( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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Sho<strong>to</strong>kan Karate<br />
Sho<strong>to</strong>kan Karate stylists practice the basics of the style over and over again. The katas of Sho<strong>to</strong>kan<br />
can be intricate, but the followers of this style tend <strong>to</strong> rely on simple moves rather than flashy ones.<br />
This reliance on the basics does not make them less dangerous, but more, as they react with well<br />
practised speed.<br />
Entrance Requirements: None<br />
Skill Cost: 10 years (Primary), 5 years (Secondary)<br />
Costume: Standard Karate Gi<br />
Stance: Body turned side on <strong>to</strong> opponent, legs set twice shoulder width and bent parallel <strong>to</strong> the floor<br />
at the knees.<br />
CHARACTER BONUSES<br />
Add 5 <strong>to</strong> Chi<br />
Add 1 <strong>to</strong> M.E.<br />
Add 2 <strong>to</strong> P.S.<br />
Add 1 <strong>to</strong> P.E.<br />
Add 1 <strong>to</strong> Spd.<br />
Add 10 <strong>to</strong> S.D.C.<br />
COMBAT SKILLS<br />
Attacks per Melee: 4<br />
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact<br />
Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry<br />
Advanced Defense Moves: Multiple Dodge, Combination Power Block/Parry, Combination<br />
Parry/Attack<br />
<strong>Hand</strong> Attacks: Strike(Punch), Knife <strong>Hand</strong>, Back <strong>Hand</strong>, Power Punch, Double -Fist Punch<br />
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Backward Sweep, Trip/Leg Hook,<br />
Reverse Turning Kick<br />
Jumping Foot Attacks: Jump Kick, Flying Jump Kick<br />
Special Attacks: Leap Attack, Knee, Elbow, Deathblow, Combination Strike/Parry<br />
Weapon Katas: W.P. Staff, W.P. Sai (paired)<br />
Modifiers <strong>to</strong> Attacks: Pull Punch, Knockout/Stun, Critical Strike, Critical Strike from Behind,<br />
Knockout/Stun from Behind<br />
SKILLS INCLUDED IN TRAINING<br />
<strong>Martial</strong> Art Powers: Au<strong>to</strong>matically receive Body Hardening Exercise: Sangeiko/Shochu Geiko. You<br />
may select a <strong>to</strong>tal of one (1) Power from Body Hardening Exercises, <strong>Martial</strong> <strong>Arts</strong> Techniques, or<br />
Special Katas.<br />
Languages: Japanese<br />
Philosophical Training: Bushido<br />
If this is your Primary <strong>Martial</strong> <strong>Arts</strong> Style then the following other styles can be learned in a shorter<br />
time. Kyokushinkai (5 years), T'ang Su (3 years), Te (4 years)<br />
LEVEL ADVANCEMENT BONUSES<br />
Level 1: +1 <strong>to</strong> Roll with Punch/Fall/Impact, +1 <strong>to</strong> Parry, +2 <strong>to</strong> Damage, Critical Strike on a Natural 20,<br />
Critical Strike or Knockout/Stun from Behind<br />
Level 2: +1 <strong>to</strong> Strike, +1 <strong>to</strong> Maintain Balance<br />
Level 3: +1 Attack per Melee, +1 <strong>to</strong> Damage, Deathblow on a Natural 20