24.03.2013 Views

( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

COMBAT SKILLS<br />

Attacks per Melee: 3<br />

Escape Moves: Roll with Punch/Fall/Impact, Backflip, Cartwheel, Somersault, Leap, Maintain<br />

Balance<br />

Attack Moves: Backflip, Cartwheel, <strong>Hand</strong>stand, Leap, Roll, Somersault<br />

Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry<br />

Advanced Defenses: Multiple Dodge, Circular Parry, Au<strong>to</strong>matic Dodge, Au<strong>to</strong>matic Roll<br />

<strong>Hand</strong> Attacks: Strike ( Punch ), Knife <strong>Hand</strong>, Double Knuckle Fist, Back <strong>Hand</strong><br />

Basic Foot Attacks: Kick Attack, Roundhouse Kick, Wheel Kick, Crescent Kick, Tripping/Leg Hook,<br />

Drop Kick, Reverse Turn Kick, Whirling Kick ( Special! Must be the first attack and it uses half of the<br />

character's attacks. Roll <strong>to</strong> strike with no bonuses. Affects every target in Combat range, and acts as<br />

an Au<strong>to</strong>matic Parry. Inflicts 1D8 damage ).<br />

Jumping Foot Attacks: Jump Kick, Flying Jump Kick, Flying Reverse Turn Kick<br />

Special Attacks: Death Blow, Leap Attack, Knee, Elbow, Forearm, Head Butt, Arrastao ( SPECIAL!<br />

The capoeirista attempts <strong>to</strong> grab the opponent's legs and pull them out from underneath him. Uses<br />

two attacks, and requires a strike roll of 13 or better. If successful, the victim suffers 1D8 damage and<br />

loses initiative and two attacks ).<br />

Modifiers <strong>to</strong> Attacks: Pull Punch, Knock-out/Stun, Critical Strike, Critical Strike from behind<br />

Multiple Attackers: 4<br />

Preferred Range: Long <strong>to</strong> combat<br />

SKILLS INCLUDED IN TRAINING<br />

<strong>Martial</strong> Art Powers: Select a <strong>to</strong>tal of three powers from among Body Hardening Exercises, <strong>Martial</strong><br />

Art Techniques, or Specialty Katas.<br />

Languages: Portugese<br />

Domestic: Dancing, Singing<br />

Survival: Jungle ( or Wilderness ) Survival<br />

Physical: Acrobatics, Gymnastics, Running, Swimming<br />

LEVEL ADVANCEMENT BONUSES<br />

( NOTE: There are very few strike bonuses in this style. Most of the bonuses are geared <strong>to</strong>wards<br />

evasion and escape ).<br />

Level 1: +1 <strong>to</strong> three (3) Escape Moves of choice<br />

Level 2: +1 <strong>to</strong> three (3) Attack Moves of choice<br />

Level 3: +1 <strong>to</strong> Parry/Dodge/Au<strong>to</strong>matic Dodge<br />

Level 4: Knock-out/Stun on a Natural 19-20<br />

Level 5: +1 Attack per Melee, +1 <strong>to</strong> Strike, +1 initiative<br />

Level 6: Select one additional <strong>Martial</strong> Art Power from <strong>Martial</strong> Art Techniques or Specialty Katas<br />

Level 7: +2 <strong>to</strong> Strike, +1 initiative<br />

Level 8: Critical Strike on Natural 19-20<br />

Level 9: +2 <strong>to</strong> Leap ( +6 feet )<br />

Level 10: +1 <strong>to</strong> three (3) Escape Moves of choice<br />

Level 11: Select one additional <strong>Martial</strong> Art Power from <strong>Martial</strong> Art Techniques or Specialty Katas<br />

Level 12: +2 <strong>to</strong> damage, +2 <strong>to</strong> Parry/Dodge<br />

Level 13: Knock-out/Stun on Natural 18-20, Critical Strike on Natural 18-20<br />

Level 14: +1 <strong>to</strong> three (3) Attack Moves of choice<br />

Level 15: +1 Attack per Melee, +3 <strong>to</strong> Leap ( +6 feet )<br />

Why Study Capoirera?<br />

It's an unusual style that combines strong defenses with fast offensive moves. In addition, it provides<br />

excellent physical conditioning, and a sense of belonging.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!