairs that have opened up. At the top, you'll find a throne<br />
with a skeleton on it. Grab the prize from the chest here (again, it's probably either an Eye or a Feather if you're<br />
short, but for us it was a bevy <strong>of</strong> orbs), then nab the Cryptkeeper's Key on the wall. Push the throne <strong>of</strong>f <strong>of</strong> the<br />
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platform, then hop down and place the Cryptkeeper on the pressure plate in the middle <strong>of</strong> the arena. Doing so will<br />
raise a keyhole nearby; put the key into it to extend a platform leading on.<br />
Temple <strong>of</strong> Zeus<br />
Grab the chests here (one <strong>of</strong> them is another Egg/Feather catch-up chest). Two shieldbearers will pop up when<br />
you enter the temple. If you've fully upgraded your Blades <strong>of</strong> Chaos, then the Tartarus Rage move will be a good<br />
way to drop their shields and keep them knocked around so that they can't attack you.<br />
After defeating the two shieldbearers, use the noted spot in the middle <strong>of</strong> the room to pull down the Gauntlet <strong>of</strong><br />
Zeus, the second <strong>of</strong> the two weapons in <strong>Chains</strong> <strong>of</strong> <strong>Olympus</strong>. It acts somewhat like the Cerberus or Gilgamesh<br />
weapons from Devil May Cry; slow but powerful attacks that can be charged up by holding down the attack<br />
buttons. The enemies that spawn here will have shields that you'll need to break, in fact; do so by holding down<br />
the square button and charging into them, then finish them <strong>of</strong>f as normal.<br />
Tip:The Gauntlets will be an important weapon here, so you should focus on upgrading them from now on. You<br />
should be getting plenty <strong>of</strong> orbs. They only have three levels to upgrade, and their most powerful attack, Olympic<br />
Thunder, will come in handy in multiple situations later on, especially in its aerial variation.<br />
Run backwards past the corpse <strong>of</strong> the gatekeeper and smash the doorway with your fist attack. You may want to<br />
upgrade your Gauntlet to level 2 here, as its upgraded attack, the Olympic Strike, will be a one-shot kill on any<br />
obstacles you encounter. You'll have to kill some stuff quickly as you make your way back to the Temple <strong>of</strong> the<br />
<strong>God</strong>s, as a spike trap will follow you. At any rate, return to the three statues and destroy the rightmost one to find<br />
another catch-up chest.<br />
Jails <strong>of</strong> Tartarus<br />
Destroying the statue <strong>of</strong> Hades will let you move on. There are two paths near the harpies; one to the right,<br />
across a chain, and one on the wall to the upper-left. Head up the upper-left cliff to reach a room where gorgons<br />
and shielded soldiers will attack you. Start dashing around the room with the Gauntlet's charged attacks to drop<br />
the soldiers' shields, or use it on the gorgons to prevent their stone strike. It might be worth knocking away the<br />
shields, then attempting to focus on the Gorgons. The soldiers are annoying but don't strike very hard, and you<br />
can grab them and start a throw move on them to disrupt the stone attack <strong>of</strong> the Gorgons if need be.<br />
When you kill the enemies here, recharge your health and turn the crank in the floor to drop a platform in the<br />
distance a bit. Return down the cliff and cross the chains to reach another cliff. Save your game and drop down<br />
<strong>of</strong>f the fall nearby. You'll be facing <strong>of</strong>f against an armored cyclops here and more harpies. Kill the harpies first<br />
while avoiding the cyclops, then knock its armor <strong>of</strong>f and go to town on it. It's probably best to switch back to the<br />
Blades <strong>of</strong> Chaos to finish it <strong>of</strong>f, and it may even be easier to knock its armor <strong>of</strong>f that way, as well.<br />
With the cyclops dead, knock the stone <strong>of</strong>f the western crank, wait for both <strong>of</strong> them to pop up, then crank both <strong>of</strong><br />
the cranks to create the path leading onwards. Jump across to the next corridor and move along until you reach<br />
the next little cutscene that reveals the torments <strong>of</strong> the Titans. There'll be another catch-up chest nearby.<br />
There's a cliff nearby. Climb up it, then look for the path that leads <strong>of</strong>f to the left and climb that way. That will<br />
lead you to no fewer than three catch-up chests, so if you've been bad about collecting your Feathers and Eyes,<br />
this is a good time to get back up to speed.<br />
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Return to the cliff and head up to fight <strong>of</strong>f a minotaur. If you've managed to upgrade the Gauntlet <strong>of</strong> Zeus, then<br />
jumping up into the air and using the L+O combo will do wonders on the minotaur. When it's dead, use either<br />
