( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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2nd +2 <strong>to</strong> damage with knives, +1 <strong>to</strong> strike<br />
3rd +1 attack per melee, +2 <strong>to</strong> parry & dodge<br />
4th +3 <strong>to</strong> lock & hold, +1 <strong>to</strong> maintain balance<br />
5th +2 <strong>to</strong> damage with knives, Knockout on natural 20<br />
6th +1 attack per melee, +2 <strong>to</strong> disarm<br />
7th Gains Knife & Kick Pairing, see below for details, +1 <strong>to</strong> maintain balance<br />
8th +1 <strong>to</strong> parry & dodge, select one additional martial art power from <strong>Arts</strong> of Invisibility or <strong>Martial</strong> Art<br />
Techniques<br />
9th +2 <strong>to</strong> strike, critical strike on natural 18, 19, or 20<br />
10th +2 <strong>to</strong> damage with knives, select one body hardening exercise, can use spinning hook with Knife<br />
& Kick Pairing.<br />
11th +2 <strong>to</strong> roll with impact, +1 attack per melee<br />
12th Death blow on natural 20, +2 <strong>to</strong> damage with knives<br />
13th +2 <strong>to</strong> maintain balance, Knockout on natural 19 or 20.<br />
14th +1 attack per melee, +2 <strong>to</strong> hold & lock<br />
15th Gains the Shift Internal Organs power from Mystic China, +1 <strong>to</strong> dodge & parry<br />
Example of Knife & Kick Pairing: When attacked, the character can parry the attack with a knife and<br />
simultaneously counterstrike, using any of the following kicks: kick attack, crescent kick, tripping / leg<br />
hook. Or the character can parry two attacks (as per normal paired weapons) and kick. IE: Your<br />
opponent does a twin strike at you with his two sai. You do a double parry and a kick attack <strong>to</strong> the chest,<br />
all in one action. At 10th level, a spinning hook can be used in addition <strong>to</strong> the other types of kicks. Using<br />
this ability takes one attack / action.<br />
Why Study Bishoudo?<br />
Because knives are fun. Where else are you <strong>to</strong>ld <strong>to</strong> run with a knife in your hand? Or your teeth. It's quite<br />
useful because you can't carry a larger weapon most places and is good against multiple attackers who<br />
are in hand <strong>to</strong> hand range.<br />
This webpage is copyright 1998 by William R. Muench view other trademarks