( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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Balletist<br />
These forms of martial arts are unique in the fact that the warrior cannot fight WITHOUT music. Music<br />
is required <strong>to</strong> keep the beat and in time. The reason being, they dance around, fighting...combining<br />
attacks with sometimes amazing and beautiful moves, sometimes not so beautiful, but still amazing.<br />
There are a variety of forms of Dancing <strong>Martial</strong> <strong>Arts</strong>, each with certain unique attacks.<br />
Requirements: Requires the Acrobatics skill and the Dance skill.<br />
Skill Cost: 3 Other skills.<br />
General: This form of martial arts usually centers around graceful twirls and leaps, meaning it has<br />
powerful kicking attacks. As well very high kicking attacks.<br />
Outfit: The usual outfit for this type of warrior is a skin tight outfit, regardless of fabric. In addition<br />
males usually put a sock down the front of the pants.<br />
LEVEL ADVANCEMENT BONUSES<br />
Level 1: 2 attacks per melee, +3 roll<br />
Level 2: +4 Parry and Dodge, SuperHigh Kick ( Does 1D8 + lvl damage, Height Range (in feet): Spd<br />
+ 1/2 lvls.)<br />
Level 3: Kick does 1D8 damage<br />
Level 4: +1 attack, Spin Dodge ( Once per melee the fighter do a spin dodge, avoiding any and ALL<br />
attacks aimed at them. The dodge requires NO use of actions. They can attack right after the dodge<br />
(or even during).)<br />
Level 5: Jump Kick (critical strike)<br />
Level 6: Toe Kick (knocks opponent down on natural roll of 18, 19 or 20, victim loses 1 attack)<br />
Level 7: Critical Strike on natural roll of 19 or 20, SuperHigh Dropkick ( Does 1D8 + lvl + Spd<br />
damage, Height range: Same as above, but only applies when come down from high kick)<br />
Level 8: Leap Attack (critical strike, range: (Spd + 1/lvl) feet)<br />
Level 9: +1 attack<br />
Level 10: +2 Parry and Dodge, Au<strong>to</strong>matic Dodge on a natural 20<br />
Level 11: +5 damage<br />
Level 12: Knock-out/stun Kick on natural 17, 18, 19 or 20.<br />
Level 13: +1 attack<br />
Level 14: Au<strong>to</strong>-dodge on natural 18, 19 or 20<br />
Level 15: Death Blow on natural 20