Light <strong>of</strong> Dawn magic or the Sun Shield's reflective properties to take out the archers in the distance. With that<br />
done, break the stone atop one <strong>of</strong> the cranks and turn both <strong>of</strong> them. One <strong>of</strong> them will lead you to a Red Orb<br />
Chest, while the other will lead you up to Hyperion.<br />
Shackles <strong>of</strong> Hyperion<br />
Head through the cave here, defeat the soldiers and archers, and flip the switches. That will let you climb the cliff<br />
nearby to reach another switch, which will free Hyperion's head. With that done, drop down to where the two<br />
switches were located, then run towards the now-open wall to reach Hyperion. A short cutscene plays, after which<br />
you can move on via the cliff to the next save point.<br />
<strong>Chains</strong> <strong>of</strong> Atlas<br />
You'll come to a crank-pulling game here; you have to turn the cranks so that you can reach the far end <strong>of</strong> the<br />
chain, but enemies will appear and attempt to attack you, which will cause the gear to start moving backwards. It<br />
moves backwards fairly slowly, so as long as you kill your enemies in short order, you should be fine. Try either<br />
throwing them <strong>of</strong>f or using your charged square attack with the Gauntlet to knock them backwards <strong>of</strong>f the ramp.<br />
With that done, you'll need to punch the little spike near the end <strong>of</strong> the chains to reach a cliff leading out <strong>of</strong><br />
Tartarus.<br />
The Dock <strong>of</strong> Charon<br />
Fight <strong>of</strong>f the enemies in the trap room here and move down the path towards Charon's dock. Save your game,<br />
then use the Gauntlet to bust through the gate and move on to Charon.<br />
Boss Fight: Charon<br />
Charon is back, and this time he's a bit meaner than he was before. He has multiple phases, each one separated<br />
by another by another jump atop his health-regeneration platform. This time, though, you can prevent this<br />
process from taking place.<br />
Phase One<br />
This phase is basically identical to the one that you went through earlier. Charon will use his scythe attacks, then<br />
switch to flinging balls <strong>of</strong> energy at you. Use regular attacks on Charon (as opposed to holding the L button for<br />
combos) so that you can quickly block his attacks or dodge away as necessary. When he starts flinging orbs<br />
around, don't dodge them this time; reflect them back to him with your shield by tapping L just before they<br />
connect to you.<br />
After Charon hops aboard his little pedestal on the eastern edge <strong>of</strong> the arena, run over so that you're underneath<br />
him, switch to the Gauntlet, and quickly use a charged attack on one <strong>of</strong> the pillars beneath him to break it and<br />
prevent him from fully refilling his health.<br />
Phase Two<br />
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This phase is much more difficult than the first, since Charon will begin using his powerful magical attack on you,<br />
Charon's Wrath. If this hits you, you'll be locked up for a few moments, take damage, and be prevented from<br />
attacking or moving, allowing Charon to hit you. You must dodge most <strong>of</strong> these attacks, or you'll be significantly<br />
weakened in this phase. It's best to simply stay away from Charon as best you can, watch for his beginning<br />
animation (which looks like he's sucking up his breath), then dodge to either side. Alternately, if you're up close to<br />
Charon, you can dodge in his direction, which will probably send you rocketing <strong>of</strong>f behind him, allowing you to<br />
dodge this attack. Again, just use normal attacks here; if you use a combo, like Cyclone <strong>of</strong> Chaos, you won't be<br />
able to dodge in the middle <strong>of</strong> it and will almost always be hit by Charon's Wrath, which hurts.<br />
If you're having a hard time keeping your finger on the L+R buttons and also using your thumb to move around<br />
(it can really hurt your hand!), try placing the bottom <strong>of</strong> the PSP up against your chest and using pressure from<br />
your hands to hold it in place.<br />
Phase Three<br />
Charon stops using his breath attack, thankfully, and resorts to warping around the arena and smashing his<br />
scythe into the ground. This will cause mini-explosions that will deal no damage if you're either far away or jump<br />
over them. After two <strong>of</strong> these mini-explosions, a larger one will occur in the center <strong>of</strong> the arena. You'll have to<br />
jump over this one, but if you do, you'll be able to whack on Charon for a good length <strong>of</strong> time before he can<br />
counteract. He'll also throw orbs at you, but these can be reflected for health.<br />
Phase Four<br />
After the impaling <strong>of</strong> Charon at the end <strong>of</strong> phase three, he'll launch himself into the air and fling orbs at you from<br />
up above after you attempt to grab his mask on the ground. These orbs move much more quickly than they did<br />
