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( Hand to Hand: Martial Arts ) Aikido ( revised )

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Dwarven Wrestling<br />

By danzig138<br />

All children wrestle around, and dwarven children are no different. And like humans, dwarves have<br />

developed this in<strong>to</strong> a sport. But unlike humans, almost all dwarves have an interest in wrestling, so<br />

the sport was developed until it was a viable combat form. It even has special moves for fighting big<br />

people.<br />

Wrestling is the most common of the sports practiced by the dwarven people, and it is practiced<br />

equally between men and women. Dwarven wrestling matches take place in a marked-off ring, about<br />

20 feet in diameter. There are three divisions, Basic, Standard, and Advanced.<br />

In Basic matches, the match is fought until one of the contenders surrenders, or is thrown out of the<br />

ring three times. Eye gouging and hits <strong>to</strong> the joints or groin are not allowed, and the participants are<br />

allowed a 15 second rest period every two minutes.<br />

In Advanced matches, all attacks are allowed, and matches last until one person surrenders, or is<br />

knocked out. And there are no rest periods. Also, in advanced matches, men and women<br />

competeagainst each other.<br />

Entrance Requirements: None, but high P.S., P.P., and P.E. are recommended.<br />

Skill Cost: 4 years ( 9 years for a Big Person if they happen <strong>to</strong> find a teacher ).<br />

Stance: Feet are spread shoulders-width apart. The wrestler is hunched over slightly, with his elbows<br />

tucked close <strong>to</strong> his body, and his hands out, with fingers spread wide.<br />

Costume: In Basic matches, the wrestlers wear a loin cloth. In Standard matches, they wear<br />

loincloths, and they are allowed <strong>to</strong> wear thick, reinforcing leather bands on their heads, knees, and<br />

hands ( +1 damage ). In Advanced matches, they wear loincloths, and often wear spiked gloves, knee<br />

and shin guards, elbow guards, and studded headbands.<br />

CHARACTER BONUSES<br />

Add 2 <strong>to</strong> P.S.<br />

Add 1 <strong>to</strong> P.E.<br />

Add 30 <strong>to</strong> S.D.C.<br />

A.R. 5<br />

COMBAT SKILLS<br />

Attacks per Melee: 2<br />

Escape Moves: Roll with Punch/Fall/Impact.<br />

Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry.<br />

Advanced Defenses: Au<strong>to</strong>matic Roll, Breakfall.<br />

<strong>Hand</strong> Attacks: Strike (Punch), Power Punch.<br />

Basic Foot Attacks: Kick Attack.<br />

Holds/Locks: Arm Hold, Body Hold, Leg Hold, Neck Hold, Elbow Lock.<br />

Special Attacks: Crush/Squeeze, Body Flip/Throw, Body Block/Tackle, Neck Hold/Choke, Choke,<br />

Head-Butt (Slams forehead in<strong>to</strong> the opponent's face, preferably the nose. Inflicts 1D4 damage +<br />

bonus, and has a damage x5% chance <strong>to</strong> stun the opponent in<strong>to</strong> losing one action and initiative), Hip<br />

Punch (Must be in Grappling range. The wrestler delivers a powerful punch <strong>to</strong> the opponent's hip.<br />

This attack requires a Natural 11 or better <strong>to</strong> hit, and uses two actions. If it is successful, the damage<br />

is 1D6 + bonus, and a damage x2% chance that the victim will suffer a penalty of -1 Attack per Melee<br />

and -10% Spd. for 1D4 days. Additional hits can reduce Spd. by -10% each, and each additional<br />

three hit reduce Attacks per Melee by -1. If the victim's Spd. is reduced <strong>to</strong> 0, the hip is broken)<br />

Special Big People Attacks: Knee Punch ( This is identical <strong>to</strong> the Hip Punch described above, but<br />

the chance of reducing the victim's abilities is damage x3% ), Groin Punch ( This is pretty much a hit

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