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Hyborian Adventures - Ruminations of an Engineer

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A black cloud <strong>of</strong> dark magic comes out <strong>of</strong> your h<strong>an</strong>ds <strong>an</strong>d<br />

starts fluctuating towards the target. He must make a Will<br />

saving throw against your power saving throw DC or suffer<br />

one <strong>of</strong> the following effects:<br />

• He becomes sterile.<br />

• The next person he will meet, she will hate him<br />

violently.<br />

• Everytime he makes a 20 with his die, it' considered as a<br />

1.<br />

• He starts to get older faster.<br />

• In the next week, some thieves will steal all his wealth.<br />

• One <strong>of</strong> his friends or his relatives gets badly ill.<br />

• The most powerful object (the one with the highest<br />

bonus or the one with the most powerful magic) the<br />

character owns in that moment becomes useless.<br />

Powers<br />

Name New Definition<br />

Pl<strong>an</strong>e Shift Corrupting +2, Ritual: Difficulty +10 (Intelligence DC 20), Components, Time 30 minutes<br />

Pl<strong>an</strong>t Shaping<br />

Psychic Blast<br />

Psychic Reflection<br />

Psychic Trap<br />

Scrying<br />

Second Sight<br />

Self-Shaping<br />

Sense Minds<br />

Sever<strong>an</strong>ce Corrupting +1<br />

Sleep<br />

Suggestion Corrupting +2<br />

Summon Beasts (Bestiary) Corrupting +1<br />

Summon Elemental<br />

(Bestiary)<br />

Summon External<br />

(Bestiary)<br />

Supernatural Speed<br />

Supernatural Strike<br />

Supernatural Weapon<br />

Corrupting +2<br />

Corrupting +4, Ritual: Difficulty +10 (Charisma DC 20), Components, 4 Ritualists, Time 30<br />

minutes<br />

Teleport Ritual: Difficulty +10, Components, Time 10 minutes<br />

Tr<strong>an</strong>sform<br />

Truth-Reading<br />

Visions Corrupting +1, Ritual: Difficulty +5 (Wisdom DC 10), Components, 4 Ritualists, Time 10<br />

minutes<br />

Ward<br />

Water Shaping<br />

Weather Shaping Corrupting, +1 Ritual: Difficulty +0 (Charisma DC 10), Components, Time 20 minutes<br />

Wind Shaping<br />

Wind Walk<br />

Arord's Curse<br />

Concentration, Fatiguing<br />

New Powers<br />

24<br />

• He c<strong>an</strong> wield only objects as one-h<strong>an</strong>ded.<br />

The duration <strong>of</strong> the power in years is equal to the Sorcerer's<br />

level.<br />

Time: The Aarord's Curse requires a full-round action.<br />

Drain Soul<br />

Concentration, Fatiguing, Mental Contact<br />

Prerequisites: Harm, Power r<strong>an</strong>k 18<br />

The Sorcerer draws away the soul <strong>of</strong> your target to be<br />

damned forever in the Outer Dark. The DC for Drain Soul is<br />

30, but the target c<strong>an</strong> make a Will saving throw against the<br />

Sorcerer's power DC after the power check. If he succeeds,<br />

the power fails.<br />

Time: full round.<br />

Retry: Only after a day has passed.

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