( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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The following Katas are allowed, as a master combatant will learn <strong>to</strong> use every weapon he can. Keep<br />
in mind, though, that these weapons and styles are poorly regarded in this style of combat and will be<br />
the last chosen, as a general rule.<br />
WP: Rapier<br />
Uses the WP Large Sword bonuses. The Rapier (in-game context) is a thrust only weapon. Small<br />
cuts can be made with its edge, but they only do 1 point of damage. Due <strong>to</strong> stance and the length of<br />
the weapon (average of 48 inches overall), it can be used at Long Range with no penalty, recieves a<br />
penalty of -5 <strong>to</strong> strike at Combat Range, and is impossible <strong>to</strong> use at Grappling Range (pending a<br />
special move developed by the GM and/or player). Note that some versions of the rapier have real<br />
cutting edges and some do not. A rapier with a signifigant cutting edge (ie: blade width of greater than<br />
1.5 inches/3 cm) uses WP: Cut-and-Thrust Sword rather than WP: Rapier. Rapiers do 2D6 damage.<br />
Average cost: $400-$500<br />
WP: Small Sword<br />
The Small Sword is essentially the same as a Rapier, but smaller and lighter. The weapon has a<br />
penalty of -3 <strong>to</strong> strike at Grappling Range and uses WP: Small Swords bonuses. Damage: 1D8.<br />
Average Cost: $300-$400<br />
WP: Cloak/Net<br />
Described in Pal Fantasy 2nd Edition. The cloak or net can be used in a whipping motion (1D6<br />
damage), thrown at the opponent (blinding damage), used <strong>to</strong> parry an incoming blow, or <strong>to</strong> entangle<br />
the opponent's arm or weapon. Recieves +1 <strong>to</strong> strike or entangle at levels 2, 5, 8, 11, and 15.<br />
Recieves +1 <strong>to</strong> parry at levels 2, 4, 6, 9, and 12.<br />
PAL FANTASY NOTES: This MA form would probably be better applied <strong>to</strong> Pal Fantasy than <strong>to</strong><br />
N&SS, but since it uses N&SS rules... If you are inclined <strong>to</strong> use this in Pal Fantasy, there shouldn't be<br />
much trouble converting it <strong>to</strong> PFRPG's HTH system. Ignore questions of Range and any other HTH<br />
move or term you're not sure on. Also, ignore the few teachers rule and drop the Research skill.<br />
There will be a great many more teachers in Pal Fantasy, as well as better techniques.<br />
Why Study ENGLISH SWORDSMANSHIP?<br />
The art is mainly studied for its his<strong>to</strong>rical value than effectiveness in modern combat, but it still works<br />
as an extremely deadly and impressive force when properly used.