24.03.2013 Views

( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

COMBAT SKILLS<br />

Attacks per Melee: 2 Escape Moves: Maintain Balance, Get Up( This ability lets the character <strong>to</strong> get<br />

up while in full armor and use only 1 action. Out of armor the character can get up with out using an<br />

action (au<strong>to</strong>matic kick-up so <strong>to</strong> speak )<br />

Basic Defenses: Dodge, Parry, Au<strong>to</strong> Parry<br />

Advanced Defenses: Power Parry, Take (Take a blow <strong>to</strong> the armor, used usually if striker rolls<br />

above AR), Glance (Used <strong>to</strong> Parry bullets and Projectiles, will take ½ damage from bullets if<br />

successful parry is made)<br />

<strong>Hand</strong> Attacks: Strike (Punch/Claw), Power Punch, Back <strong>Hand</strong>, Turn Punch<br />

Basic Foot Attacks: S<strong>to</strong>mp (2D6+1/2 PS Bonus <strong>to</strong> Foot of opponent), Kick (1D6) Special Attacks:<br />

Head Butt, Combined Parry/S<strong>to</strong>mp, Bear Swipe (2D6 +PS), Catch Strike (Parry a Fist, Foot, or other<br />

extremity by catching it, then the character proceeds <strong>to</strong> attempt and Crush that part in his bear hands<br />

and claws of the armor<br />

(with claws: 3D4+1/4 of PS min. of 1)<br />

(Without claws: 1D6+1/4 of PS min. of 1)<br />

Weapon Katas:W.P Claw Paired, W.P Gauntlet Swords Paired<br />

Modifiers <strong>to</strong> Attacks: Pull Punch, Au<strong>to</strong>matic KO on a natural 20 (like boxing), Critical Strike on<br />

natural roll of 19-20, Critical Strike from Behind.<br />

SKILLS INCLUDED IN TRAINING<br />

<strong>Martial</strong> <strong>Arts</strong> Powers:S<strong>to</strong>ne Ox, Combination of Kangeiko and Shocku Geiko, Dam Sum Sing, +1<br />

From <strong>Martial</strong> <strong>Arts</strong> Techniques or Body Hardening or Special Katas<br />

Note: Limited <strong>to</strong> non-Kick related abilities only!<br />

Special: Bear Roar! Modified Form of Kaijutsu equal <strong>to</strong> Stun Yell.<br />

Physical: Body Building and Weight Lifting, Athletics, Wrestling, and (Pick One) Fasting, Prowl,<br />

Climbing<br />

Survival:Wilderness Survival (+50%), Skin and Prep Animal Hides (+10%),Holistic Medicine (+10%)<br />

Weapon Proficiencies:W.P. Archery and Targeting<br />

Languages: Japanese<br />

Philosophical Training: General Alignment is Honorable.<br />

General Disposition: Must be very aggressive in battle, but they all have a good soul and a "heart of<br />

gold", they would help the needy and help defend their homes and forests.<br />

Training in Armor: The Practitioner practices and learns <strong>to</strong> fight while training in armor, weight<br />

increasing from 20 lbs. <strong>to</strong> eventually 150 lbs.! (Most people in training will kill themselves from stress<br />

during this period of the training)<br />

Weapons Training: The character is trained <strong>to</strong> use short hand claws with deadly effectiveness and<br />

the Gauntlet Swords, this is a fore arm gauntlet that has three Wakizashi attached <strong>to</strong> it on the front.<br />

(May be able <strong>to</strong> draw these and post <strong>to</strong> Internet later)<br />

LEVEL ADVANCEMENT BONUSES<br />

Level 1: (modifier in armor; -5 <strong>to</strong> dodge, -2 <strong>to</strong> parry, and –1 <strong>to</strong> strike) +3 <strong>to</strong> Pull Punch<br />

Level 2: (-4 <strong>to</strong> dodge, -1 <strong>to</strong> parry)<br />

Level 3: (-3 <strong>to</strong> dodge) +1 APM<br />

Level 4: +1 Additional <strong>Martial</strong> Art Power from Body Hardening or <strong>Martial</strong> <strong>Arts</strong> Techniques<br />

Level 5: +2 Damage, +1 Pull Punch, +1 Strike, Critical Strike on nat. 18-20<br />

Level 6: +3 parry<br />

Level 7: +1 APM, +1 dodge, +3 Maintain Balance<br />

Level 8: Death Blow on natural 17-20<br />

Level 9: +1 parry, +3 damage<br />

Level 10: +1 APM, +1 strike<br />

Level 11: +1 Additional Body Hardening or <strong>Martial</strong> <strong>Arts</strong> Technique<br />

Level 12: +1 parry, +1 strike, +1 dodge

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!