24.03.2013 Views

( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

ARTE OF DEFENCE<br />

CHARACTER BONUSES<br />

Add 1 <strong>to</strong> ME<br />

Add 2 <strong>to</strong> PP<br />

Add 1 <strong>to</strong> PE<br />

Add 2 <strong>to</strong> Spd<br />

Add 10 <strong>to</strong> SDC<br />

COMBAT SKILLS<br />

Attacks per Melee: 3<br />

Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance<br />

Basic Defensive Moves: Parry, Dodge, Au<strong>to</strong>matic Parry<br />

Advanced Defenses: Disarm, Combination Parry/Attack, Maintain Balance<br />

<strong>Hand</strong> Attacks: Strike (punch)<br />

Basic Foot Attacks: Kick Attack<br />

Special Attacks: Body Block/Tackle, Knee, Lunge (SPECIAL! A swift, deep attack with rapier or dagger. A<br />

successful Lunge does critical/double damage. Takes two attacks, and the character cannot parry or dodge during a<br />

Lunge. Character is -4 <strong>to</strong> Maintain Balance immediately following an unsuccessful lunge.)<br />

Holds/Locks: Arm Hold, Body Hold<br />

Weapon Katas: WP Sword -- Rapier, WP Dagger, WP Cloak*, WP Shield -- Buckler**, WP Sword -- Rapiers<br />

(PAIRED), WP Rapier and Dagger (PAIRED), WP Rapier and Cloak (PAIRED), WP Rapier and Buckler<br />

(PAIRED)<br />

* A combat cloak does 1 point of damage, but may be used <strong>to</strong> parry, entangle, or disarm even bladed weapons. Use<br />

the WP Chain bonuses.<br />

** WP Shield bonuses may be found in PFRPG.<br />

SKILLS INCLUDED IN TRAINING<br />

<strong>Martial</strong> <strong>Arts</strong> Powers: Recieves the Wrist Hardening Body Hardening Exercise au<strong>to</strong>matically. In addition, select two<br />

(2) Powers from Special Katas.<br />

Languages: Italian<br />

LEVEL ADVANCEMENT BONUSES<br />

1 -- +1 on Initiative, +1 <strong>to</strong> Strike, +1 <strong>to</strong> Parry/Dodge, Critical Strike from Behind<br />

2 -- +2 <strong>to</strong> Damage, Critical Strike on Natural 19 or 20<br />

3 -- +1 Attack per Melee<br />

4 -- Select one (1) Additional <strong>Martial</strong> <strong>Arts</strong> Power from Special Katas, +1 <strong>to</strong> Disarm<br />

5 -- +2 <strong>to</strong> Maintain Balance, Critical Strike on Natural 18, 19, or 20<br />

6 -- +1 <strong>to</strong> Roll with Punch/Fall/Impact, Death Blow on Natural 20<br />

7 -- +1 Attack per Melee<br />

8 -- +1 <strong>to</strong> Strike, +1 <strong>to</strong> Parry/Dodge<br />

9 -- Select one (1) Additional <strong>Martial</strong> <strong>Arts</strong> Power from <strong>Martial</strong> <strong>Arts</strong> Techniques or Special Katas<br />

10 -- +2 <strong>to</strong> Parry, +1 <strong>to</strong> Dodge<br />

11 -- +1 Attack per Melee<br />

12 -- +1 <strong>to</strong> Strike, +1 <strong>to</strong> Disarm<br />

13 -- +2 <strong>to</strong> Roll with Punch/Fall/Impact, +1 <strong>to</strong> Maintain Balance<br />

14 -- +1 Attack per Melee, Death Blow on Natural 19 or 20<br />

15 -- Select one (1) Additional <strong>Martial</strong> <strong>Arts</strong> Power from <strong>Martial</strong> <strong>Arts</strong> Techniques or Special Katas<br />

WHY STUDY ARTE OF DEFENCE? For the sheer joy of sticking long, sharp, pointy objects in those who offend<br />

you. Fencing has a distinguished reputation, so it's good for your image, <strong>to</strong>o.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!