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Greater Ill-Fortune (Curses)<br />
Power Point Cost: 8<br />
Components: V<br />
Casting Time: 1 standard action<br />
Range: Evil Eye, Touch or Magical Link<br />
Target: One creature<br />
Duration: One year<br />
Saving Throw: Will negates<br />
Prerequisite: Magic attack bonus +3 or<br />
higher, Lesser Ill-Fortune<br />
Magic Attack Roll: Sets DC for target’s Will<br />
saving throw<br />
<strong>The</strong> sorcerer can choose from any of the<br />
following effects when casting this spell:<br />
• Aged Before His Time: <strong>The</strong> target physically<br />
ages by two age categories and<br />
suffers all negative effects of aging, but<br />
none of the positive effects.<br />
• Blindness: <strong>The</strong> target becomes blind.<br />
• Evil Eye: <strong>The</strong> target automatically fails all<br />
saving throws of a specific type (Fortitude,<br />
Reflex or Will), as selected by the<br />
sorcerer.<br />
• Lame Limb: One of the target’s limbs<br />
(caster’s choice as to which) becomes<br />
lame and useless. A lame foot reduces<br />
speed by half and makes it impossible to<br />
run. A lame arm cannot grasp a<br />
weapon or shield.<br />
Greater Ill-Fortune can also duplicate any<br />
of the effects of an Ill-Fortune spell, but<br />
with a longer duration.<br />
Astrological Prediction (Divination)<br />
Power Point Cost: 1<br />
Components: V, S, M<br />
Casting Time: 1 minute<br />
Range: Personal<br />
Target: You<br />
Duration: Instantaneous<br />
An astrological prediction can tell you<br />
whether the stars are right and if a particular<br />
action will bring good or bad results for<br />
you in the immediate future.<br />
<strong>The</strong> base chance for interpreting the stars<br />
correctly is 70% + 1% per caster level, to a<br />
maximum of 90%; this roll is made secretly.<br />
A question may be so straightforward that<br />
a successful result is automatic, or so<br />
vague as to have no chance of success. If<br />
the astrological prediction succeeds, you<br />
get one of four results:<br />
• Weal (if the action will probably bring<br />
good results).<br />
• Woe (for bad results).<br />
• Weal and woe (for both).<br />
• Nothing (for actions that don’t have<br />
especially good or bad results).<br />
If the spell fails, you get the “nothing”<br />
result. A caster who gets the “nothing”<br />
result has no way to tell whether it was the<br />
consequence of a failed or successful<br />
astrological prediction.<br />
<strong>The</strong> astrological prediction can see into<br />
the future only about half an hour, so<br />
<strong>The</strong> <strong>Savant</strong>: A variant Scholar class for the Conan RPG<br />
anything that might happen after that<br />
does not affect the result. Thus, the result<br />
might not take into account the long-term<br />
consequences of a contemplated action.<br />
All astrological predictions cast by the<br />
same person about the same topic use<br />
the same dice result as the first casting.<br />
Material Component: Valuables worth at<br />
least 25 sp.<br />
Psychometry (Divination)<br />
Power Point Cost: 1 point<br />
Components: V, S<br />
Casting Time: 1 hour<br />
Range: Touch<br />
Target: One object<br />
Duration: Instantaneous<br />
Saving Throw: None<br />
Prerequisites: Astrological Prediction,<br />
Knowledge (arcana) 5 ranks<br />
Skill Check: See text<br />
Psychometry allows the sorcerer to determine<br />
information about the previous<br />
owner of an object touched. <strong>The</strong> object<br />
may be a completely lifeless inanimate<br />
object, or a body part or fluid previously<br />
“owned” by a still-living creature. Examples<br />
of the latter include the hair of a wolf,<br />
found caught in thorn-bush; or the blood<br />
of a king, spilled forth on the sand during a<br />
desperate fight to the death.<br />
<strong>The</strong> sorcerer makes a Knowledge (arcana)<br />
check, with the Difficulty Class dependent<br />
on how far into the object’s past he wishes<br />
to probe, as follows (take 10 not allowed):<br />
Period of object’s lifetime DC<br />
Last month 15<br />
Last year 20<br />
Last decade 25<br />
Last century 30<br />
Last millenium 35<br />
Every additional 1,000 years +5<br />
Success means the caster learns one<br />
basic fact about the object during the<br />
specified period, such as the owner’s<br />
species, gender, land of origin, age,<br />
name, how he came by the object, how<br />
he lost the object, and whether he had<br />
any Corruption. A failed roll means the<br />
caster cannot use this spell on the same<br />
object until he gains another level.<br />
Visions (Divination)<br />
Power Point Cost: 2 points/minute<br />
Components: S, M or F<br />
Casting Time: 1 hour<br />
Range: 1,000 miles plus 100 miles/scholar<br />
level<br />
Effect: Magical sensor (see below)<br />
Duration: Power Points<br />
Saving Throw: Will negates<br />
Prerequisites: Astrological Prediction,<br />
Knowledge (arcana) 8 ranks<br />
Skill Check: Knowledge (arcana), DC<br />
15 + 1 per 100 miles distant the target is<br />
beyond the first 100 miles, plus see below.<br />
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