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( Hand to Hand: Martial Arts ) Aikido ( revised )

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The following Katas are allowed, as a master combatant will learn <strong>to</strong> use every weapon he can. Keep<br />

in mind, though, that these weapons and styles are poorly regarded in this style of combat and will be<br />

the last chosen, as a general rule.<br />

WP: Rapier<br />

Uses the WP Large Sword bonuses. The Rapier (in-game context) is a thrust only weapon. Small<br />

cuts can be made with its edge, but they only do 1 point of damage. Due <strong>to</strong> stance and the length of<br />

the weapon (average of 48 inches overall), it can be used at Long Range with no penalty, recieves a<br />

penalty of -5 <strong>to</strong> strike at Combat Range, and is impossible <strong>to</strong> use at Grappling Range (pending a<br />

special move developed by the GM and/or player). Note that some versions of the rapier have real<br />

cutting edges and some do not. A rapier with a signifigant cutting edge (ie: blade width of greater than<br />

1.5 inches/3 cm) uses WP: Cut-and-Thrust Sword rather than WP: Rapier. Rapiers do 2D6 damage.<br />

Average cost: $400-$500<br />

WP: Small Sword<br />

The Small Sword is essentially the same as a Rapier, but smaller and lighter. The weapon has a<br />

penalty of -3 <strong>to</strong> strike at Grappling Range and uses WP: Small Swords bonuses. Damage: 1D8.<br />

Average Cost: $300-$400<br />

WP: Cloak/Net<br />

Described in Pal Fantasy 2nd Edition. The cloak or net can be used in a whipping motion (1D6<br />

damage), thrown at the opponent (blinding damage), used <strong>to</strong> parry an incoming blow, or <strong>to</strong> entangle<br />

the opponent's arm or weapon. Recieves +1 <strong>to</strong> strike or entangle at levels 2, 5, 8, 11, and 15.<br />

Recieves +1 <strong>to</strong> parry at levels 2, 4, 6, 9, and 12.<br />

PAL FANTASY NOTES: This MA form would probably be better applied <strong>to</strong> Pal Fantasy than <strong>to</strong><br />

N&SS, but since it uses N&SS rules... If you are inclined <strong>to</strong> use this in Pal Fantasy, there shouldn't be<br />

much trouble converting it <strong>to</strong> PFRPG's HTH system. Ignore questions of Range and any other HTH<br />

move or term you're not sure on. Also, ignore the few teachers rule and drop the Research skill.<br />

There will be a great many more teachers in Pal Fantasy, as well as better techniques.<br />

Why Study ENGLISH SWORDSMANSHIP?<br />

The art is mainly studied for its his<strong>to</strong>rical value than effectiveness in modern combat, but it still works<br />

as an extremely deadly and impressive force when properly used.

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