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( Hand to Hand: Martial Arts ) Aikido ( revised )

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Ca<strong>to</strong>ngi<br />

This is the martial art that is practiced by all Calemora.Most Calemora enter combat with a steady,<br />

dedicated approach, waiting <strong>to</strong> see what the opponent's first move will be. They will then try <strong>to</strong><br />

counter with opposite techniques.<br />

Entrance Requirements: Must be Calemoran<br />

Skill Cost: 12 years<br />

Costume: None<br />

Stance: Feet about shoulder's width apart, arms hanging loosely at sides.<br />

CHARACTER BONUSES<br />

Add 3 <strong>to</strong> P.S.<br />

Add 1 <strong>to</strong> P.P.<br />

Add 2 <strong>to</strong> P.E.<br />

Add 5 <strong>to</strong> Spd.<br />

Add 30 <strong>to</strong> S.D.C.<br />

COMBAT SKILLS<br />

Attacks per Melee: 4<br />

Escape Moves: Roll with Punch/Fall/Impact<br />

Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry<br />

Advanced Defenses: Au<strong>to</strong>matic Dodge, Multiple Dodge, Cirular Parry.<br />

<strong>Hand</strong> Attacks: Strike ( Punch ), Knife <strong>Hand</strong>, Power Punch, Palm Strike, Double Fist Punch<br />

Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Wheel Kick, Crescent Kick, Axe Kick<br />

Jumping Foot Attacks: Jump Kick, Flying Jump Kick, Flying Reverse Turn Kick<br />

Special Attacks: Death Blow, Body Flip/Throw, Knee, Elbow, Body Block/Tackle, Choke, Crush/Hug<br />

Modifiers <strong>to</strong> Attacks: Pull Punch, Knock-out/Stun, Critical Strike, Critical Strike from Rear<br />

Multiple Attackers: As many as necessary<br />

Preferred Range: Combat<br />

SKILLS INCLUDED IN TRAINING<br />

<strong>Martial</strong> Art Powers: Select a <strong>to</strong>tal of 5 powers from among Body Hardening Exercises, Chi Mastery,<br />

<strong>Martial</strong> Art Techniques, or Specialty Katas<br />

Philosophical: Code of the Dragon<br />

LEVEL ADVANCEMENT BONUSES<br />

Level 1: +1 <strong>to</strong> strike/parry, Knock-Out/Stun on a Natural 20<br />

Level 2: +3 <strong>to</strong> damage<br />

Level 3: +2 <strong>to</strong> Roll with Punch/Fall/Impact and Dodge<br />

Level 4: +1 strike/parry, Knock-Out/Stun on Natural 19-20<br />

Level 5: +1 attack per melee<br />

Level 6: +1 strike/parry, Death Blow on a Natural 20<br />

Level 7: +3 <strong>to</strong> damage<br />

Level 8: +2 <strong>to</strong> Roll with Punch/Fall/Impact<br />

Level 9: Double Existing Chi<br />

Level 10: +1 attack per melee<br />

Level 11: +2 strike, Knock-Out/Stun on Natural 16-20<br />

Level 12: +1 parry, Death Blow on Natural 19-20<br />

Level 13: +3 damage, Gain Muay Thai " Lightning Form" kata

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