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( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

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Level 2: +1 strike, parry and dodge, +2 MDC <strong>to</strong> hand/foot strikes.<br />

Level 3: +1 attack, +1 disarm<br />

Level 4: +1 strike parry and dodge<br />

Level 5: +1 roll, +1 pin, Jump kick(6D6 MDC, 2 attacks)<br />

Level 6: +1 strike and parry, +1 roll, +2 MDC <strong>to</strong> hand/foot strikes.<br />

Level 7: Critical Strike on natural 18-20<br />

Level 8: +1 attack, Critical strike from behind, Knockout strike from behind<br />

Level 9: +1 parry and disarm<br />

Level 9: Paired weapons can now use all 4 limbs in an attack sequence.<br />

Level 10+2 MDC <strong>to</strong> hand/foot strikes, +1 roll, au<strong>to</strong> roll<br />

Level 11: +1 strike and parry, +2 pin<br />

Level 12:Au<strong>to</strong> circular parry, body flip/throw, +2 flip/throw<br />

Level 13: +1 attack, + 1 dodge, multiple dodge<br />

Level 14: Au<strong>to</strong> flip/throw, Critical stike on natural 16-20, +3 MDC <strong>to</strong> hand/foot strikes,<br />

Level 15: +1 on all combat roles<br />

The Zwittentang is a huge gnarled staff (usually 18 ft long or so) that weighs at least 250 lbs. It is<br />

traditionaly made from iron wood trees, although on Rifts Earth they are commonly made from mega<br />

damage alloys or ceramics, as well as the occasional bone of a large supernatural creature or piece<br />

of a mega damage tree. In order <strong>to</strong> use it with three limbs, one must have a supernatural PS of at<br />

least 20, with four limbs, a supernatural PS of at least 16. For non Ra-hu men with only two limbs,<br />

one must have a supernatural PS of at least 30, and the user must be at least 10 ft tall. When used<br />

with two limbs, only WP Staff applies. When used with 3 or more, WP Zwittentang comes in<strong>to</strong> play, in<br />

addition <strong>to</strong> the bonuses and abilities of WP Staff.<br />

The only defensive move that works with the Zwittentang is the basic au<strong>to</strong>matic parry, regardless of<br />

what moves the wielder can execute due <strong>to</strong> martial arts knowledge. Using it quickly requires lots of<br />

experience, and moves like a circular parry aren't easy <strong>to</strong> do.<br />

The Zwittentang does 6D6 MDC + the damage for the users supernatural PS.<br />

WP Zwittentang<br />

Level 1: +1 parry<br />

Level 2: Circular parry with Zwittentang<br />

Level 3: +1 strike<br />

Level 4: Spinning strike does half damage <strong>to</strong> everyone within 10 ft takes 2 attacks<br />

Level 5: Thrust does half damage and target must roll vs punch/fall/impact or be pushed back 10 ft &<br />

lose an attack.<br />

Level 6: +2 damage<br />

Level 7: +1 parry<br />

Level 8: Spinning strike does full damage<br />

Level 9: +1 damage<br />

Level 10: +1 strike and parry<br />

Level 11: Thrust does full damage<br />

Level 12: Au<strong>to</strong> Circular parry with Zwittentang<br />

Level 13: +1 parry<br />

Level 14: +1 damage<br />

Level 15: +1 attack with Zwittentang

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