before, but you'll still need to reflect them back at him. After he falls from the sky, start the minigame again to<br />
finish Charon <strong>of</strong>f.<br />
The Temple <strong>of</strong> Persephone<br />
When the boat lands, start using Charon's Wrath on the enemies that appear. As it did for you, it stuns them and<br />
causes them to bounce around while taking damage. Try knocking enemies up into the air with your Blades <strong>of</strong><br />
Chaos, then targeting them with Charon's Wrath in mid-air. It's fun!<br />
Save your game and head into the temple here. There are two catch-up chests in the first room, so nab the orbs<br />
inside and head up the stairs. There's a fairly close-quarters battle here with more <strong>of</strong> the devil-dogs that you<br />
faced before and some grenadiers. Holding down the L button to guard while periodically using your square attack<br />
with the Gauntlet seems to be a good strategy to weakening up the devil-dogs. You can also use Charon's Wrath<br />
to lock up large numbers <strong>of</strong> enemies, if you like.<br />
When you finish <strong>of</strong>f your foes, nab the Red Orb Chests and the catch-up chest hidden by the camera on the<br />
bottom and right sides <strong>of</strong> the area, then head upstairs to the closed door and use O to open it. The next large<br />
room will feature a number <strong>of</strong> masks and a horde <strong>of</strong> easy enemies. Use Charon's Wrath to lock up the enemies<br />
(it's easier if you've upgraded it once) while using the L+square attack with the Gauntlet on the masks to break<br />
them. (If you've fully upgraded the Gauntlet, then the Olympic Thunder aerial attack, which can be performed by<br />
jumping over a mask and holding L+Triangle, is even better.) Keep moving here; if you're caught in one <strong>of</strong> the<br />
green beams here, you'll probably be petrified and killed.<br />
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Chasing Calliope<br />
The next big fight will consist <strong>of</strong> first one armored cyclops, then two cyclopes, with harpies filling in for the<br />
annoyance factor. Stick with the Blades <strong>of</strong> Chaos here, wear <strong>of</strong>f the cyclops' armor, and hit them from long range<br />
with normal attacks while dodging away from their blows. After a while you'll be able to minigame them to death.<br />
You can either use Charon's Wrath on the harpies or devote some <strong>of</strong> your attacks to them while you're safe from<br />
the cyclopes.<br />
When you're done, open the door to the north first to find some chests, then open the door on the eastern side <strong>of</strong><br />
the area to head upstairs after Calliope. Another mask room awaits. Use Olympic Thunder if you have it to clear<br />
up the area a bit, beat the enemies, and move on.<br />
The next large area will have more armored minotaurs. You can use any armor-breaking attacks to defeat them,<br />
but the aerial Olympic Thunder move works pretty well for wearing them down after the armor breaks. You'll still<br />
be vulnerable to their charge attack while you jump, but most <strong>of</strong> their other attacks will swing below you<br />
harmlessly.<br />
After defeating the minotaurs, move to the crank platform in the elevator shaft nearby and start cranking yourself<br />
upwards. There are broken bits <strong>of</strong> the wall that can be smashed to find items and enemies, as well as a whole<br />
doorway that will lead you to a catchup chest. There's another gauntlet at the top <strong>of</strong> the area, with some new<br />
Gorgons that will attempt to coil themselves around you and petrify you, which will probably result in a quick<br />
death in this area. Use either Charon's Wrath or aerial Olympic Thunders to keep yourself clear <strong>of</strong> enemies. When<br />
they die <strong>of</strong>f, an armored cyclops will appear. Kill it to drop the barriers in the doorways here. To the east, you can<br />
find a couple <strong>of</strong> chests, while the northern exit will feature another save point.<br />
The Groves <strong>of</strong> Persephone<br />
After a lengthy cutscene here, use your weapons on the tree here, then walk through the portal to meet with<br />
Calliope. Another lengthy cutscene ensues, after which you have to pry Calliope <strong>of</strong>f <strong>of</strong> your leg. When you do so,<br />
you'll be very weak. Track down the ghosts that run around the groves here and use the circle button to snap<br />
their necks. As you do so, you'll gain more strength and more <strong>of</strong> your abilities will come back to you. Numerous<br />
soldiers will also appear to harass you, but they can be ignored or run away from. Grab as many ghosts as you<br />
can, and you'll eventually regain all <strong>of</strong> your abilities and weapons.<br />
Eventually, after you're completely restored, the red shield on the northern edge <strong>of</strong> the grove will disappear. Grab<br />
