( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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<strong>to</strong> the groin. It requires a Natural 11 or better Strike roll. If successful, it inflicts 1D6 + bonus damage<br />
direct <strong>to</strong> Hit Points, and the victim loses initiative and one action ), Toe S<strong>to</strong>mp ( The Dwarf brings his<br />
foot down violently on the victim's <strong>to</strong>es. Requires a Natural 10 or better <strong>to</strong> hit, and inflicts 1D4 +bonus<br />
damage, and the victim loses initiative, one attack, and hops around a lot. There is a 50% chance that<br />
one or more <strong>to</strong>es will be broken ).<br />
Modifiers <strong>to</strong> Attacks: Critical Strike, Knock-Out/Stun.<br />
SKILLS INCLUDED IN TRAINING<br />
Physical: Body Building.<br />
LEVEL ADVANCEMENT BONUSES<br />
Level 1: +2 Roll with Punch/Fall/Impact, +2 Parry.<br />
Level 2: Knock-Out/Stun on Natural 20, +1 Strike.<br />
Level 3: +1 Attack per Melee, +3 Maintain Balance.<br />
Level 4: +2 Body Flip ( inflicts 2D6 damage ), +1 Dodge.<br />
Level 5: +1 Strike, +1 Roll with Punch/Fall/Impact.<br />
Level 6: Critical Strike on Natural 19-20, +2 Maintain Balance.<br />
Level 7: Knock-Out/Stun on Natural 19-20, +2 <strong>to</strong> Holds/Locks.<br />
Level 8: +1 Attack per Melee, +2 Parry.<br />
Level 9: +2 Damage, +2 Breakfall.<br />
Level 10: Critical Strike on Natural 18-20, +1 Dodge.<br />
Level 11: +1 <strong>to</strong> P.S., P.E.<br />
Level 12: Knock-Out/Stun on Natural 18-20, +1 Strike.<br />
Level 13: +2 Parry/Dodge.<br />
Level 14: +2 Body Flip ( 3D6 damage ), +1 Maintain Balance.<br />
Level 15: +2 Strike, +3 Damage.<br />
Why Study DWARVEN WRESTLING?<br />
It's a good style if you like <strong>to</strong> get in close and hurt your opponent. It teaches absolutely no internal<br />
training, but it does teach you how <strong>to</strong>ugh you can be.