( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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strikes. The swordsman can parry and dodge, but no attack moves are allowed. At the end of the<br />
melee, the bonuses take effect for the rest of the combat or until the opponent changes martial art<br />
forms. BONUSES: +3 <strong>to</strong> Strike, Parry, and Dodge, +1 attack per melee, Can move more effectivally<br />
through the Combat Ranges (does not take an attack, regardless of movement).<br />
Weapon Kata List<br />
WP: <strong>Hand</strong> and a Half Sword<br />
The traditional knightly Crusader broadsword. See WP: Large Swords for bonuses.<br />
WP: One-handed Sword<br />
The one-handed sword is a cut-and-thrust weapon that is used most effectivally with one hand, like<br />
the Basket-hilted Claymore or Sword-Rapier (the edged version of the rapier). Bonuses are the same<br />
as WP: Large Sword.<br />
WP: Short Sword<br />
The Short Sword is just that, a short sword. Typical examples would be a cutlass, hoplite, and the<br />
occasional machette. Uses WP: Short Sword bonuses.<br />
WP: Two <strong>Hand</strong>ed Sword<br />
See WP: Large Swords.<br />
WP: Dagger<br />
See WP: Knife<br />
WP: Blunt/Single Stick<br />
See WP: Blunt<br />
WP: Buckler Shield<br />
Described in Pal Fantasy 1st and 2nd Edition, a Buckler Shield is basically a small round shield. A<br />
smaller version, called the target shield, was also used, though the buckler was preferred for its larger<br />
size. Provides a bonus of +1 <strong>to</strong> parry at levels 1, 3, 6, 9, 12, and 15. The shield can be used <strong>to</strong> strike<br />
with, as well, doing 1D4 damage. Gains +1 <strong>to</strong> strike at levels 4, 8, and 12.<br />
WP: Lantern/Flashlight<br />
The flashlight or focused-light lantern is used in the off-weapon hand in combination with other<br />
attacks. Best used in the dark (all effects are at 1/2 strength in the light), the light is shined in<strong>to</strong> the<br />
opponent's eyes, momentarily blinding them <strong>to</strong> the attacker's moves. The target of a successful<br />
lantern strike is at -5 <strong>to</strong> strike, parry, and dodge the lantern holder's next two attacks. The lantern<br />
itself has +1 <strong>to</strong> strike at levels 1, 3, 5, 8, 11, 13, and 15.<br />
WP: Short Staff<br />
The short staff is something of a misnomer, in my opinion. The length of this weapon is determined by<br />
holding the staff close <strong>to</strong> one's body with the left hand, reaching up as high as possible with the right<br />
hand, then adding a space for the fighter <strong>to</strong> put both his hands. This puts the "short" staff at between<br />
8 <strong>to</strong> 9 feet in length. Uses the WP: Staff Bonuses.<br />
WP: Pike/Polearms<br />
Polearms, in this case, is a general combination of spear and staff weapons, from the long staff and<br />
javelins <strong>to</strong> pikes and halberds. The character that chooses polearms has <strong>to</strong> choose a particular<br />
weapon <strong>to</strong> use, no general types allowed, and it has <strong>to</strong> be Western in design. Because of the lengths<br />
of these weapons, they are best used at greater than Long Range. At Combat and Grappling Range,<br />
the weapon effectively becomes a staff. Uses the WP: Spear bonuses.<br />
WP: Paired Weapons<br />
See WP: Paired Weapons. The choices are almost always Half-and-a-half sword, Short Sword, or<br />
Cut-and-Thrust Sword, combined with one other weapon. The individual weapons cannot be used<br />
singly unless that Weapon Kata is also possessed.