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( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

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Still, even against the might of Red Tape and the Forces of Legalese, there still remains the precious<br />

few who stand in defiance of modern sensibilities, who still cheer when the quarterback gets sacked<br />

and when monster trucks leap over cars only <strong>to</strong> smash their bodies apart. Biker gangs still roam the<br />

open road and people still fight in bars. No matter how hard The Man may try, the passion for Life,<br />

Liberty, and the pursuit of a bigger Axe still lives in the spirit of the few who live outside the rules. And<br />

while the Barbarians still ride, their fighting style lives on.<br />

RRRAAAARRRRGGGGHHHHH!!!<br />

Entrance Requirements: P.S. and P.E. of 13, P.P. of 10, and M.E. of 12 or higher. No Alignment<br />

Restrictions.<br />

Skill Cost: 9 Years (5 Years as a Secondary Form)<br />

Costume: Traditionally, the Barbarian would wear either a linen tunic, trousers, and a wool cloak or<br />

go buck naked. Modern Barbarians tend <strong>to</strong>wards Soft Leather Armor (i.e.: mo<strong>to</strong>rcycle leathers) and<br />

steel-<strong>to</strong>ed boots, but will work in anything that allows them full freedom of movement, up <strong>to</strong> and<br />

including Class 4 Hard Armor.<br />

Stance: Weapon held high, charging the enemy, and screaming bloody murder.<br />

CHARACTER BONUSES<br />

Add +3 <strong>to</strong> P.S.<br />

Add +2 <strong>to</strong> P.E.<br />

Add +1 <strong>to</strong> P.P.<br />

Add +5 <strong>to</strong> Spd<br />

Add +10 <strong>to</strong> S.D.C.<br />

COMBAT SKILLS<br />

Attacks Per Melee: Three<br />

Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance<br />

Attack Moves: Head Butt(1D8)<br />

Basic Defensive Moves: Parry, Au<strong>to</strong>matic Parry, Dodge<br />

Advanced Defenses: Circular Parry, Multiple Dodge, Disarm, Breakfall<br />

<strong>Hand</strong> Attacks: Strike (Punch), Backhand, Roundhouse (1D10),Uppercut (1D8), Palm Strike, Power<br />

Punch, Claw Strike<br />

Basic Foot Attacks: Kick, Snap Kick, Tripping/Leg Hook<br />

Jumping Foot Attacks: Jump Kick<br />

Special Attacks: Body Block/Tackle, Crush/Squeeze, Pin/Incapacitate, Knee, Elbow, Forearm,<br />

Choke, Death Blow, Combination Parry/Attack, Power Block/Parry, Combination Grab/Kick, Drop<br />

Kick, Combination Grab/Head Bash (2D6 damage, see T'ang-Su Karate), Scottish Defense<br />

(Special!): The Scottish Defense, named so because of its popularity among the Picts, simply means<br />

leaping on<strong>to</strong> one's opponent's weapon in such a way that one will take a non-lethal hit. This results in<br />

the Barbarian/Scotsman being able <strong>to</strong> use their own weapon with impunity. Like a Simultaneous<br />

Attack, neither side can dodge or parry the blows. The Barbarian, though, takes only half damage<br />

from the other side's attack.<br />

Holds/Locks: Body Hold, Neck Hold/Choke<br />

Weapon Katas: WP: Battle Axe, WP: <strong>Hand</strong>-and-a-Half Sword, WP: Two-handed Greatsword, WP:<br />

Dagger, WP: Shield, WP: <strong>Hand</strong>-and-a-Half Sword and Shield (Paired), WP: Mat<strong>to</strong>ck, WP: War<br />

Hammer. Battle Axe starts at Fourth Level.<br />

Modifiers <strong>to</strong> Attacks: Critical Strike, Critical Strike from Behind, Knock-Out from Behind, Death Blow<br />

from Behind<br />

SKILLS INCLUDED IN TRAINING

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