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( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

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(<strong>Hand</strong> <strong>to</strong> <strong>Hand</strong>) Brawling<br />

By Ron Barry<br />

This is a type of non-formal fighting which is not taught in any school or dojo. It is very similar <strong>to</strong><br />

Street Fighting, except that Brawling deals more with power punches, smashing an opponent with a<br />

chair or bottle and other one-punch knockouts. This could be considered untrained boxing, often seen<br />

in bar rooms. Because of the lack of formal training involved, this skill only goes up <strong>to</strong> level 5, with<br />

one additional bonus at level 9.<br />

Level Advancement Bonuses<br />

Level 1: +1 additional attack per melee. +2 damage on all S.D.C. attacks<br />

Level 2: +1 <strong>to</strong> strike and +1d6 damage when using a non-combat object as a weapon, such as a<br />

bars<strong>to</strong>ol, chair, crowbar, pool stick or similar item. This damage should be increased by 3d6 per 100<br />

pounds if a character with exceptional strength uses a larger itemsuch as a washing machine, a steel<br />

file cabinet, a car, or some similar thing.<br />

Level 3: +4 <strong>to</strong> parry, dodge, roll with punch, fall or impact<br />

Level 4: 2d6 power punch which counts as only one attack. When using a power punch, the attacker<br />

can get an au<strong>to</strong>matic knockout on natural roll of 19 or 20. Victim will remain unconscious for 1d4<br />

melee rounds. Knockout attempt does not have <strong>to</strong> be announced prior <strong>to</strong> roll.<br />

Level 5: +1 additional attack per melee<br />

Level 9: +1 additional attack per melee

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