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( Hand to Hand: Martial Arts ) Aikido ( revised )

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Weapon: W.P. Knife, W.P. Garotte, W.P. Pis<strong>to</strong>l<br />

Philosophical Training: None<br />

If this is your Primary <strong>Martial</strong> <strong>Arts</strong> Style then the following other styles can be learned in a shorter<br />

time. None<br />

LEVEL ADVANCEMENT BONUSES<br />

Level 1: + 3 <strong>to</strong> Roll with Punch/Fall/Impact, Critical Strike on a Natural 19+, Critical Strike or<br />

Knockout/Stun from Behind<br />

Level 2: Au<strong>to</strong>matically receive Art of Invisibility: Hiding, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi<br />

Abilities<br />

Level 3: +2 <strong>to</strong> Strike, +2 <strong>to</strong> Parry/Dodge, +2 <strong>to</strong> Holds/Locks<br />

Level 4: +1 Attack per Melee, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi Abilities<br />

Level 5: Knockout/Stun on a Natural 19+, +2 <strong>to</strong> Rol with Punch/Fall/Impact, Critical Strike from<br />

Behind now does Triple Damage (x3)<br />

Level 6: Au<strong>to</strong>matically receive Art of Invisibility: Vanishing, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from<br />

Atemi Abilities<br />

Level 7: +2 <strong>to</strong> Strike, +2 <strong>to</strong> Parry/Dodge, +2 <strong>to</strong> Holds/Locks<br />

Level 8: +1 Attack per Melee, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi Abilities<br />

Level 9: +2 <strong>to</strong> Rol with Punch/Fall/Impact, +3 <strong>to</strong> Damage, Au<strong>to</strong>matically receive <strong>Martial</strong> <strong>Arts</strong><br />

Technique: Light Body Climbing<br />

Level 10: +2 <strong>to</strong> Holds/Locks, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi Abilities<br />

Level 11: +3 <strong>to</strong> Strike, +2 <strong>to</strong> Holds/Locks, Add 3 levels <strong>to</strong> W.P. Pis<strong>to</strong>l<br />

Level 12: +1 Attack per Melee, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Atemi Abilities<br />

Level 13: Deathblow on a Natural 20, +3 <strong>to</strong> Holds/Locks, Critical Strike on a Natural 18+<br />

Level 14: Au<strong>to</strong>matically receive <strong>Martial</strong> <strong>Arts</strong> Technique: One Life, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power<br />

from Atemi Abilities<br />

Level 15: Critical Strike on a Natural 17+, Deathblow on a Natural 19+, Au<strong>to</strong>matically receive Atemi<br />

Ability: Dim Mak<br />

Why Study Dekigo<strong>to</strong> Jutsu Ryu?<br />

A very complex and time-consuming style <strong>to</strong> learn, Dekigo<strong>to</strong> Ryu's advantages lie in the large number<br />

of skills learned and the incredible range of Atemi Abilities.

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