Level 12: +1 attack per melee Level 13: +1 <strong>to</strong> dodge/parry/roll with punch/fall/impact Level 14: Knock-Out/Stun on natural 17-20, +2 strike Level 15: + 1 attack per melee, +2 dodge/parry/roll, select one Additional <strong>Martial</strong> Art Power from <strong>Martial</strong> art Techniques, Body Hardening, or Special Katas
Capoiera (kap-oh-er-a ) The actual his<strong>to</strong>ry of this interesting style is unknown, but this is the basic, accepted theory: Capoiera was developed by the African slaves brought <strong>to</strong> Brazil by Portugese merchants. The slaves were from various tribes, some were even from enemy tribes. Realizing that their condition would not change on it's own, they decided <strong>to</strong> revolt. Bu they had <strong>to</strong> be able ot fight, and they were obviously not allowed <strong>to</strong> have weapons, so they <strong>to</strong>ok lessons from their tribal dances, and began <strong>to</strong> develop a way of fighting based on these dances. This was act- ually very clever, as they were able <strong>to</strong> convince their masters that they were only practicing their ancient traditional dances while they were, in fact learning <strong>to</strong> fight. The practiced their secret art <strong>to</strong> the rhythms of drums and a stringed, wooden instrument called the berimbau. Eventually, they did gain their freedom. The "dance" of capoiera and the capoeiristas ( practicioners of the art ) became so feared that Capoiera was actually made illegal in Brazil until the 1930's, when government restrictions were relaxed and students were once again allowed <strong>to</strong> practice. Today, Capoiera is popular around the world. The dancing and music initially used <strong>to</strong> disguise the style have been fully integrated in<strong>to</strong> the style. It is even a type of game for those who practice it. Capoeira is usually done inside a circle of people called a "roda", pronouced HO-DUH. The people in the circle are usually other capoeiristas waiting <strong>to</strong> "play", and observers. Player or not you are expected <strong>to</strong> give energy <strong>to</strong> the roda by clapping and singing in response <strong>to</strong> the person "in charge" of the roda. There are several instruments used <strong>to</strong> make the music in the capoeira roda. The agogô (double cowbell), pandeiro (tambourine), Atabaque (conga type drum), and the Berimbau which is the most important. Each instrument, when played correctly, contributes <strong>to</strong> the energy in the roda, but the Berimbau is the commanding instrument. It tells the players inside the roda how <strong>to</strong> play, fast or slowly, agressively or pretty with lots of acrobatics. The berimbau starts and s<strong>to</strong>ps the roda, and all the other instruments follow it's rhythm and tempo. Many people ask if Capoiera is a dance, or a fighting art. Mestre Joao Grande, considered <strong>to</strong> be one of the greatest Capoiera teachers, answered this question once with this, " In the hour of fighting, it is a fight. And in the hour of dance, it is a dance". Capoiera is a very interseting form <strong>to</strong> observe. It appeals <strong>to</strong> both the body and the mind. The driving rhythms reach in<strong>to</strong> the body and stir one <strong>to</strong> movement, while the wild dancing and acrobatics entertain the eye and mind. It is a constantly moving style, and this can be very confusing <strong>to</strong> someone who has never faced a capoeirista before. Entrance Requirements: P.S. 13, P.P. 14, Spd. 15 Costume: None in particular, but students dress in all white. Stance: A low crouching position, with circular motion. CHARACTER BONUSES Add +2 <strong>to</strong> P.P. Add +1 <strong>to</strong> P.E. Add +5 <strong>to</strong> Spd. Add +15 <strong>to</strong> S.D.C.