( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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Aikijutsu ( Exclusive )<br />
Aikijutsu developed within the Aizu domain of Japan where certain families came <strong>to</strong>gether, bringing their<br />
own expertise in Jujutsu, swordsmanship, spearmanship, horsemanship, archery, strategy, and other<br />
war-related arts. Other non-martial arts were also valued such as calligraphy, poetry, healing arts, ethics,<br />
etiquette, and other areas of learning more related <strong>to</strong> peace. The more traditional lines of Aikijutsu <strong>to</strong>day<br />
still give priority <strong>to</strong> the spiritual training of the student, and judges his or her progress by means of<br />
character, dedication, humility, willingness <strong>to</strong> contribute <strong>to</strong> the welfare of the dojo, the progress of the<br />
fellow students, and other traits that show a loyal and selfless spirit. These make a student worthwhile <strong>to</strong><br />
be instructed in the inner secrets of the art. These fundamental principles are:<br />
1. Metsuke: Meeting or focus of the eyes.<br />
2. Kokyu: Breathing.<br />
3. Ma-ai: Distance between opponents.<br />
4. Kuzushi: Breaking the opponent's balance.<br />
5. Zanshin: Staying attentive at the end of a technique.<br />
6. Aiki: Spirit or energy unification.<br />
Entrance Requirements: Limited <strong>to</strong> those of Honorable Alignments. Minimum Attributes include I.Q.<br />
9, P.S. 8, P.P. 12, and Spd. 10.<br />
Skill Cost: 14 years<br />
Costume: Keikogi and Hakama<br />
Stance: Facing opponent with one foot forward and the other back, arms extended forward as if<br />
holding a sword.<br />
CHARACTER BONUSES<br />
Add 1 <strong>to</strong> P.S.<br />
Add 1 <strong>to</strong> P.P.<br />
Add 1 <strong>to</strong> M.E.<br />
Add 2 <strong>to</strong> Spd.<br />
Add 5 <strong>to</strong> Chi<br />
COMBAT SKILLS<br />
Attacks per Melee: 3<br />
Escape Moves: Roll, Maintain Balance<br />
Basic Defensive Moves: Dodge, Parry, Au<strong>to</strong> Parry<br />
Advanced Defenses: Multiple Dodge, Circular Parry, Parry/Attack, Au<strong>to</strong> Roll, Break fall, Disarm<br />
<strong>Hand</strong> Attacks: Punch, Knife <strong>Hand</strong>, Palm Strike<br />
Basic Foot Attacks: Kick, Backward Sweep, Trip/Leg Hook, Snap Kick, Reverse Turning Kick, Drop<br />
Kick<br />
Jumping Foot Attacks: Jump Kick<br />
Special Attacks: Death Blow, Leap, Body Block/Tackle, Body Flip/Throw, Choke, Knee, Elbow,<br />
Forearm, Grab/Attack, Parry/Attack, Paralysis Attack, Headbutt<br />
Holds/Locks: Arm Hold, Leg Hold, Body Hold, Neck Hold, Wrist Lock<br />
Weapon Katas (Pick two): W.P. Bokken, W.P. Daikyu, W.P. Katana , W.P. Naginata, W.P. Spear,<br />
W.P. Wakizashi<br />
Modifiers <strong>to</strong> Attack:Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear