( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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<strong>Hand</strong> <strong>to</strong> <strong>Hand</strong>: Assassin ( Revised )<br />
Skill Cost: Four "other" skills, or as noted under O.C.C. Skills section.<br />
Character Bonuses: +1 <strong>to</strong> P.S., +3 <strong>to</strong> Spd, +1D6 S.D.C.<br />
Techniques Known at First Level: Punch (1D4 damage), backhand strike (1D4 damage), fore-knuckle<br />
strike (2D4 damage), kick attack (1D6 damage), tripping/leg hooks. Multiple dodge and au<strong>to</strong>matic parry<br />
are in addition <strong>to</strong> the usual strike, parry, and dodge.<br />
Locks/Holds: Arm hold, leg hold.<br />
Special Attacks: Elbow strike (1D6 damage) Body/block tackle, Body flip/throw, choke<br />
Modifiers <strong>to</strong> Attacks: Pull punch, knock-out/stun, critical strike, critical strike from behind, death blow.<br />
Additional Skills: W.P. Knife<br />
Level Advancement Bonuses:<br />
Level 1: Add one attack per melee, +1 on initiative, +2 <strong>to</strong> strike, +2 <strong>to</strong> pull punch, critical strike on natural<br />
19 or 20.<br />
Level 2: Add two additional ttacks per melee, +1 <strong>to</strong> body flip/throw, +1 <strong>to</strong> parry.<br />
Level 3: +3 <strong>to</strong> roll with punch/fall and +3 <strong>to</strong> pull strike.<br />
Level 4: +4 <strong>to</strong> damage, +2 <strong>to</strong> disarm, +1 on intiative.<br />
Level 5: Add one additional attack per melee, critical strike from behind.<br />
Level 6: Learns Entangle, +1 <strong>to</strong> entangle, +2 <strong>to</strong> parry and dodge.<br />
Level 7: Death blow on natural 20<br />
Level 8: Add on additional attacks per melee, +1 <strong>to</strong> disarm.<br />
Level 9: Kick Attack does 2D4 damage and can learn two kick attacks of choice (except jump kicks), +1<br />
<strong>to</strong> parry and dodge.<br />
Level 10: Critical strike on natural 18 <strong>to</strong> 20,<br />
Level 11: Knock-out/stun on natural 17 <strong>to</strong> 20, +1 <strong>to</strong> entangle.<br />
Level 12: +1 on initiative, +2 <strong>to</strong> strike, +1 <strong>to</strong> disarm.<br />
Level 13: Add one additional attack per melee, +1 <strong>to</strong> body flip/throw, +1 <strong>to</strong> body block/tackle.<br />
Level 14: +2 <strong>to</strong> damage, +2 <strong>to</strong> roll with impact, +1 <strong>to</strong> pull strike.<br />
Level 15: +2 <strong>to</strong> strike, +1 on initiative.