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( Hand to Hand: Martial Arts ) Aikido ( revised )

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<strong>Hand</strong> <strong>to</strong> <strong>Hand</strong>: Expert ( Revised )<br />

By JJ Fuzz<br />

Skill Cost: Two "other" skills, or as noted under O.C.C. Skills section.<br />

Techniques Known at First Level: Punch (1D4 damage), backhand strike (1D4 damage), palm strike<br />

(1D6 damage), kick attack (1D6+1 damage), snap kick (1D6 damage), tripping/leg hooks<br />

Special Attacks: Knee and elbow strikes (1D6 damage), forearms strike (1D4 damage), body flip/throw.<br />

Locks/Holds: Arm hold.<br />

Modifiers <strong>to</strong> Attacks: Pull punch, knock-out/stun, critical strike, critical strike from behind, death blow.<br />

Character Bonuses: +1 <strong>to</strong> P.S. and +2 <strong>to</strong> Spd, +1D6 <strong>to</strong> S.D.C.<br />

Additional Skills: None<br />

Level Advancement Bonuses:<br />

Level 1: Add two additional attacks per melee, +2 <strong>to</strong> roll with punch/fall/impact, +2 <strong>to</strong> pull strike, critical<br />

strike on natural 20.<br />

Level 2: +3 <strong>to</strong> parry and dodge.<br />

Level 3: +2 <strong>to</strong> strike, +1 on initiative.<br />

Level 4: Add one additional attack per melee.<br />

Level 5: +1 on initiative, front kick attack does 2D4 damage and can learn two kick attacks of choice.<br />

Level 6: Critical strike on natural 18 <strong>to</strong> 20, +1 <strong>to</strong> body flip/throw<br />

Level 7: Select one ancient Paired Weapons skill.<br />

Level 8: +1 on initiative, +2 <strong>to</strong> disarm, critical strike from behind.<br />

Level 9: Add one additional attack per melee.<br />

Level 10: +3 <strong>to</strong> damage, +2 <strong>to</strong> pull strike.<br />

Level 11: Knock-out/stun on natural 18 <strong>to</strong> 20, +1 <strong>to</strong> body flip/throw.<br />

Level 12: +2 <strong>to</strong> parry and dodge.<br />

Level 13: Critical strike or knock-out from behind (triple damage).<br />

Level 14: Add one additional attack per melee, +1 on initiative.<br />

Level 15: Death blow on natural 19 or 20.

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