enough ghosts to top <strong>of</strong>f your health, then head through. Another little gauntlet will appear, consisting <strong>of</strong> a devildog<br />
followed by a shieldbearer and assorted smaller foes. Aerial Olympic Thunder for the win!<br />
Fields <strong>of</strong> Elysium<br />
This is the last save point in the game, so take advantage <strong>of</strong> it. As you walk up the stairs, Persephone will attempt<br />
to fly away. You'll automatically grab her and ride with her up to the top <strong>of</strong> the tower above, where the final boss<br />
fight begins.<br />
Boss Fight: Persephone<br />
At first, Persephone will attack you with her melee attacks. She's quick and doesn't take much damage, but you<br />
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can wear her down over time. She has a fairly simple strike combo at first, paired with a more powerful minotauresque<br />
charge maneuver. After a while, she'll start pulling pieces <strong>of</strong> the ground up and flinging them at you, but<br />
these can be double-jumped over relatively easily.<br />
Phase One<br />
We liked to use the Gauntlet here, if only because its combos are a bit shorter than those <strong>of</strong> the Blades. We stuck<br />
with aerial combos, and double-jumped near Persephone's head while using the Lightning Thrash ability (L + O).<br />
That gets a few good hits in on Persephone, and keeps you floating in the air so that most <strong>of</strong> her attacks will be<br />
avoided. Her charge attack deals a massive amount <strong>of</strong> damage, and you will get hit a few times here no matter<br />
how good you are, so work on draining her health as quickly as possible.<br />
You will get a magic refill after this phase is over, so be sure to use Charon's Wrath here to wear down<br />
Persephone. Just be wary <strong>of</strong> getting too far away from her; if you get close to the top edge <strong>of</strong> the screen and and<br />
she disappears <strong>of</strong>f to the bottom, it'll be impossible to see when the boulders come your way, making it difficult to<br />
avoid them.<br />
After a lot <strong>of</strong> jumping around, you'll move on to…<br />
Phase Two<br />
This is a simple mini-game section that will be brief. As Atlas attempts to swat you from the sky, you can chain<br />
him in place against the bottom <strong>of</strong> the world with a few simple button presses. After you're done, you'll be<br />
completely healed and ready for the last phase <strong>of</strong> the fight.<br />
Phase Three<br />
Persephone will appear on one <strong>of</strong> the pillars in the distance here, a bit outside <strong>of</strong> your weapon range, although<br />
you can still hit her with Light <strong>of</strong> Dawn. What this phase consists <strong>of</strong>, however, is her using a few different attacks<br />
on you. She has a ball <strong>of</strong> green light that she throws at you, which we'll discuss in a moment; a beam <strong>of</strong> green<br />
energy that slowly sweeps across the floor and should be avoided; and lastly pillars <strong>of</strong> green energy that will track<br />
your movement and attempt to ensnare you. If you get caught in a pillar, you'll be unable to move, but you can<br />
apparently dodge out.<br />
Tip:The large golden circle on the floor here doesn't do anything for you at the beginning <strong>of</strong> this fight. Just ignore<br />
it until later.<br />
At the outset <strong>of</strong> the fight, you can easily knock Persephone from her roost by using your shield just as the ball <strong>of</strong><br />
green energy hits you. If you do so, you'll reflect it back at her and knock her <strong>of</strong>f the pillar, allowing you to run<br />
over and use an aerial combo on her. The L+O combo for the Blades <strong>of</strong> Chaos works pretty well.<br />
That's basically what you want to do throughout this fight, really. The only way to deal consistent damage to her,<br />
outside <strong>of</strong> spells, is to catch the green orbs and fling them back at Persephone. Eventually she'll wise up and start<br />
reflecting your own reflections back at you, which you will then have to catch and reflect again; these reflection<br />
wars can go on for four or five reflections before she's eventually knocked <strong>of</strong>f the pedestal. Eventually she will be,<br />
however, and you can continue your rampage on her while she hangs. The green orbs will eventually become a<br />
less frequent part <strong>of</strong> her attack suite, so you'll need to be ready when they come your way.<br />
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After enough repetitions <strong>of</strong> this cycle, Persephone will fall to the ground. At this point, you need to stand in the<br />
golden circle on the ground and hit L to redirect the sun at her. Mash O for a bit to concentrate the beam, then let<br />
go as soon as that prompt disappears. A few buttons in a minigame will appear. Hitting them successfully will win<br />
the game! Hooray!<br />
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