( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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<strong>Hand</strong> <strong>to</strong> <strong>Hand</strong>: Expert ( Revised )<br />
By JJ Fuzz<br />
Skill Cost: Two "other" skills, or as noted under O.C.C. Skills section.<br />
Techniques Known at First Level: Punch (1D4 damage), backhand strike (1D4 damage), palm strike<br />
(1D6 damage), kick attack (1D6+1 damage), snap kick (1D6 damage), tripping/leg hooks<br />
Special Attacks: Knee and elbow strikes (1D6 damage), forearms strike (1D4 damage), body flip/throw.<br />
Locks/Holds: Arm hold.<br />
Modifiers <strong>to</strong> Attacks: Pull punch, knock-out/stun, critical strike, critical strike from behind, death blow.<br />
Character Bonuses: +1 <strong>to</strong> P.S. and +2 <strong>to</strong> Spd, +1D6 <strong>to</strong> S.D.C.<br />
Additional Skills: None<br />
Level Advancement Bonuses:<br />
Level 1: Add two additional attacks per melee, +2 <strong>to</strong> roll with punch/fall/impact, +2 <strong>to</strong> pull strike, critical<br />
strike on natural 20.<br />
Level 2: +3 <strong>to</strong> parry and dodge.<br />
Level 3: +2 <strong>to</strong> strike, +1 on initiative.<br />
Level 4: Add one additional attack per melee.<br />
Level 5: +1 on initiative, front kick attack does 2D4 damage and can learn two kick attacks of choice.<br />
Level 6: Critical strike on natural 18 <strong>to</strong> 20, +1 <strong>to</strong> body flip/throw<br />
Level 7: Select one ancient Paired Weapons skill.<br />
Level 8: +1 on initiative, +2 <strong>to</strong> disarm, critical strike from behind.<br />
Level 9: Add one additional attack per melee.<br />
Level 10: +3 <strong>to</strong> damage, +2 <strong>to</strong> pull strike.<br />
Level 11: Knock-out/stun on natural 18 <strong>to</strong> 20, +1 <strong>to</strong> body flip/throw.<br />
Level 12: +2 <strong>to</strong> parry and dodge.<br />
Level 13: Critical strike or knock-out from behind (triple damage).<br />
Level 14: Add one additional attack per melee, +1 on initiative.<br />
Level 15: Death blow on natural 19 or 20.