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Student response to Mangahigh - PDST

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Method of calculation for mathematical<br />

improvement from trials<br />

10 Schools provided data for use with <strong>Mangahigh</strong>. This included a mixture<br />

of games and Prodigi® use as well as attitudinal surveys and maths tests,<br />

both pre and post trial.<br />

7 schools responded with pre trial and post trial Maths tests.<br />

Of these 7 schools, 6 schools had an average number of games played<br />

per pupil of between 10 and 25 games. One school had an average of just<br />

3 games played per student and the impact of the games on pupils at that<br />

school was excluded.<br />

In consequence the data from 6 schools was used <strong>to</strong> analyse any changes<br />

in maths scores. 260 student results met the criteria for analysis (see<br />

below).<br />

The following list shows the number of students at each school who sat pre<br />

and post evaluation Maths tests that were used in the analysis:<br />

Lourdes: 70, Knighstwood: 43, Lochend: 84, St-Paulʼs: 21, Cleveden: 30,<br />

Jordanhill: 12.<br />

Each class sat a maths test of 10 questions based on the mathematical<br />

concepts in each <strong>Mangahigh</strong> games:<br />

• Test on mental mathematics and order of operations (Bidmas Blaster)<br />

• Test on mental mathematics and estimation (Ice Ice Maybe)<br />

• Test on shape (Pyramid Panic)<br />

• Test on transformations (TranStar)<br />

• Test on equations of lines and curves (Save Our Dumb Planet)<br />

• Test on ordering fractions, decimals and percentages (Flower Power)<br />

Following a period of approximately 10 weeks, (periods varied between 3<br />

weeks and 12 weeks for different schools) each class sat a maths test of<br />

10 questions that related just <strong>to</strong> the games they used within the trial period.<br />

These post tests contained questions that were of identical difficulty <strong>to</strong> the<br />

pre-trial questions. The tests based on the games ʻTranStarʼ and ʻSave Our<br />

Dumb Planetʼ contain a substantial amount of material that was not<br />

appropriate for the age or ability of the students who <strong>to</strong>ok the pre and post<br />

Maths tests.<br />

Over 90% of the students were from the first two years of secondary<br />

education. The majority of the rest of the students were in foundation<br />

groups.<br />

This meant that, in most cases students completed post trial maths tests<br />

based on material drawn from one of the following games:<br />

• Test on mental mathematics and order of operations (Bidmas Blaster)<br />

• Test on mental mathematics and estimation (Ice Ice Maybe)<br />

• Test on shape (Pyramid Panic)<br />

• Test on ordering fractions, decimals and percentages (Flower Power)<br />

The results of the trial are therefore based on tests drawn from material<br />

covered by the four games above.<br />

Where a class recorded fewer than 8 results for a particular game, the<br />

results were not included due <strong>to</strong> an insufficient sample size.<br />

Where a student or class recorded multiple initial or final test results the<br />

results were not included in the analysis.<br />

Where more than half a class did not play a particular game, the test<br />

results for that game by that class were not used.<br />

Each question in each test was answered from a multiple choice of four<br />

options.<br />

A correct answer scored 1 point and an incorrect answer 0 points.<br />

Each class was considered separately and the average score (out of 10)<br />

for the pre and post trial tests was calculated for each game that the class<br />

played. Then, taking each class separately, the percentage change in the<br />

average score for each game was then calculated.<br />

The mean of these percentage changes was then calculated <strong>to</strong> give an<br />

overall percentage change in test scores for each school.<br />

The results of the 6 schools were as follows (names of schools removed):<br />

12.2%, 15.8%, 8.5%, 23.7%, 13.7%, 12.4%<br />

The contribution <strong>to</strong> the overall percentage change was weighted against<br />

the sample size from each school (listed previously).<br />

© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />

All rights reserved Various trademarks held by their respective owners.<br />

This showed an overall improvement in test scores of 13% (<strong>to</strong> the nearest<br />

percentage).

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