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( Hand to Hand: Martial Arts ) Aikido ( revised )

( Hand to Hand: Martial Arts ) Aikido ( revised )

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Level 7: +1 Attack per Melee, +1 <strong>to</strong> Maintain Balance<br />

Level 8: +1 <strong>to</strong> Strike, +2 <strong>to</strong> Roll with Punch/Fall/Impact<br />

Level 9: Death Blow on a Natural 20<br />

Level 10: Critical Strike on Natural 18-20, +1 Attack per Melee<br />

Level 11: Au<strong>to</strong>matic Knock-Out on a Natural 19-20<br />

Level 12: +2 <strong>to</strong> Strike, +2 <strong>to</strong> Damage<br />

Level 13: Knock-Out/Stun on Natural 17-20, +2 <strong>to</strong> Maintain Balance<br />

Level 14: +1 Attack per Melee, +2 <strong>to</strong> Damage<br />

Level 15: Death Blow on a Natural 19-20<br />

Why Study The Art of Battering?<br />

This is an excellent style for those who are interested in developing their bodies and learning how <strong>to</strong><br />

put people down quickly.<br />

HAND TO HAND: ART OR THE CRYSTAL MIND<br />

Similar <strong>to</strong> the basic hand <strong>to</strong> hand combat taught by many, this art also has more metaphysical training, teaching<br />

its students <strong>to</strong> be better mages as well as passable fighters. Its teachings are that energy is a malleable force, be<br />

it the energy of an opponent's attack or the energy of a spell. Developed in Dweomer by a battle mage, it was<br />

later spread <strong>to</strong> Tolkeen, Lazlo, the rest of the Federation of Magic, and New Lazlo. Its teachings are simple, but<br />

very effective, teaching the average mage both basic self defense and better control over his magic.<br />

Entrance Requirements: Must be a magic using character class<br />

Skill Cost: 4 years (<strong>to</strong> gain this art, one must be able <strong>to</strong> gain <strong>Martial</strong> <strong>Arts</strong>, and it costs the same as that art,<br />

replacing it as a choice for most O.C.C.s.)<br />

Costume: None<br />

Stance: Varies. Practitioners are taught several different stances.<br />

CHARACTER BONUSES<br />

Add +2 <strong>to</strong> M.E.<br />

Add +1 <strong>to</strong> P.E.<br />

Add +5 <strong>to</strong> S.D.C.<br />

COMBAT SKILLS<br />

Attacks per Melee: 2<br />

Escape Moves: Roll with Punch/Fall/Impact, Disarm<br />

Basic Defense Moves: Dodge, Parry<br />

Advanced Defenses: Au<strong>to</strong>matic Parry<br />

<strong>Hand</strong> Attacks: Punch (1d4)<br />

Basic Foot Attacks: Kick Attack (2d4)<br />

Jumping Foot Attacks: Jump Kick (at later levels)<br />

Special Attacks: Death Blow (at later levels), Body Block/Tackle, Body Flip/Throw, disarm,<br />

Modifiers <strong>to</strong> Attacks: Pull Punch, Critical Strike, Critical Strike from Behind<br />

Multiple Attackers: 2<br />

Preferred Range: Standard and Grappling<br />

SKILLS INCLUDED IN TRAINING<br />

Lore: Pick any 2

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