( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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Add 15 <strong>to</strong> S.D.C.<br />
COMBAT SKILLS<br />
Attacks per Melee: 2 ( 3 with swords ).<br />
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.<br />
Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry.<br />
Advanced Defenses: Circular Parry, Combination Parry/Attack.<br />
<strong>Hand</strong> Attacks: Strike (Punch), Knife <strong>Hand</strong>, Palm Strike.<br />
Basic Foot Attacks: Kick Attack, Snap Kick.<br />
Advanced Foot Attacks: Jump Kick, Reverse Turn Kick.<br />
Special Attacks: Death Blow, Combination Parry/Attack, Flat Stun ( This is an attempt <strong>to</strong> strike the<br />
opponent on the side of the head with the flat of the blade. It requires a natural 13 or better <strong>to</strong> be<br />
successful. If it hits, it inflicts 1D8+bonus damage, and stuns the victim for 1-2 melee rounds, during<br />
which time he suffers a -1 penalty <strong>to</strong> all attack rolls, loses two attacks and initiative. If the Strike roll is<br />
a Natural 20, it is an au<strong>to</strong>matic Knock-Out for 1D4 minutes ).<br />
Weapon Katas: W.P. Sword, W.P. Paired Swords.<br />
Modifiers <strong>to</strong> Attacks: Pull Punch, Critical Strike, Critical Strike from Rear, Knock-Out/Stun.<br />
SKILLS INCLUDED IN TRAINING<br />
<strong>Martial</strong> Art Powers: Iaijutsu, and one additional power from either <strong>Martial</strong> Art Techniques or<br />
Specialty Katas ( no Weapon Katas ).<br />
Cultural Skills: Dance (+10%).<br />
LEVEL ADVANCEMENT BONUSES<br />
Level 1: +1 Roll with Punch/Fall/Impact, +2 Parry.<br />
Level 2: +1 Strike, +1 Dodge, +1 Damage.<br />
Level 3: Critical Strike on Natural 19-20, +1 Maintain Balance.<br />
Level 4: +1 Attack per Melee, Select one additional power from <strong>Martial</strong> Art Techniques or Specialty<br />
Katas (No Weapon Katas).<br />
Level 5: +2 Strike, +1 parry.<br />
Level 6: +1 Dodge, +2 Damage.<br />
Level 7: +1 Attack per Melee, +2 Parry, +1 Maintain Balance.<br />
Level 8: Critical Strike on Natural 18-20, +1 Combination Parry/Attack.<br />
Level 9: +1 Strike, +1 Parry/Dodge.<br />
Level 10: +1 Attack per Melee, Death Blow on a Natural 20.<br />
Level 11: Select one additional power from <strong>Martial</strong> Art Techniques or Specialty Katas (No Weapon<br />
Katas ).<br />
Level 12: +2 Maintain Balance, +3 Damage.<br />
Level 13: Flat Stun is a Knock-Out on a Natural 19-20.<br />
Level 14: +1 Attack per Melee, +1 Strike, +1 Parry.<br />
Level 15: Death Blow on Natural 19-20, Death Blow with Swords on a Natural 18-20.<br />
Why Study THE DANCE OF THE GLITTERING SPIRALS?<br />
If you're an elf, and you want <strong>to</strong> learn inner peace and harmony, this teaches you how <strong>to</strong> dance and<br />
kill people with swords, so you might look elsewhere. But if you want <strong>to</strong> learn an art that teaches<br />
killing, this is for you.