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( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

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Aikijutsu ( Exclusive )<br />

Aikijutsu developed within the Aizu domain of Japan where certain families came <strong>to</strong>gether, bringing their<br />

own expertise in Jujutsu, swordsmanship, spearmanship, horsemanship, archery, strategy, and other<br />

war-related arts. Other non-martial arts were also valued such as calligraphy, poetry, healing arts, ethics,<br />

etiquette, and other areas of learning more related <strong>to</strong> peace. The more traditional lines of Aikijutsu <strong>to</strong>day<br />

still give priority <strong>to</strong> the spiritual training of the student, and judges his or her progress by means of<br />

character, dedication, humility, willingness <strong>to</strong> contribute <strong>to</strong> the welfare of the dojo, the progress of the<br />

fellow students, and other traits that show a loyal and selfless spirit. These make a student worthwhile <strong>to</strong><br />

be instructed in the inner secrets of the art. These fundamental principles are:<br />

1. Metsuke: Meeting or focus of the eyes.<br />

2. Kokyu: Breathing.<br />

3. Ma-ai: Distance between opponents.<br />

4. Kuzushi: Breaking the opponent's balance.<br />

5. Zanshin: Staying attentive at the end of a technique.<br />

6. Aiki: Spirit or energy unification.<br />

Entrance Requirements: Limited <strong>to</strong> those of Honorable Alignments. Minimum Attributes include I.Q.<br />

9, P.S. 8, P.P. 12, and Spd. 10.<br />

Skill Cost: 14 years<br />

Costume: Keikogi and Hakama<br />

Stance: Facing opponent with one foot forward and the other back, arms extended forward as if<br />

holding a sword.<br />

CHARACTER BONUSES<br />

Add 1 <strong>to</strong> P.S.<br />

Add 1 <strong>to</strong> P.P.<br />

Add 1 <strong>to</strong> M.E.<br />

Add 2 <strong>to</strong> Spd.<br />

Add 5 <strong>to</strong> Chi<br />

COMBAT SKILLS<br />

Attacks per Melee: 3<br />

Escape Moves: Roll, Maintain Balance<br />

Basic Defensive Moves: Dodge, Parry, Au<strong>to</strong> Parry<br />

Advanced Defenses: Multiple Dodge, Circular Parry, Parry/Attack, Au<strong>to</strong> Roll, Break fall, Disarm<br />

<strong>Hand</strong> Attacks: Punch, Knife <strong>Hand</strong>, Palm Strike<br />

Basic Foot Attacks: Kick, Backward Sweep, Trip/Leg Hook, Snap Kick, Reverse Turning Kick, Drop<br />

Kick<br />

Jumping Foot Attacks: Jump Kick<br />

Special Attacks: Death Blow, Leap, Body Block/Tackle, Body Flip/Throw, Choke, Knee, Elbow,<br />

Forearm, Grab/Attack, Parry/Attack, Paralysis Attack, Headbutt<br />

Holds/Locks: Arm Hold, Leg Hold, Body Hold, Neck Hold, Wrist Lock<br />

Weapon Katas (Pick two): W.P. Bokken, W.P. Daikyu, W.P. Katana , W.P. Naginata, W.P. Spear,<br />

W.P. Wakizashi<br />

Modifiers <strong>to</strong> Attack:Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear

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