( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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COMBAT SKILLS<br />
Attacks per Melee: 3<br />
Escape Moves: Roll with Punch/Fall/Impact, Backflip, Cartwheel, Somersault, Leap, Maintain<br />
Balance<br />
Attack Moves: Backflip, Cartwheel, <strong>Hand</strong>stand, Leap, Roll, Somersault<br />
Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry<br />
Advanced Defenses: Multiple Dodge, Circular Parry, Au<strong>to</strong>matic Dodge, Au<strong>to</strong>matic Roll<br />
<strong>Hand</strong> Attacks: Strike ( Punch ), Knife <strong>Hand</strong>, Double Knuckle Fist, Back <strong>Hand</strong><br />
Basic Foot Attacks: Kick Attack, Roundhouse Kick, Wheel Kick, Crescent Kick, Tripping/Leg Hook,<br />
Drop Kick, Reverse Turn Kick, Whirling Kick ( Special! Must be the first attack and it uses half of the<br />
character's attacks. Roll <strong>to</strong> strike with no bonuses. Affects every target in Combat range, and acts as<br />
an Au<strong>to</strong>matic Parry. Inflicts 1D8 damage ).<br />
Jumping Foot Attacks: Jump Kick, Flying Jump Kick, Flying Reverse Turn Kick<br />
Special Attacks: Death Blow, Leap Attack, Knee, Elbow, Forearm, Head Butt, Arrastao ( SPECIAL!<br />
The capoeirista attempts <strong>to</strong> grab the opponent's legs and pull them out from underneath him. Uses<br />
two attacks, and requires a strike roll of 13 or better. If successful, the victim suffers 1D8 damage and<br />
loses initiative and two attacks ).<br />
Modifiers <strong>to</strong> Attacks: Pull Punch, Knock-out/Stun, Critical Strike, Critical Strike from behind<br />
Multiple Attackers: 4<br />
Preferred Range: Long <strong>to</strong> combat<br />
SKILLS INCLUDED IN TRAINING<br />
<strong>Martial</strong> Art Powers: Select a <strong>to</strong>tal of three powers from among Body Hardening Exercises, <strong>Martial</strong><br />
Art Techniques, or Specialty Katas.<br />
Languages: Portugese<br />
Domestic: Dancing, Singing<br />
Survival: Jungle ( or Wilderness ) Survival<br />
Physical: Acrobatics, Gymnastics, Running, Swimming<br />
LEVEL ADVANCEMENT BONUSES<br />
( NOTE: There are very few strike bonuses in this style. Most of the bonuses are geared <strong>to</strong>wards<br />
evasion and escape ).<br />
Level 1: +1 <strong>to</strong> three (3) Escape Moves of choice<br />
Level 2: +1 <strong>to</strong> three (3) Attack Moves of choice<br />
Level 3: +1 <strong>to</strong> Parry/Dodge/Au<strong>to</strong>matic Dodge<br />
Level 4: Knock-out/Stun on a Natural 19-20<br />
Level 5: +1 Attack per Melee, +1 <strong>to</strong> Strike, +1 initiative<br />
Level 6: Select one additional <strong>Martial</strong> Art Power from <strong>Martial</strong> Art Techniques or Specialty Katas<br />
Level 7: +2 <strong>to</strong> Strike, +1 initiative<br />
Level 8: Critical Strike on Natural 19-20<br />
Level 9: +2 <strong>to</strong> Leap ( +6 feet )<br />
Level 10: +1 <strong>to</strong> three (3) Escape Moves of choice<br />
Level 11: Select one additional <strong>Martial</strong> Art Power from <strong>Martial</strong> Art Techniques or Specialty Katas<br />
Level 12: +2 <strong>to</strong> damage, +2 <strong>to</strong> Parry/Dodge<br />
Level 13: Knock-out/Stun on Natural 18-20, Critical Strike on Natural 18-20<br />
Level 14: +1 <strong>to</strong> three (3) Attack Moves of choice<br />
Level 15: +1 Attack per Melee, +3 <strong>to</strong> Leap ( +6 feet )<br />
Why Study Capoirera?<br />
It's an unusual style that combines strong defenses with fast offensive moves. In addition, it provides<br />
excellent physical conditioning, and a sense of belonging.