( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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Dekigo<strong>to</strong> Jutsu Ryu (Art of the Accident School)<br />
By Ray Bull<br />
Note: Due <strong>to</strong> the excessive amount of martial arts powers gained from this style, Dekigo<strong>to</strong> Jutsu Ryu<br />
counts as 3 martial arts.<br />
Founded in the 1950's during the post-war rebuilding of Japan by a Chinese Sangokujin (black<br />
marketeer) and a Nukenin (renegade ninja) Chunin, this style is a blend of Drunken Kung Fu and<br />
Ninjutsu. Designed for use by assassins, it has kept up with modern trends. The weapon proficiency<br />
in pis<strong>to</strong>l and the demolition skill are examples of this modernization. The Dekigo<strong>to</strong> Jutsu Ryu stylist<br />
will ignore the notion of "honorable" combat. They instead seek every means <strong>to</strong> gain <strong>to</strong>tal advantage<br />
in a fight. Attacking from concealment, weapons, traps, and poison are all possible combat <strong>to</strong>ols for a<br />
follower of this style.<br />
The current "home" of the Dekigo<strong>to</strong> Jutsu Ryu can be found in an office building in down<strong>to</strong>wn Tokyo,<br />
although this is just a front <strong>to</strong> screen possible applicants and clients. The real training ground is a<br />
farm on the northern tip of Hokkaido. To gain entry <strong>to</strong> the Dekigo<strong>to</strong> Jutsu Ryu one must pass a<br />
grueling week-long battery of tests, similar <strong>to</strong> several special forces groups entry "exams", devised by<br />
the current, and past, masters of the school.<br />
Entrance Requirements: Evil alignments only, M.E.:10, P.S.:10, P.E.:10<br />
Skill Cost: 15 Years (Exclusive)<br />
Costume: None. The students of Dekigo<strong>to</strong> Jutsu Ryu change disguises, and clothing, frequently.<br />
Stance: None<br />
CHARACTER BONUSES<br />
Add +4 <strong>to</strong> M.E.<br />
Add +3 <strong>to</strong> P.P.<br />
Add +2 <strong>to</strong> Spd.<br />
COMBAT SKILLS<br />
Attacks per Melee: 2<br />
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance<br />
Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry<br />
Advanced Defenses: Multiple Dodge, Combination parry/Attack, Disarm, Au<strong>to</strong>matic Dodge<br />
<strong>Hand</strong> Attacks: Strike (Punch), Single-Knuckle Fist, Double-Knuckle Fist, Fingertip Attack, Palm<br />
Strike<br />
Basic Foot Attacks: Trip/Leghook<br />
Special Attacks: Knee, Elbow, Choke, Combination Strike/Parry, Combination Grab/Kick,<br />
Deathblow, Pis<strong>to</strong>l Whip<br />
Holds/Locks: Arm Hold, Neck Hold, Wrist lock, Elbow Lock, Au<strong>to</strong>matic Hold, Au<strong>to</strong>matic Lock<br />
Weapon Katas: W.P. Knife<br />
Modifiers <strong>to</strong> Attacks: Pull Punch, Knockout/Stun, Critical Strike, Knockout Stun from Behind, Critical<br />
Strike from Behind<br />
SKILLS INCLUDED IN TRAINING<br />
<strong>Martial</strong> Art Powers: Au<strong>to</strong>matically receive <strong>Arts</strong> of Invisibility: Stealth and Disguise, Select two (2)<br />
Powers from Atemi Abilities.<br />
Languages: Japanese<br />
Cultural: Dancing, Sewing<br />
Espionage: Pick Locks, Disguise, Use/Recognize Poison<br />
Physical: Climbing, Prowl