( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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Dwarven Wrestling<br />
By danzig138<br />
All children wrestle around, and dwarven children are no different. And like humans, dwarves have<br />
developed this in<strong>to</strong> a sport. But unlike humans, almost all dwarves have an interest in wrestling, so<br />
the sport was developed until it was a viable combat form. It even has special moves for fighting big<br />
people.<br />
Wrestling is the most common of the sports practiced by the dwarven people, and it is practiced<br />
equally between men and women. Dwarven wrestling matches take place in a marked-off ring, about<br />
20 feet in diameter. There are three divisions, Basic, Standard, and Advanced.<br />
In Basic matches, the match is fought until one of the contenders surrenders, or is thrown out of the<br />
ring three times. Eye gouging and hits <strong>to</strong> the joints or groin are not allowed, and the participants are<br />
allowed a 15 second rest period every two minutes.<br />
In Advanced matches, all attacks are allowed, and matches last until one person surrenders, or is<br />
knocked out. And there are no rest periods. Also, in advanced matches, men and women<br />
competeagainst each other.<br />
Entrance Requirements: None, but high P.S., P.P., and P.E. are recommended.<br />
Skill Cost: 4 years ( 9 years for a Big Person if they happen <strong>to</strong> find a teacher ).<br />
Stance: Feet are spread shoulders-width apart. The wrestler is hunched over slightly, with his elbows<br />
tucked close <strong>to</strong> his body, and his hands out, with fingers spread wide.<br />
Costume: In Basic matches, the wrestlers wear a loin cloth. In Standard matches, they wear<br />
loincloths, and they are allowed <strong>to</strong> wear thick, reinforcing leather bands on their heads, knees, and<br />
hands ( +1 damage ). In Advanced matches, they wear loincloths, and often wear spiked gloves, knee<br />
and shin guards, elbow guards, and studded headbands.<br />
CHARACTER BONUSES<br />
Add 2 <strong>to</strong> P.S.<br />
Add 1 <strong>to</strong> P.E.<br />
Add 30 <strong>to</strong> S.D.C.<br />
A.R. 5<br />
COMBAT SKILLS<br />
Attacks per Melee: 2<br />
Escape Moves: Roll with Punch/Fall/Impact.<br />
Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry.<br />
Advanced Defenses: Au<strong>to</strong>matic Roll, Breakfall.<br />
<strong>Hand</strong> Attacks: Strike (Punch), Power Punch.<br />
Basic Foot Attacks: Kick Attack.<br />
Holds/Locks: Arm Hold, Body Hold, Leg Hold, Neck Hold, Elbow Lock.<br />
Special Attacks: Crush/Squeeze, Body Flip/Throw, Body Block/Tackle, Neck Hold/Choke, Choke,<br />
Head-Butt (Slams forehead in<strong>to</strong> the opponent's face, preferably the nose. Inflicts 1D4 damage +<br />
bonus, and has a damage x5% chance <strong>to</strong> stun the opponent in<strong>to</strong> losing one action and initiative), Hip<br />
Punch (Must be in Grappling range. The wrestler delivers a powerful punch <strong>to</strong> the opponent's hip.<br />
This attack requires a Natural 11 or better <strong>to</strong> hit, and uses two actions. If it is successful, the damage<br />
is 1D6 + bonus, and a damage x2% chance that the victim will suffer a penalty of -1 Attack per Melee<br />
and -10% Spd. for 1D4 days. Additional hits can reduce Spd. by -10% each, and each additional<br />
three hit reduce Attacks per Melee by -1. If the victim's Spd. is reduced <strong>to</strong> 0, the hip is broken)<br />
Special Big People Attacks: Knee Punch ( This is identical <strong>to</strong> the Hip Punch described above, but<br />
the chance of reducing the victim's abilities is damage x3% ), Groin Punch ( This is pretty much a hit