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Hyborian Adventures - Ruminations of an Engineer

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Craft<br />

Intelligence. Trained only, Requires specialization, Requires<br />

tools<br />

• Alchemy. You are skilled in alchemical arts<br />

Poison: You c<strong>an</strong> distil several kinds <strong>of</strong> poison. When you use<br />

this application <strong>of</strong> the skill, you must make a dexterity<br />

check against a DC <strong>of</strong> 10. If you fail, you suffer the effect<br />

<strong>of</strong> the same poison you were prepariring because you came<br />

into contact with it. The poison c<strong>an</strong> be a liquid or a powder<br />

but you need to have the proper spices, <strong>an</strong>d some <strong>of</strong> them<br />

c<strong>an</strong> also affect the final result.<br />

• Deadly poison: The target must make a Fortitude check<br />

against a DC equal to 5 + your r<strong>an</strong>ks in the craft<br />

(alchemy) skill. If he fails he c<strong>an</strong> make a second check<br />

against the same DC, but if he fails a second time, he<br />

dies.<br />

• Other poisons: The target must make a Fortitude check<br />

against a DC <strong>of</strong> 10 + your r<strong>an</strong>ks in the craft (alchemy)<br />

skill. If he fails the effect lasts for a number <strong>of</strong> rounds<br />

equal to 10 minutes x your check result.<br />

• Combining effects: You c<strong>an</strong> combine the effects <strong>of</strong> 2<br />

spices simply mixing two poisons, that me<strong>an</strong>s making<br />

two separate skill checks. The poison whose the check is<br />

the lowest is the first to have effect.<br />

Exploding powder: You c<strong>an</strong> mix several components <strong>an</strong>d<br />

obtain <strong>an</strong> exploding powder, whose the damage counts as<br />

“fire”. You make a skill check against a DC <strong>of</strong> 20 <strong>an</strong>d a<br />

dexterity check against a DC <strong>of</strong> 10. If you fail the dexterity<br />

check, the powder explodes <strong>an</strong>d you suffer the damage.<br />

If you have success in both the checks, you make a singleuse<br />

powder qu<strong>an</strong>tity: you c<strong>an</strong> throw it in the middle <strong>of</strong> a<br />

combat <strong>an</strong>d all the people or obects in a radius <strong>of</strong> 10 feet<br />

must make a Reflex ST against a DC <strong>of</strong> 10 + your r<strong>an</strong>ks in<br />

the skill. If they fail, they suffer the damage. The damage<br />

bonus <strong>of</strong> the powder is +3.<br />

Ritual charms: Sometimes, before performing a ritual a<br />

Sorcerer must prepare some components. The average DC<br />

for this is 20. If he fails, the ritual has a critical failure.<br />

Only a Sorcerer c<strong>an</strong> use this application <strong>of</strong> the Skill.<br />

• Calligraphy. You are skilled in crafting books,<br />

parchments, or bullrushes. Use the table in the<br />

Adventure Roleplauing core rulebook to determine the<br />

difficulty <strong>of</strong> a craft.<br />

Skills<br />

The use <strong>of</strong> skills is fundamental during every game session. In this chapter you're going to find a new speciality for the craft<br />

skill, alchemy, which is a very import<strong>an</strong>t element in the <strong>Hybori<strong>an</strong></strong> setting both for Sorcerers <strong>an</strong>d other characters.<br />

14

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