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( Hand to Hand: Martial Arts ) Aikido ( revised )

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Bishoudo - The Way of the Dagger by Gabriel<br />

Bishoudo is the creation of a master who lives in New York City. He began teaching students how <strong>to</strong><br />

defend themselves with a minimum of weapons. This led <strong>to</strong> the development of a martial art that focuses<br />

on knives and kicks. Instruction is available only in NYC from the master. The knives, which have 6 inch<br />

blades, are often kept strapped <strong>to</strong> the individual's forearms and then allowed <strong>to</strong> slide in<strong>to</strong> the hand when<br />

needed. Because of their extensive training, practitioners of this art can perform locks and holds even<br />

with knives in their hands.<br />

Entrance Requirements: None<br />

Skill Cost: 5 years<br />

Costume: Street clothes, preferrably with loose sleeves<br />

Stance: Weight balanced on the balls of the feet, front foot at 45 degree angle forward, back foot<br />

perpendicular. The forward arm's elbow is at a 90 degree angle with the hand roughly level with the<br />

shoulder, holding a knife in a reverse grip (blade <strong>to</strong>wards the forearm), ready <strong>to</strong> slash, parry, or strike<br />

with the pommel. The back hand is drawn across the body, about chest level, with the other knife held in<br />

a normal grip, ready <strong>to</strong> thrust or stab.<br />

Character Bonuses:<br />

+2 <strong>to</strong> P.P.<br />

+1 <strong>to</strong> M.E.<br />

+4 <strong>to</strong> Spd.<br />

+10 <strong>to</strong> S.D.C.<br />

Combat Skills:<br />

Attacks Per Melee: 3<br />

Escape Moves: Roll with Impact, Backflip, Maintain Balance<br />

Basic Defensive Moves: Dodge, Parry, Au<strong>to</strong>matic Parry<br />

Advanced Defenses: Disarm<br />

<strong>Hand</strong> Attacks: Strike, Palm Strike<br />

Basic Foot Attacks: Kick Attack, Spinning Hook (Special! A kick that involves bringing the back leg fully<br />

around the body, spinning on the front leg, and delivering a kick <strong>to</strong> the head with the heel of the foot.<br />

Does 2D6 damage <strong>to</strong> hit points on a strike of 15 or higher (not including bonuses), and has a 20%<br />

chance of knocking the target out for 1D6 melees. 1D8 <strong>to</strong> SDC if a the strike roll is lower than 15 or if<br />

done <strong>to</strong> a target other than the head. Almost always done after a punch or crescent kick.), Tripping / Leg<br />

hook, Drop kick, Crescent Kick.<br />

Jumping Foot Attacks: None<br />

Special Attacks: None<br />

Holds/Locks: Wrist Lock, Elbow Lock, Au<strong>to</strong>matic Wrist Lock, Au<strong>to</strong>matic Elbow Lock<br />

Weapon Katas: W.P. Knives - Paired (Special, see below)<br />

Modifiers <strong>to</strong> Attacks: Pull Punch, Critical Strike<br />

Special Knife Attacks:<br />

Pommel Strike: A strike using the pommel of the knife as the weapon. Does 1D4 damage.<br />

Slash: A strike using the length of the blade <strong>to</strong> make a long, shallow, wound. Does 1D6 damage.<br />

Thrust: A simple thrust with the knife, putting a lot of muscle in<strong>to</strong> it. Because of this wind up it is easier <strong>to</strong><br />

avoid (+1 <strong>to</strong> opponent's parry or dodge roll). Does 1D6+2 damage.<br />

Stab: A quick thrust, not quite as powerful. Does 1D6 damage.<br />

Skills Included in Training<br />

<strong>Martial</strong> Art Powers: Select two powers from either <strong>Martial</strong> Art Techniques or <strong>Arts</strong> of Invisibility. In<br />

addition, the character gets the Zanshin technique. If desired, any number of powers other than Zanshin<br />

can be traded, one-for-one, for any basic skill program (excluding physical).<br />

Languages: None<br />

Skills: None<br />

Philosophical Training: None, other than it being stressed that a person should only defend<br />

themselves and not seek out combat.<br />

If this is your primary martial art form than the following other forms can be learned in a shorter time:<br />

Jujutsu (4 years), Moo Gi Gong (4 years), Yu-Sool (5 years).<br />

Level Advancement Bonuses<br />

1st Critical strike from behind, +3 <strong>to</strong> roll with impact, +2 <strong>to</strong> pull punch

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