24.03.2013 Views

( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

If this is your Primary <strong>Martial</strong> <strong>Arts</strong> Style then the following other styles can be learned in a shorter<br />

time. Savate (4 years), Jujutsu (4 years), Wrestling (5 years), Boxing (2 years)<br />

LEVEL ADVANCEMENT BONUSES<br />

Level 1: +1 <strong>to</strong> Parry/Dodge, +2 <strong>to</strong> Roll with Punch/Fall/Impact, Critical Strike or Knockout/Stun from<br />

Behind<br />

Level 2: +1 <strong>to</strong> Damage, +1 <strong>to</strong> Maintain Balance<br />

Level 3: +1 Attack per Melee, +1 <strong>to</strong> Roll with Punch/Fall/Impact<br />

Level 4: +1 <strong>to</strong> Strike, Critical Strike on a Natural 18+<br />

Level 5: +1 <strong>to</strong> Maintain Balance, +1 <strong>to</strong> Parry/Dodge<br />

Level 6: +1 <strong>to</strong> Disarm, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Body Hardening Exercises, <strong>Martial</strong> <strong>Arts</strong><br />

Techniques, or Special Katas<br />

Level 7: +1 Attack per Melee, +2 <strong>to</strong> Roll with Punch/Fall/Impact<br />

Level 8: +1 <strong>to</strong> Damage, Knockout/Stun on a Natural 19+<br />

Level 9: +1 <strong>to</strong> Parry/Dodge, +1 <strong>to</strong> Maintain Balance<br />

Level 10: +1 Attack per Melee, +1 <strong>to</strong> Bodyflip/Throw (Bodyflip/Throw now does 2d6 damage instead<br />

of 1d6.)<br />

Level 11: +2 <strong>to</strong> Roll with Punch/Fall/Impact, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Body Hardening<br />

Exercises, <strong>Martial</strong> <strong>Arts</strong> Techniques, or Special Katas<br />

Level 12: +1 <strong>to</strong> Strike, +1 <strong>to</strong> Disarm<br />

Level 13: +1 <strong>to</strong> Parry/Dodge, +1 <strong>to</strong> Maintain Balance<br />

Level 14: +1 Attack per Melee, Deathblow on a Natural 20<br />

Level 15: +1 <strong>to</strong> Damage, Select one (1) <strong>Martial</strong> <strong>Arts</strong> Power from Body Hardening Exercises, <strong>Martial</strong><br />

<strong>Arts</strong> Techniques, or Special Katas<br />

Why Study Bartitsu?<br />

An effective, if rather dated, form of self defense that works well at long, combat, and grappling<br />

ranges and also works against multiple opponents. The only weakness is the lack of mystical Chi<br />

skills.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!