( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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ARTE OF DEFENCE<br />
CHARACTER BONUSES<br />
Add 1 <strong>to</strong> ME<br />
Add 2 <strong>to</strong> PP<br />
Add 1 <strong>to</strong> PE<br />
Add 2 <strong>to</strong> Spd<br />
Add 10 <strong>to</strong> SDC<br />
COMBAT SKILLS<br />
Attacks per Melee: 3<br />
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance<br />
Basic Defensive Moves: Parry, Dodge, Au<strong>to</strong>matic Parry<br />
Advanced Defenses: Disarm, Combination Parry/Attack, Maintain Balance<br />
<strong>Hand</strong> Attacks: Strike (punch)<br />
Basic Foot Attacks: Kick Attack<br />
Special Attacks: Body Block/Tackle, Knee, Lunge (SPECIAL! A swift, deep attack with rapier or dagger. A<br />
successful Lunge does critical/double damage. Takes two attacks, and the character cannot parry or dodge during a<br />
Lunge. Character is -4 <strong>to</strong> Maintain Balance immediately following an unsuccessful lunge.)<br />
Holds/Locks: Arm Hold, Body Hold<br />
Weapon Katas: WP Sword -- Rapier, WP Dagger, WP Cloak*, WP Shield -- Buckler**, WP Sword -- Rapiers<br />
(PAIRED), WP Rapier and Dagger (PAIRED), WP Rapier and Cloak (PAIRED), WP Rapier and Buckler<br />
(PAIRED)<br />
* A combat cloak does 1 point of damage, but may be used <strong>to</strong> parry, entangle, or disarm even bladed weapons. Use<br />
the WP Chain bonuses.<br />
** WP Shield bonuses may be found in PFRPG.<br />
SKILLS INCLUDED IN TRAINING<br />
<strong>Martial</strong> <strong>Arts</strong> Powers: Recieves the Wrist Hardening Body Hardening Exercise au<strong>to</strong>matically. In addition, select two<br />
(2) Powers from Special Katas.<br />
Languages: Italian<br />
LEVEL ADVANCEMENT BONUSES<br />
1 -- +1 on Initiative, +1 <strong>to</strong> Strike, +1 <strong>to</strong> Parry/Dodge, Critical Strike from Behind<br />
2 -- +2 <strong>to</strong> Damage, Critical Strike on Natural 19 or 20<br />
3 -- +1 Attack per Melee<br />
4 -- Select one (1) Additional <strong>Martial</strong> <strong>Arts</strong> Power from Special Katas, +1 <strong>to</strong> Disarm<br />
5 -- +2 <strong>to</strong> Maintain Balance, Critical Strike on Natural 18, 19, or 20<br />
6 -- +1 <strong>to</strong> Roll with Punch/Fall/Impact, Death Blow on Natural 20<br />
7 -- +1 Attack per Melee<br />
8 -- +1 <strong>to</strong> Strike, +1 <strong>to</strong> Parry/Dodge<br />
9 -- Select one (1) Additional <strong>Martial</strong> <strong>Arts</strong> Power from <strong>Martial</strong> <strong>Arts</strong> Techniques or Special Katas<br />
10 -- +2 <strong>to</strong> Parry, +1 <strong>to</strong> Dodge<br />
11 -- +1 Attack per Melee<br />
12 -- +1 <strong>to</strong> Strike, +1 <strong>to</strong> Disarm<br />
13 -- +2 <strong>to</strong> Roll with Punch/Fall/Impact, +1 <strong>to</strong> Maintain Balance<br />
14 -- +1 Attack per Melee, Death Blow on Natural 19 or 20<br />
15 -- Select one (1) Additional <strong>Martial</strong> <strong>Arts</strong> Power from <strong>Martial</strong> <strong>Arts</strong> Techniques or Special Katas<br />
WHY STUDY ARTE OF DEFENCE? For the sheer joy of sticking long, sharp, pointy objects in those who offend<br />
you. Fencing has a distinguished reputation, so it's good for your image, <strong>to</strong>o.