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( Hand to Hand: Martial Arts ) Aikido ( revised )

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Anbo-Jyutsu<br />

The Ultimate Way of the Staff<br />

In the distant future of another time-line, the martial arts had become obsolete in the face of superpowerful<br />

weaponry. As such, they had been relegated <strong>to</strong> mostly ceremonial functions and were rarely if<br />

ever used in actual combat. Many of the more aggressive martial arts died out completely (or lived on<br />

secretly) in those dark times, but at least one new form was created.<br />

Even though humans of the future liked <strong>to</strong> believe themselves free from all violent impulses, they still<br />

required an occasional venting of anger and frustration. Because of the combatant nature of the martial<br />

arts, these ancient practices were deemed worthy of further study; the fact that they required great mental<br />

and physical discipline as well was seen as a great plus. So, sometime in the mid- <strong>to</strong> late 23rd century, an<br />

his<strong>to</strong>rian and student of the martial arts decided <strong>to</strong> create his own form. Well, it wasn't actually that simple<br />

a decision, but it's as good a description as any.<br />

Working with the idea that the martial arts should be a vent for negative emotions and not a means of<br />

self-defense, this his<strong>to</strong>rian (who is ironically unnamed in the his<strong>to</strong>ry texts of later eras) synthesized a<br />

workable form from his knowledge of many older forms. He called this discipline "Anbo-Jyutsu," but<br />

among its practitioners it was often called (wrongly and arrogantly) "the ultimate advancement in the<br />

martial arts." Anbo-Jyutsu is practiced and performed in light-weight armor made out of a material similar<br />

<strong>to</strong> kevlar. Its primary weapon is a staff about five feet long, with a padded weight on one end and a<br />

carved air-whistle on the other. In combat, these staves made a low, throbbing noise counterpointed with<br />

shrill whistles each time it strikes. However, the most stunning thing about this martial art (besides its<br />

impressive appearance) is that it is performed without the benefit of sight! All Anbo-Jyutsu armor is built<br />

with an attached faceplate which can be lowered or raised. In performances, mock battles, and grudge<br />

matches, it is always kept down.<br />

Anbo-Jyutsu has many wide, sweeping, circular motions in it, partly <strong>to</strong> make up for the lack of sight, but<br />

also just for the sake of an impressive appearance. Do not be fooled by thinking this martial art weak just<br />

because it prides itself on appearance; on the contrary, practitioners of Anbo-Jyutsu (who often consider<br />

it a game rather than a combat discipline) equate being good with looking good and can be truly<br />

devastating, both <strong>to</strong> their mock opponents and their real ones.<br />

(Note: If you want <strong>to</strong> use this in a campaign that isn't Phase World/Rifts, arbitrate that a group of Anbo-<br />

Jyutsu practitioners were caught in a transporter accident and sent <strong>to</strong> whatever game world you're using.<br />

Or just move the background [ie: an his<strong>to</strong>rian with a penchant for the martial arts] <strong>to</strong> whatever game world<br />

you're using.)<br />

Entrance Requirements: PP 13; PE 11; MA or PB 12<br />

Skill Cost: 4 years (people can learn Anbo-Jyutsu fairly quickly because of its dependence on the purely<br />

physical aspects of martial arts)<br />

Costume: Light, padded armor for competitions which is fairly useless in real battle (AR 16; 25 SDC);<br />

traditional colors are red and blue, but any are allowed. If actually fighting, the practitioners go with<br />

something comfortable, but stylish, depending on individual tastes.<br />

Stance: Feet planted wide, pointing apart at a 45-degree angle, weight on the balls of the feet rather than<br />

the heel. Arms kept level and steady, holding the staff in a defensive posture.<br />

CHARACTER BONUSES<br />

Add 2 <strong>to</strong> PP<br />

Add 1 <strong>to</strong> PE<br />

Add 1 <strong>to</strong> PS<br />

Add 15 <strong>to</strong> SDC

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