( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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Weapon: W.P. Knife, W.P. Garotte, W.P. Pis<strong>to</strong>l<br />
Philosophical Training: None<br />
If this is your Primary <strong>Martial</strong> <strong>Arts</strong> Style then the following other styles can be learned in a shorter<br />
time. None<br />
LEVEL ADVANCEMENT BONUSES<br />
Level 1: + 3 <strong>to</strong> Roll with Punch/Fall/Impact, Critical Strike on a Natural 19+, Critical Strike or<br />
Knockout/Stun from Behind<br />
Level 2: Au<strong>to</strong>matically receive Art of Invisibility: Hiding, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi<br />
Abilities<br />
Level 3: +2 <strong>to</strong> Strike, +2 <strong>to</strong> Parry/Dodge, +2 <strong>to</strong> Holds/Locks<br />
Level 4: +1 Attack per Melee, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi Abilities<br />
Level 5: Knockout/Stun on a Natural 19+, +2 <strong>to</strong> Rol with Punch/Fall/Impact, Critical Strike from<br />
Behind now does Triple Damage (x3)<br />
Level 6: Au<strong>to</strong>matically receive Art of Invisibility: Vanishing, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from<br />
Atemi Abilities<br />
Level 7: +2 <strong>to</strong> Strike, +2 <strong>to</strong> Parry/Dodge, +2 <strong>to</strong> Holds/Locks<br />
Level 8: +1 Attack per Melee, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi Abilities<br />
Level 9: +2 <strong>to</strong> Rol with Punch/Fall/Impact, +3 <strong>to</strong> Damage, Au<strong>to</strong>matically receive <strong>Martial</strong> <strong>Arts</strong><br />
Technique: Light Body Climbing<br />
Level 10: +2 <strong>to</strong> Holds/Locks, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi Abilities<br />
Level 11: +3 <strong>to</strong> Strike, +2 <strong>to</strong> Holds/Locks, Add 3 levels <strong>to</strong> W.P. Pis<strong>to</strong>l<br />
Level 12: +1 Attack per Melee, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi Abilities<br />
Level 13: Deathblow on a Natural 20, +3 <strong>to</strong> Holds/Locks, Critical Strike on a Natural 18+<br />
Level 14: Au<strong>to</strong>matically receive <strong>Martial</strong> <strong>Arts</strong> Technique: One Life, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power<br />
from Atemi Abilities<br />
Level 15: Critical Strike on a Natural 17+, Deathblow on a Natural 19+, Au<strong>to</strong>matically receive Atemi<br />
Ability: Dim Mak<br />
Why Study Dekigo<strong>to</strong> Jutsu Ryu?<br />
A very complex and time-consuming style <strong>to</strong> learn, Dekigo<strong>to</strong> Ryu's advantages lie in the large number<br />
of skills learned and the incredible range of Atemi Abilities.