( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
( Hand to Hand: Martial Arts ) Aikido ( revised )
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The Art of Battering<br />
This is one of the many fighting arts developed by the Kydians (Atlantis, page 47 ). This is also one of the most<br />
brutal of Kydian martial arts. Originally, this was developed by the police forces <strong>to</strong> subdue criminals, but it spread in<br />
popularity, and was eventually available <strong>to</strong> all Kydians.<br />
A practitioner of this style will enter combat rapidly, with the intent <strong>to</strong> land as many blows as possible<br />
in the shortest amount of time. The goal of this method is not <strong>to</strong> inflict pain, but <strong>to</strong> end the<br />
confrontation as soon as possible. Most of the time, if the opponent backs down, or surrenders, the<br />
attack will end.<br />
Practitioners of this style rarely attempt <strong>to</strong> dodge or parry an attack ( unless the opponent is using a<br />
weapon ), preferring <strong>to</strong> take the damage while launching their own attacks ( simultaneous Attack ).<br />
Those who practice this art demonstrate a particular interest in physically developing their bodies,<br />
and can often be identified by their unusually "ripped" physique.<br />
Entrance Requirements: P.S. 23, P.P. 10, P.E. 12<br />
Costume: Shorts, leather straps on the hands.<br />
Stance: Similar <strong>to</strong> a boxing stance, but the both fists are held up and out at shoulder level.<br />
CHARACTER BONUSES<br />
Add +3 <strong>to</strong> P.S.<br />
Add +15 <strong>to</strong> S.D.C.<br />
COMBAT SKILLS<br />
Attacks per Melee: 3<br />
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance<br />
Basic Defense Moves: Dodge, Parry, Au<strong>to</strong>matic Parry<br />
<strong>Hand</strong> Attacks: Strike ( Punch ), Power Punch, Roundhouse Punch ( 1D10 damage ), Palm Strike,<br />
Backhand<br />
Special Attacks: Death Blow, Knee, Forearm, Elbow, Simultaneous Attack, Ear Box ( SPECIAL! The<br />
character slams both of his fists in<strong>to</strong> the opponent's ears. Requires a strike roll of 12 or better. Inflicts<br />
2D6 damage, and the victim must save versus pain, with a 14 or better, or lose initiative and two<br />
melee attacks for 1D4 melee rounds. There is a damage x3% chance that the victim will be rendered<br />
permanently deaf ).<br />
Modifiers <strong>to</strong> Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from rear<br />
Special Katas<br />
The Flurry: This is very similar <strong>to</strong> the Muay Thai kata, Lightning Form. The Kydian is able <strong>to</strong> deliver<br />
all of his attacks for the melee round on his first attack. This must be his first attack, and he must<br />
have initiative. After he uses his attacks, he cannot dodge, and suffers a -3 penalty <strong>to</strong> Parry for the<br />
remainder of the melee round.<br />
SKILL INCLUDED IN TRAINING<br />
Physical: Body Building<br />
LEVEL ADVANCEMENT BONUSES<br />
Level 1: +1 <strong>to</strong> Strike, Knock-Out/Stun on Natural 19-20<br />
Level 2: +2 <strong>to</strong> Roll with Punch/Fall/Impact, +1 <strong>to</strong> Maintain Balance<br />
Level 3: +1 Attack per Melee, +2 <strong>to</strong> Damage<br />
Level 4: Critical Strike on Natural 19-20<br />
Level 5: +2 <strong>to</strong> Strike, +1 <strong>to</strong> Damage<br />
Level 6: Knock-Out/Stun on Natural 18-20