( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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Ca<strong>to</strong>ngi<br />
This is the martial art that is practiced by all Calemora.Most Calemora enter combat with a steady,<br />
dedicated approach, waiting <strong>to</strong> see what the opponent's first move will be. They will then try <strong>to</strong><br />
counter with opposite techniques.<br />
Entrance Requirements: Must be Calemoran<br />
Skill Cost: 12 years<br />
Costume: None<br />
Stance: Feet about shoulder's width apart, arms hanging loosely at sides.<br />
CHARACTER BONUSES<br />
Add 3 <strong>to</strong> P.S.<br />
Add 1 <strong>to</strong> P.P.<br />
Add 2 <strong>to</strong> P.E.<br />
Add 5 <strong>to</strong> Spd.<br />
Add 30 <strong>to</strong> S.D.C.<br />
COMBAT SKILLS<br />
Attacks per Melee: 4<br />
Escape Moves: Roll with Punch/Fall/Impact<br />
Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry<br />
Advanced Defenses: Au<strong>to</strong>matic Dodge, Multiple Dodge, Cirular Parry.<br />
<strong>Hand</strong> Attacks: Strike ( Punch ), Knife <strong>Hand</strong>, Power Punch, Palm Strike, Double Fist Punch<br />
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Wheel Kick, Crescent Kick, Axe Kick<br />
Jumping Foot Attacks: Jump Kick, Flying Jump Kick, Flying Reverse Turn Kick<br />
Special Attacks: Death Blow, Body Flip/Throw, Knee, Elbow, Body Block/Tackle, Choke, Crush/Hug<br />
Modifiers <strong>to</strong> Attacks: Pull Punch, Knock-out/Stun, Critical Strike, Critical Strike from Rear<br />
Multiple Attackers: As many as necessary<br />
Preferred Range: Combat<br />
SKILLS INCLUDED IN TRAINING<br />
<strong>Martial</strong> Art Powers: Select a <strong>to</strong>tal of 5 powers from among Body Hardening Exercises, Chi Mastery,<br />
<strong>Martial</strong> Art Techniques, or Specialty Katas<br />
Philosophical: Code of the Dragon<br />
LEVEL ADVANCEMENT BONUSES<br />
Level 1: +1 <strong>to</strong> strike/parry, Knock-Out/Stun on a Natural 20<br />
Level 2: +3 <strong>to</strong> damage<br />
Level 3: +2 <strong>to</strong> Roll with Punch/Fall/Impact and Dodge<br />
Level 4: +1 strike/parry, Knock-Out/Stun on Natural 19-20<br />
Level 5: +1 attack per melee<br />
Level 6: +1 strike/parry, Death Blow on a Natural 20<br />
Level 7: +3 <strong>to</strong> damage<br />
Level 8: +2 <strong>to</strong> Roll with Punch/Fall/Impact<br />
Level 9: Double Existing Chi<br />
Level 10: +1 attack per melee<br />
Level 11: +2 strike, Knock-Out/Stun on Natural 16-20<br />
Level 12: +1 parry, Death Blow on Natural 19-20<br />
Level 13: +3 damage, Gain Muay Thai " Lightning Form" kata