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( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

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LEVEL ADVANCEMENT BONUSES<br />

Level 1: +2 <strong>to</strong> Dodge, +1 <strong>to</strong> Strike with <strong>Hand</strong> Attacks, Critical Strike on a Natural 20<br />

Level 2: +1 Attack per Melee, +1 <strong>to</strong> Roll with Punch/Fall/Impact<br />

Level 3: +1 <strong>to</strong> <strong>Hand</strong>stand, +1 <strong>to</strong> Cartwheel/Backflip<br />

Level 4: +1 <strong>to</strong> Strike with Foot Attacks, Gain 1 <strong>Martial</strong> Art Power from Body Hardening Exercises<br />

Level 5: +1 Attack per Melee, +2 <strong>to</strong> Dodge<br />

Level 6: +1 <strong>to</strong> Rear Attacks, +1 <strong>to</strong> Cartwheel/Backflip<br />

Level 7: +1 <strong>to</strong> <strong>Hand</strong>stand, +1 <strong>to</strong> Roll with Punch/Fall/Impact, Critical Strike on a Natural 19+<br />

Level 8: +1 Attack per Melee, +2 <strong>to</strong> Strike with Foot Attacks<br />

Level 9: +2 <strong>to</strong> Dodge, +1 <strong>to</strong> Cartwheel/Backflip<br />

Level 10: +1 <strong>to</strong> Rear Attacks, Gain 1 <strong>Martial</strong> Art Power from Body Hardening Exercises<br />

Level 11: +1 Attack per Melee, +1 <strong>to</strong> <strong>Hand</strong>stand<br />

Level 12: +1 <strong>to</strong> Roll with Punch/Fall/Impact, +1 <strong>to</strong> Strike with Foot Attacks<br />

Level 13: +2 <strong>to</strong> Dodge, Critical Strike on a Natural 18+<br />

Level 14: +1 Attack/Melee, Gain 1 <strong>Martial</strong> Art Power from Body Hardening Exercises<br />

Level 15: +1 <strong>to</strong> <strong>Hand</strong>stand, +1 <strong>to</strong> Strike with <strong>Hand</strong> Attacks<br />

Why Study CAPOEIRA?<br />

A strong and unorthodox style that can be hidden within dance movements. Capoeira is only lacking<br />

in weapon skills and mystical abilities.

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