25.03.2013 Views

The Savant - Xoth

The Savant - Xoth

The Savant - Xoth

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Greater Ill-Fortune (Curses)<br />

Power Point Cost: 8<br />

Components: V<br />

Casting Time: 1 standard action<br />

Range: Evil Eye, Touch or Magical Link<br />

Target: One creature<br />

Duration: One year<br />

Saving Throw: Will negates<br />

Prerequisite: Magic attack bonus +3 or<br />

higher, Lesser Ill-Fortune<br />

Magic Attack Roll: Sets DC for target’s Will<br />

saving throw<br />

<strong>The</strong> sorcerer can choose from any of the<br />

following effects when casting this spell:<br />

• Aged Before His Time: <strong>The</strong> target physically<br />

ages by two age categories and<br />

suffers all negative effects of aging, but<br />

none of the positive effects.<br />

• Blindness: <strong>The</strong> target becomes blind.<br />

• Evil Eye: <strong>The</strong> target automatically fails all<br />

saving throws of a specific type (Fortitude,<br />

Reflex or Will), as selected by the<br />

sorcerer.<br />

• Lame Limb: One of the target’s limbs<br />

(caster’s choice as to which) becomes<br />

lame and useless. A lame foot reduces<br />

speed by half and makes it impossible to<br />

run. A lame arm cannot grasp a<br />

weapon or shield.<br />

Greater Ill-Fortune can also duplicate any<br />

of the effects of an Ill-Fortune spell, but<br />

with a longer duration.<br />

Astrological Prediction (Divination)<br />

Power Point Cost: 1<br />

Components: V, S, M<br />

Casting Time: 1 minute<br />

Range: Personal<br />

Target: You<br />

Duration: Instantaneous<br />

An astrological prediction can tell you<br />

whether the stars are right and if a particular<br />

action will bring good or bad results for<br />

you in the immediate future.<br />

<strong>The</strong> base chance for interpreting the stars<br />

correctly is 70% + 1% per caster level, to a<br />

maximum of 90%; this roll is made secretly.<br />

A question may be so straightforward that<br />

a successful result is automatic, or so<br />

vague as to have no chance of success. If<br />

the astrological prediction succeeds, you<br />

get one of four results:<br />

• Weal (if the action will probably bring<br />

good results).<br />

• Woe (for bad results).<br />

• Weal and woe (for both).<br />

• Nothing (for actions that don’t have<br />

especially good or bad results).<br />

If the spell fails, you get the “nothing”<br />

result. A caster who gets the “nothing”<br />

result has no way to tell whether it was the<br />

consequence of a failed or successful<br />

astrological prediction.<br />

<strong>The</strong> astrological prediction can see into<br />

the future only about half an hour, so<br />

<strong>The</strong> <strong>Savant</strong>: A variant Scholar class for the Conan RPG<br />

anything that might happen after that<br />

does not affect the result. Thus, the result<br />

might not take into account the long-term<br />

consequences of a contemplated action.<br />

All astrological predictions cast by the<br />

same person about the same topic use<br />

the same dice result as the first casting.<br />

Material Component: Valuables worth at<br />

least 25 sp.<br />

Psychometry (Divination)<br />

Power Point Cost: 1 point<br />

Components: V, S<br />

Casting Time: 1 hour<br />

Range: Touch<br />

Target: One object<br />

Duration: Instantaneous<br />

Saving Throw: None<br />

Prerequisites: Astrological Prediction,<br />

Knowledge (arcana) 5 ranks<br />

Skill Check: See text<br />

Psychometry allows the sorcerer to determine<br />

information about the previous<br />

owner of an object touched. <strong>The</strong> object<br />

may be a completely lifeless inanimate<br />

object, or a body part or fluid previously<br />

“owned” by a still-living creature. Examples<br />

of the latter include the hair of a wolf,<br />

found caught in thorn-bush; or the blood<br />

of a king, spilled forth on the sand during a<br />

desperate fight to the death.<br />

<strong>The</strong> sorcerer makes a Knowledge (arcana)<br />

check, with the Difficulty Class dependent<br />

on how far into the object’s past he wishes<br />

to probe, as follows (take 10 not allowed):<br />

Period of object’s lifetime DC<br />

Last month 15<br />

Last year 20<br />

Last decade 25<br />

Last century 30<br />

Last millenium 35<br />

Every additional 1,000 years +5<br />

Success means the caster learns one<br />

basic fact about the object during the<br />

specified period, such as the owner’s<br />

species, gender, land of origin, age,<br />

name, how he came by the object, how<br />

he lost the object, and whether he had<br />

any Corruption. A failed roll means the<br />

caster cannot use this spell on the same<br />

object until he gains another level.<br />

Visions (Divination)<br />

Power Point Cost: 2 points/minute<br />

Components: S, M or F<br />

Casting Time: 1 hour<br />

Range: 1,000 miles plus 100 miles/scholar<br />

level<br />

Effect: Magical sensor (see below)<br />

Duration: Power Points<br />

Saving Throw: Will negates<br />

Prerequisites: Astrological Prediction,<br />

Knowledge (arcana) 8 ranks<br />

Skill Check: Knowledge (arcana), DC<br />

15 + 1 per 100 miles distant the target is<br />

beyond the first 100 miles, plus see below.<br />

Page 7

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!