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( Hand to Hand: Martial Arts ) Aikido ( revised )

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Capoiera (EXCLUSIVE)<br />

Capoiera is a Brazilian martial art form that comes from African decent. It is very fluent and consists<br />

of rhythmic motions. In it's dance like movement the master will use a combination of kicks and<br />

punches <strong>to</strong> counter his opponent moves and <strong>to</strong> strike the opponent when he or she is off balance.<br />

Entrance Requirements: P.P. 14, Spd. 12, a high PS is suggested but not required.<br />

Skill Cost: 7 years<br />

Costume: Loose fitting pants, with or without a shirt.<br />

Stance: One leg forward the other back arms slightly out <strong>to</strong> the sides. The martial artist will move in a<br />

circular dance like motion called a jinga.<br />

CHARACTER BONUSES<br />

Add 2 <strong>to</strong> P.P.<br />

Add 2 <strong>to</strong> Spd.<br />

Add 1 <strong>to</strong> P.S.<br />

Add 1 <strong>to</strong> P.E.<br />

Add 10 <strong>to</strong> S.D.C.<br />

COMBAT SKILLS<br />

Attacks per Melee: 4<br />

Escape Moves: Roll with punch/fall/impact, Cartwheel, Flip, Back flip.<br />

Basic Defensive Moves: Dodge, Parry, Au<strong>to</strong>matic Parry<br />

Advanced Defenses: Multiple Dodge, Au<strong>to</strong>matic Roll, Breakfall, Combo Parry/Attack.<br />

<strong>Hand</strong> Attacks: Strike (punch) Power Punch, Backhand<br />

Basic Foot Attacks: Kick Attack, Tripping/Leg Hook, Snap Kick, Roundhouse Kick, Crescent Kick,<br />

Backward Sweep.<br />

Jumping Foot Attacks: Jump Kick, Flying Reverse Tuning Kick.<br />

Special Attacks: Knee, Elbow, <strong>Hand</strong>stand<br />

Weapon Katas: W.P. Blunt, W.P. Paired Blunt<br />

Modifiers <strong>to</strong> Attacks: Pull Punch, Critical Strike, Knock-out/Stun.<br />

SKILL INCLUDED IN TRAINING<br />

<strong>Martial</strong> Art Powers: Choose 2 for <strong>Martial</strong> Art Techniques, and 1 from Special Kata's.<br />

Languages: Portuguese<br />

Physical: Gymnastics, Acrobatics<br />

Cultural Skills: Dance<br />

LEVEL ADVANCEMENT BONUSES<br />

Level 1: +2 <strong>to</strong> dodge/parry, +3 roll with punch/fall/impact<br />

Level 2: +1 <strong>to</strong> strike, Knock-Out/Stun on a natural 19-20<br />

Level 3: + one extra attack per Melee, +1 <strong>to</strong> dodge/parry/roll with punch/fall/impact<br />

Level 4: +3 maintain balance, +2 strike<br />

Level 5: Select 1 Body Hardening Exercises<br />

Level 6: +1 dodge/parry, +2 roll with punch/fall/impact<br />

Level 7: +one extra attack per melee, +2 <strong>to</strong> strike<br />

Level 8: +2 maintain balance, Knock-Out/Stun on natural 18-20<br />

Level 9: select one Additional <strong>Martial</strong> Art Power from <strong>Martial</strong> art Techniques, Body Hardening, or<br />

Special Katas<br />

Level 10: +2 <strong>to</strong> dodge/parry/roll with punch/fall/impact<br />

Level 11: +2 strike, +3 <strong>to</strong> disarm, death blow on natural 20

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